Games Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.86
Win rate Win rate: 74.4%. The percentage of games won. Based on 86 of 86 games.74.4%
KDA KDA: 6.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.6.01
Damage / min Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.57284 / 86 games
CS / min CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.8.93
Kill participation Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.68.6%
More statistics Totals, economy & laning +
WinsWins: 64. Number of games won in this selection. Based on 86 of 86 games.
LossesLosses: 22. Number of games lost in this selection. Based on 86 of 86 games.
KillsKills: 312. Total kills in games where kills are available. Based on 86 of 86 games.
DeathsDeaths: 140. Total deaths in games where deaths are available. Based on 86 of 86 games.
AssistsAssists: 529. Total assists in games where assists are available. Based on 86 of 86 games.
Gold / minGold / min: 425. Total gold gained per minute, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.84 / 86 games
Damage shareDamage share: 28.2%. The player's share of team damage to enemy champions, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.84 / 86 games
Earned gold shareEarned gold share: 24.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 84 of 86 games. Games without the required stats are excluded.84 / 86 games
Gold diff @15Gold diff @15: +207. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 84 of 86 games. Games without the required stats are excluded.84 / 86 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 84 of 86 games. Games without the required stats are excluded.84 / 86 games
XP diff @15XP diff @15: +143. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 84 of 86 games. Games without the required stats are excluded.84 / 86 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus.
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where NL stands.
2016 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 582 damage per minute. Percentile: 75%. Rank: 24th of 93582
Value: 582 damage per minute. Percentile: 75%. Rank: 24th of 93
Value: 8.85 CS per minute. Percentile: 75%. Rank: 29th of 1128.85
Value: 8.85 CS per minute. Percentile: 75%. Rank: 29th of 112
Value: 71.1% kill participation. Percentile: 68%. Rank: 38th of 11571.1%
Value: 71.1% kill participation. Percentile: 68%. Rank: 38th of 115
Value: 28.4% damage share. Percentile: 76%. Rank: 23rd of 9328.4%
Value: 28.4% damage share. Percentile: 76%. Rank: 23rd of 93
Value: +288 gold difference @15. Percentile: 92%. Rank: 8th of 92. LPL data missing · Percentile among 92 players with sufficient data.+288
Value: +288 gold difference @15. Percentile: 92%. Rank: 8th of 92. LPL data missing · Percentile among 92 players with sufficient data.
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
GD15 · LPL data missing · Percentile among 92 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2016
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal24 games
Ezreal: 23.6% earned gold share and 33.4% damage share. Means across the same 24 games with both values available; 24 total champion games.33%
?
Sivir14 games
Sivir: 26.8% earned gold share and 27.6% damage share. Means across the same 14 games with both values available; 16 total champion games.28%
?
Jhin9 games
Jhin: 23.5% earned gold share and 26.4% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Lucian9 games
Lucian: 26.4% earned gold share and 25.7% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Kalista8 games
Kalista: 23.7% earned gold share and 21.5% damage share. Means across the same 8 games with both values available; 8 total champion games.22%
?
Ashe6 games
Ashe: 23.7% earned gold share and 25.6% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Caitlyn6 games
Caitlyn: 25.6% earned gold share and 25.1% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Corki5 games
Corki: 23.5% earned gold share and 32.6% damage share. Means across the same 5 games with both values available; 5 total champion games.33%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents. Every game counts.
86 games
Opponent
WinsLosses
Win rate
AECahq eSports Clubahq eSports Club: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2016.71%
MEMachi EsportsMachi Esports: 11 wins, 0 losses in 11 recorded games, 100.0% win rate. 2016.100%
HKEHong Kong EsportsHong Kong Esports: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2016.75%
MSEMidnight Sun EsportsMidnight Sun Esports: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2016.100%
JTJ TeamJ Team: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2016.57%
CLGCounter Logic GamingCounter Logic Gaming: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2016.17%
XGXGamersXGamers: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2016.100%
CECougar E-SportCougar E-Sport: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2016.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
84 games
82.6%win rate when ahead at 15 minutes 38 wins from 46 games
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore NL’s 2016 performances. Select a point to open its story.
84 plotted games
WinLoss— Median in selection
84 / 86 selected games have both values.Median damage / min: 550
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?24 of 86 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 17. Number of games won in this selection. Based on 24 of 24 games.
Losses: 7. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games.
KDA: 6.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
?16 of 86 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?9 of 86 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 8.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 86 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 86 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 8. Number of games won in this selection. Based on 8 of 8 games.
Losses: 0. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 86 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 86 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 86 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 13.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?1 of 86 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 86 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 86.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 8.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 80.6%. The percentage of games won. Based on 36 of 36 games.
KDA: 6.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 36 games. Games without the required stats are excluded.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · +288 · 92.3 percentile · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
LPL data missing · Percentile among 92 players with sufficient data.
64 games · 92 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.55
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
64.8%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
529
—
Less than 80% valid observation coverage
2015
Tier 1
CS / min
8.55
70.9
47 games · 80 peers
2015
Tier 1
Kill participation
70.0%
53.6
47 games · 98 peers
2015
Tier 1
Damage share
27.9%
—
Less than 80% valid observation coverage
2015
Tier 1
Gold diff @15
+441
—
Less than 80% valid observation coverage
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
582
75.0
64 games · 93 peers
2016
Tier 1
CS / min
8.85
74.8
66 games · 112 peers
2016
Tier 1
Kill participation
71.1%
67.5
66 games · 115 peers
2016
Tier 1
Damage share
28.4%
76.1
64 games · 93 peers
2016
Tier 1
Gold diff @15
+288
92.3
64 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2016 · All seasons · 15 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
Total
?Sivir
31
?Ezreal
27
?Caitlyn
22
?Lucian
19
?Corki
15
?Kalista
15
?Jhin
9
?Varus
8
All games
2
13
71
86
172
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 64. Number of games won in this selection. Based on 86 of 86 games.
Losses: 22. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 74.4%. The percentage of games won. Based on 86 of 86 games.
KDA: 6.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.63. Average kills per game. Based on 86 of 86 games.
Deaths / game: 1.63. Average deaths per game. Based on 86 of 86 games.
Assists / game: 6.15. Average assists per game. Based on 86 of 86 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 53. Number of games won in this selection. Based on 71 of 71 games.
Losses: 18. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 74.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 5.15. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.10. Average deaths per game. Based on 71 of 71 games.
Assists / game: 6.89. Average assists per game. Based on 71 of 71 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 71 games. Games without the required stats are excluded.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 57 of 71 games. Games without the required stats are excluded.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 5.15. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.69. Average deaths per game. Based on 13 of 13 games.
Assists / game: 5.15. Average assists per game. Based on 13 of 13 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 1.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 5.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 3.00. Average assists per game. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.