Where Momochi stands
2025 · Support · Domestic games
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Momochi’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 30 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 30 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 30 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CD 2025 · Split 1 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CD 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Blitzcrank | Win | 0 / 5 / 14 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Nautilus | Win | 1 / 5 / 13 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Rell | Loss | 0 / 3 / 13 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Alistar | Win | 0 / 5 / 18 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Braum | Win | 0 / 1 / 14 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Lulu | Loss | 0 / 3 / 2 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Nautilus | Win | 2 / 3 / 20 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Alistar | Win | 0 / 3 / 16 |
| 16 Jun 2025 | CD 2025 | Flamengo MDLvsTigers eSports | — | Rakan | Win | 0 / 0 / 15 |
| 16 Jun 2025 | CD 2025 | Flamengo MDLvsTigers eSports | — | Nautilus | Win | 1 / 2 / 23 |
| 13 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsDopamina E-Sport | Series ↗ | Pyke | Loss | 3 / 8 / 5 |
| 13 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsDopamina E-Sport | Series ↗ | Neeko | Loss | 0 / 4 / 4 |
| 5 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsRATZ | Series ↗ | Rell | Loss | 1 / 7 / 8 |
| 5 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsRATZ | Series ↗ | Lulu | Win | 0 / 2 / 23 |
| 5 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsRATZ | Series ↗ | Neeko | Loss | 0 / 6 / 6 |
| 30 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsStellae Gaming | Series ↗ | Rakan | Loss | 1 / 3 / 3 |
| 29 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsStellae Gaming | Series ↗ | Rell | Loss | 0 / 4 / 8 |
| 29 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsRise Gaming | Series ↗ | Nautilus | Win | 1 / 4 / 9 |
| 28 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsRise Gaming | Series ↗ | Rakan | Win | 0 / 4 / 13 |
| 28 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsRise Gaming | Series ↗ | Alistar | Loss | 1 / 6 / 1 |
| 14 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsRED Academy | Series ↗ | Nautilus | Loss | 0 / 7 / 15 |
| 14 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsRED Academy | Series ↗ | Alistar | Loss | 0 / 6 / 7 |
| 2 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsKaBuM! Ilha das Lendas | Series ↗ | Nautilus | Loss | 0 / 7 / 10 |
| 2 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsKaBuM! Ilha das Lendas | Series ↗ | Rell | Loss | 0 / 3 / 9 |
| 1 Apr 2025 | CD 2025 · Split 1 | Flamengo MDLvsVivo Keyd Stars Academy | Series ↗ | Rell | Loss | 0 / 6 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2023–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | 119 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 28.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 7.9% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −526 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.34 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 172 | 10.6 | 46 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.04 | 28.8 | 46 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.1% | 28.8 | 46 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.1% | 16.7 | 46 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −193 | 5.2 | 46 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.24 | 59.1 | 46 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
2023–2026 · All seasons · 27 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Nautilus | 29 | ||||
| Alistar | 21 | ||||
| Bard | 12 | ||||
| Rakan | 12 | ||||
| Rell | 12 | ||||
| Milio | 8 | ||||
| Karma | 7 | ||||
| Lulu | 7 | ||||
| All games | 19 | 39 | 30 | 68 | 156 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 31. Number of games won in this selection. Based on 68 of 68 games. | Losses: 37. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 45.6%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.56. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.82. Average deaths per game. Based on 68 of 68 games. | Assists / game: 9.29. Average assists per game. Based on 68 of 68 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2025 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 13. Number of games won in this selection. Based on 30 of 30 games. | Losses: 17. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 0.43. Average kills per game. Based on 30 of 30 games. | Deaths / game: 4.20. Average deaths per game. Based on 30 of 30 games. | Assists / game: 11.27. Average assists per game. Based on 30 of 30 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2024 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 15. Number of games won in this selection. Based on 39 of 39 games. | Losses: 24. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.64. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.90. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.05. Average assists per game. Based on 39 of 39 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2023 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 5. Number of games won in this selection. Based on 19 of 19 games. | Losses: 14. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 26.3%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 1.16. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.16. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.32. Average assists per game. Based on 19 of 19 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · CBLOL 2026 Split 1 Playoffs · 3.2 points. CBLOL 2026 Split 1 Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · Fluxo W7M | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
No results in this selection.