Where Morning stands
2018 · Jungle · Domestic games
Chen Kuan-Ting陳冠廷
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Morning’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 65. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2018 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LMS 2018 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Jul 2018 | LMS 2018 · Summer | Flash WolvesvsJ Team | Series ↗ | Nocturne | Loss | 1 / 5 / 1 |
| 15 Mar 2018 | LMS 2018 · Spring | Flash WolvesvsMAD Team | Series ↗ | Olaf | Loss | 1 / 3 / 10 |
| 9 Mar 2018 | LMS 2018 · Spring | Flash WolvesvsG-Rex | — | Jarvan IV | Loss | 0 / 3 / 5 |
| 1 Mar 2018 | LMS 2018 · Spring | Flash WolvesvsJ Team | Series ↗ | Sejuani | Win | 4 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 380 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | CS / min | 7.03 | 78.8 | 48 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 58.2% | 15.3 | 48 games · 99 peers |
| 2015 | Tier 1 | Damage share | 19.9% | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Gold diff @15 | +211 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 406 | 49.4 | 65 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.48 | 63.7 | 67 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 61.1% | 34.0 | 66 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.2% | 49.4 | 65 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +233 | 83.5 | 65 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 484 | 90.0 | 54 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.03 | 41.3 | 61 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 59.5% | 47.6 | 61 games · 127 peers |
| 2017 | Tier 1 | Damage share | 24.6% | 92.7 | 54 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +131 | 73.6 | 54 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.47 | 29.4 | 54 games · 110 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2014–2018 · All seasons · 39 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Gnar | 22 | |||||
| Lulu | 22 | |||||
| Gragas | 21 | |||||
| Maokai | 20 | |||||
| Rumble | 18 | |||||
| Nautilus | 15 | |||||
| Poppy | 15 | |||||
| Shen | 15 | |||||
| All games | 63 | 62 | 67 | 70 | 4 | 266 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 6.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2017 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 42. Number of games won in this selection. Based on 70 of 70 games. | Losses: 28. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 60.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.26. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.53. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.53. Average assists per game. Based on 70 of 70 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 70 games. Games without the required stats are excluded. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 63 of 70 games. Games without the required stats are excluded. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2016 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 44. Number of games won in this selection. Based on 67 of 67 games. | Losses: 23. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 65.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 6.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.13. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.25. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.43. Average assists per game. Based on 67 of 67 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2015 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 32. Number of games won in this selection. Based on 62 of 62 games. | Losses: 30. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 51.6%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 1.90. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.32. Average deaths per game. Based on 62 of 62 games. | Assists / game: 7.31. Average assists per game. Based on 62 of 62 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 62 games. Games without the required stats are excluded. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 52 of 62 games. Games without the required stats are excluded. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2014 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 48. Number of games won in this selection. Based on 63 of 63 games. | Losses: 15. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 76.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.17. Average kills per game. Based on 63 of 63 games. | Deaths / game: 1.87. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.81. Average assists per game. Based on 63 of 63 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 63 games. Games without the required stats are excluded. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 50 of 63 games. Games without the required stats are excluded. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Intel Extreme Masters Season 9 Taipei · 4 points. IEM Season 9 Taipei: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 4 points. LMS 2015 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 4 points. LMS 2016 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 8 points. LMS 2016 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 4 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 9 Taipei2015 · International · Taipei Assassins | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20142014 · worlds · Taipei Assassins | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LMS 2017 Spring Playoffs2017 · LMS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2016 Spring Playoffs2016 · LMS · Taipei Assassins | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · J Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2015 Spring Playoffs2015 · LMS · Taipei Assassins | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.