Where Noodle stands
All seasons · Jungle · Domestic games
Kim Kroon
Also known as: Noodle · Noodle (Kim Kroon)
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 43 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
Explore Noodle’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 33 of 323 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 32 of 323 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 13. Number of games won in this selection. Based on 32 of 32 games. | Losses: 19. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 40.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 31 of 323 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 28 of 323 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 23 of 323 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 14 of 323 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 8.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 323 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 323 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 323 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 323 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| LPLOL 2026 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 21.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NLC 2026 · Winter | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| AL 2025 · Winter | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| EMEA Masters 2025 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| HLL 2025 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| NLC 2025 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EBL 2024 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 77.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| EMEA Masters 2024 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| EMEA Masters 2024 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| GLL 2024 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 May 2026 | LPLOL 2026 · Spring | CrusadersvsRonaldo Team | — | Naafiri | Win | 8 / 0 / 12 |
| 14 May 2026 | LPLOL 2026 · Spring | CrusadersvsDream Esports | Series ↗ | Skarner | Win | 2 / 0 / 9 |
| 7 May 2026 | LPLOL 2026 · Spring | CrusadersvsGTZ Esports | Series ↗ | Naafiri | Win | 10 / 0 / 9 |
| 30 Apr 2026 | LPLOL 2026 · Spring | CrusadersvsBubliki | — | Pantheon | Win | 7 / 1 / 11 |
| 29 Apr 2026 | LPLOL 2026 · Spring | CrusadersvsOtter Side | Series ↗ | Jarvan IV | Loss | 5 / 3 / 14 |
| 5 Mar 2026 | NLC 2026 · Winter | Bulldog EsportsvsVerdant | Series ↗ | Zaahen | Loss | 0 / 5 / 7 |
| 5 Mar 2026 | NLC 2026 · Winter | Bulldog EsportsvsVerdant | Series ↗ | Jarvan IV | Loss | 1 / 4 / 2 |
| 5 Mar 2026 | NLC 2026 · Winter | Bulldog EsportsvsVerdant | Series ↗ | Xin Zhao | Loss | 1 / 5 / 3 |
| 26 Feb 2026 | NLC 2026 · Winter | Bulldog EsportsvsVerdant | Series ↗ | Wukong | Loss | 0 / 4 / 5 |
| 25 Feb 2026 | NLC 2026 · Winter | Bulldog EsportsvsLa BOMBAS | Series ↗ | Xin Zhao | Win | 7 / 1 / 12 |
| 19 Feb 2026 | NLC 2026 · Winter | Bulldog EsportsvsLund Esports Organization | Series ↗ | Xin Zhao | Win | 11 / 2 / 22 |
| 12 Feb 2026 | NLC 2026 · Winter | Bulldog EsportsvsLundqvist Lightside | Series ↗ | Jarvan IV | Loss | 7 / 7 / 9 |
| 5 Feb 2026 | NLC 2026 · Winter | Bulldog EsportsvsArctic Pandas | Series ↗ | Dr. Mundo | Win | 8 / 3 / 6 |
| 29 Jan 2026 | NLC 2026 · Winter | Bulldog EsportsvsRuddy Corporation | Series ↗ | Jarvan IV | Win | 2 / 0 / 14 |
| 22 Jan 2026 | NLC 2026 · Winter | Bulldog EsportsvsDMG Esports | Series ↗ | Wukong | Loss | 2 / 7 / 4 |
| 21 Jan 2026 | NLC 2026 · Winter | Bulldog Esportsvs4 Swines & A Bum | Series ↗ | Wukong | Win | 10 / 0 / 6 |
| 15 Jan 2026 | NLC 2026 · Winter | Bulldog EsportsvsDeer Gaming | Series ↗ | Wukong | Win | 4 / 3 / 11 |
| 24 Sept 2025 | EMEA Masters 2025 · Summer | Team InsidiousvsGMBLERS Esports | Series ↗ | Sejuani | Loss | 0 / 2 / 6 |
| 24 Sept 2025 | EMEA Masters 2025 · Summer | Team InsidiousvsGMBLERS Esports | Series ↗ | Maokai | Win | 2 / 2 / 18 |
| 24 Sept 2025 | EMEA Masters 2025 · Summer | Team InsidiousvsGMBLERS Esports | Series ↗ | Jarvan IV | Loss | 1 / 8 / 11 |
| 13 Sept 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Maokai | Win | 6 / 2 / 15 |
| 13 Sept 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Qiyana | Loss | 6 / 3 / 8 |
| 13 Sept 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Jarvan IV | Win | 3 / 0 / 13 |
| 13 Sept 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Pantheon | Win | 8 / 2 / 6 |
| 13 Sept 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Wukong | Loss | 3 / 5 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2018 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2018 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2018 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2018 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2018 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | DL | Damage / min | 556 | — | Fewer than 5 qualifying peers |
| 2021 | DL | CS / min | 6.58 | — | Fewer than 5 qualifying peers |
| 2021 | DL | Kill participation | 75.7% | — | Fewer than 5 qualifying peers |
| 2021 | DL | Damage share | 23.9% | — | Fewer than 5 qualifying peers |
| 2021 | DL | Gold diff @15 | +743 | — | Fewer than 5 qualifying peers |
| 2021 | DL | Vision / min | 1.04 | — | Fewer than 5 qualifying peers |
| 2022 | NLC | Damage / min | 404 | 80.0 | 21 games · 16 peers |
| 2022 | NLC | CS / min | 5.87 | 66.7 | 21 games · 16 peers |
| 2022 | NLC | Kill participation | 70.0% | 73.3 | 21 games · 16 peers |
| 2022 | NLC | Damage share | 19.8% | 93.3 | 21 games · 16 peers |
| 2022 | NLC | Gold diff @15 | +242 | 80.0 | 21 games · 16 peers |
| 2022 | NLC | Vision / min | 1.11 | 13.3 | 21 games · 16 peers |
| 2023 | ESLOL | Damage / min | 437 | 100.0 | 22 games · 9 peers |
| 2023 | ESLOL | CS / min | 4.72 | 0.0 | 22 games · 9 peers |
| 2023 | ESLOL | Kill participation | 72.2% | 62.5 | 22 games · 9 peers |
| 2023 | ESLOL | Damage share | 18.1% | 100.0 | 22 games · 9 peers |
| 2023 | ESLOL | Gold diff @15 | +373 | 87.5 | 22 games · 9 peers |
| 2023 | ESLOL | Vision / min | 1.12 | 0.0 | 22 games · 9 peers |
| 2024 | GLL | Damage / min | 401 | 40.0 | 24 games · 6 peers |
| 2024 | GLL | CS / min | 5.04 | 0.0 | 24 games · 6 peers |
| 2024 | GLL | Kill participation | 75.1% | 60.0 | 24 games · 6 peers |
| 2024 | GLL | Damage share | 15.0% | 20.0 | 24 games · 6 peers |
| 2024 | GLL | Gold diff @15 | −224 | 0.0 | 24 games · 6 peers |
| 2024 | GLL | Vision / min | 1.09 | 20.0 | 24 games · 6 peers |
| 2025 | AL | Damage / min | 523 | 75.0 | 30 games · 13 peers |
| 2025 | AL | CS / min | 5.71 | 8.3 | 30 games · 13 peers |
| 2025 | AL | Kill participation | 73.1% | 83.3 | 30 games · 13 peers |
| 2025 | AL | Damage share | 17.8% | 75.0 | 30 games · 13 peers |
| 2025 | AL | Gold diff @15 | +30 | 58.3 | 30 games · 13 peers |
| 2025 | AL | Vision / min | 0.96 | 0.0 | 30 games · 13 peers |
| 2026 | NLC | Damage / min | 534 | — | At least 20 games and 20 valid observations required |
| 2026 | NLC | CS / min | 6.58 | — | At least 20 games and 20 valid observations required |
| 2026 | NLC | Kill participation | 63.6% | — | At least 20 games and 20 valid observations required |
| 2026 | NLC | Damage share | 17.4% | — | At least 20 games and 20 valid observations required |
| 2026 | NLC | Gold diff @15 | +161 | — | At least 20 games and 20 valid observations required |
| 2026 | NLC | Vision / min | 1.27 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2018–2026 · All seasons · 43 recorded champions
| Champion | 2018 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Viego | 33 | ||||||||
| Xin Zhao | 32 | ||||||||
| Wukong | 31 | ||||||||
| Maokai | 28 | ||||||||
| Sejuani | 23 | ||||||||
| Ivern | 14 | ||||||||
| Hecarim | 12 | ||||||||
| Volibear | 12 | ||||||||
| All games | 28 | 1 | 33 | 46 | 42 | 82 | 74 | 17 | 323 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 5.00. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.65. Average deaths per game. Based on 17 of 17 games. | Assists / game: 9.18. Average assists per game. Based on 17 of 17 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2025 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 40. Number of games won in this selection. Based on 74 of 74 games. | Losses: 34. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 54.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.05. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.28. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.47. Average assists per game. Based on 74 of 74 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 53. Number of games won in this selection. Based on 82 of 82 games. | Losses: 29. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 64.6%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.91. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.94. Average deaths per game. Based on 82 of 82 games. | Assists / game: 10.90. Average assists per game. Based on 82 of 82 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 21. Number of games won in this selection. Based on 42 of 42 games. | Losses: 21. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.81. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.79. Average deaths per game. Based on 42 of 42 games. | Assists / game: 8.31. Average assists per game. Based on 42 of 42 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 26. Number of games won in this selection. Based on 46 of 46 games. | Losses: 20. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 56.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.59. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.02. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.30. Average assists per game. Based on 46 of 46 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 5.27. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.12. Average deaths per game. Based on 33 of 33 games. | Assists / game: 8.61. Average assists per game. Based on 33 of 33 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2020 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 1.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 8.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.43. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.86. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.11. Average assists per game. Based on 28 of 28 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 28 games. Games without the required stats are excluded. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 18 of 28 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.