Games Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.96
Win rate Win rate: 54.2%. The percentage of games won. Based on 96 of 96 games.54.2%
KDA KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.2.73
Damage / min Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.655
CS / min CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.8.68
Kill participation Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.47.5%
More statistics Totals, economy & laning +
WinsWins: 52. Number of games won in this selection. Based on 96 of 96 games.
LossesLosses: 44. Number of games lost in this selection. Based on 96 of 96 games.
KillsKills: 309. Total kills in games where kills are available. Based on 96 of 96 games.
DeathsDeaths: 272. Total deaths in games where deaths are available. Based on 96 of 96 games.
AssistsAssists: 434. Total assists in games where assists are available. Based on 96 of 96 games.
Gold / minGold / min: 408. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Damage shareDamage share: 22.7%. The player's share of team damage to enemy champions, averaged across games. Based on 96 of 96 games.
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 96 of 96 games.
Gold diff @15Gold diff @15: +472. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 90 of 96 games. Games without the required stats are excluded.90 / 96 games
CS diff @15CS diff @15: +10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 90 of 96 games. Games without the required stats are excluded.90 / 96 games
XP diff @15XP diff @15: +504. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 90 of 96 games. Games without the required stats are excluded.90 / 96 games
Vision score / minVision score / min: 1.19. Vision score per minute, averaged across games where the statistic is supported. Based on 96 of 96 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Naak Nako stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 654 damage per minute. Percentile: 100%. Rank: 1st of 12654
Value: 654 damage per minute. Percentile: 100%. Rank: 1st of 12
Value: 8.80 CS per minute. Percentile: 91%. Rank: 2nd of 128.80
Value: 8.80 CS per minute. Percentile: 91%. Rank: 2nd of 12
Value: 48.9% kill participation. Percentile: 9%. Rank: 11th of 1248.9%
Value: 48.9% kill participation. Percentile: 9%. Rank: 11th of 12
Value: 22.8% damage share. Percentile: 82%. Rank: 3rd of 1222.8%
Value: 22.8% damage share. Percentile: 82%. Rank: 3rd of 12
Value: 1.21 vision score per minute. Percentile: 18%. Rank: 10th of 121.21
Value: 1.21 vision score per minute. Percentile: 18%. Rank: 10th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 29 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble14 games
Rumble: 20.3% earned gold share and 25.1% damage share. Means across the same 14 games with both values available; 14 total champion games.25%
?
K'Sante10 games
K'Sante: 19.4% earned gold share and 17.8% damage share. Means across the same 10 games with both values available; 10 total champion games.18%
?
Renekton10 games
Renekton: 22.7% earned gold share and 22.3% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Gnar8 games
Gnar: 22.4% earned gold share and 23.4% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Aatrox7 games
Aatrox: 21.5% earned gold share and 22.2% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Jayce7 games
Jayce: 21.7% earned gold share and 23.2% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Ambessa6 games
Ambessa: 20.9% earned gold share and 22.2% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
96 games
Opponent
WinsLosses
Win rate
MKMovistar KOIMovistar KOI: 8 wins, 12 losses in 20 recorded games, 40.0% win rate. 2026.40%
FNFnaticFnatic: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
GEG2 EsportsG2 Esports: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
GIGiantXGiantX: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
KCKarmine CorpKarmine Corp: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
SHShiftersShifters: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
NVNatus VincereNatus Vincere: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
SGSK GamingSK Gaming: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
90 games
58.8%win rate when ahead at 15 minutes 30 wins from 51 games
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Naak Nako’s 2026 performances. Select a point to open its story.
96 plotted games
WinLoss— Median in selection
96 / 96 selected games have both values.Median damage / min: 653
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
29 champions in this selection
29 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 96 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 96 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 96 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 44.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 96 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 96 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 38.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 96 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 96 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 96 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 96 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 96 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 29 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
436
26.5
33 games · 118 peers
2022
Tier 1
CS / min
8.12
53.0
33 games · 118 peers
2022
Tier 1
Kill participation
51.5%
14.5
33 games · 118 peers
2022
Tier 1
Damage share
21.2%
9.4
33 games · 118 peers
2022
Tier 1
Gold diff @15
−234
20.8
33 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.89
12.8
33 games · 118 peers
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
637
90.3
52 games · 63 peers
2025
Tier 1
CS / min
8.10
83.9
52 games · 63 peers
2025
Tier 1
Kill participation
51.8%
8.1
52 games · 63 peers
2025
Tier 1
Damage share
24.0%
87.1
52 games · 63 peers
2025
Tier 1
Gold diff @15
−50
44.4
52 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.90
16.1
52 games · 63 peers
2026
Tier 1
Damage / min
654
84.6
78 games · 66 peers
2026
Tier 1
CS / min
8.80
83.1
78 games · 66 peers
2026
Tier 1
Kill participation
48.9%
16.9
78 games · 66 peers
2026
Tier 1
Damage share
22.8%
67.7
78 games · 66 peers
2026
Tier 1
Gold diff @15
+463
98.3
77 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2024
2025
2026
Total
?K'Sante
31
?Aatrox
27
?Gnar
24
?Renekton
24
?Rumble
24
?Gragas
16
?Yone
16
?Jayce
13
All games
59
91
52
96
298
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 52. Number of games won in this selection. Based on 96 of 96 games.
Losses: 44. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 54.2%. The percentage of games won. Based on 96 of 96 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 3.22. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.83. Average deaths per game. Based on 96 of 96 games.
Assists / game: 4.52. Average assists per game. Based on 96 of 96 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 23. Number of games won in this selection. Based on 52 of 52 games.
Losses: 29. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.88. Average kills per game. Based on 52 of 52 games.
Deaths / game: 3.35. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.73. Average assists per game. Based on 52 of 52 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 59. Number of games won in this selection. Based on 91 of 91 games.
Losses: 32. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 64.8%. The percentage of games won. Based on 91 of 91 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.23. Average kills per game. Based on 91 of 91 games.
Deaths / game: 3.05. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.65. Average assists per game. Based on 91 of 91 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 36. Number of games won in this selection. Based on 59 of 59 games.
Losses: 23. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 61.0%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.07. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.47. Average deaths per game. Based on 59 of 59 games.
Assists / game: 4.56. Average assists per game. Based on 59 of 59 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Team Vitality
202614.33 pts
Credited tournament finishes · 3 major honors
20251.33 pts
Credited tournament finishes · 1 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LEC 2025 Spring Playoffs
TVTeam Vitality
21
LEC 2025 Summer Playoffs
TVTeam Vitality
17
LEC 2025 Winter Playoffs
TVTeam Vitality
14
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2025 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.