Where Mithy stands
2019 · Support · Domestic games
Alfonso Aguirre Rodríguez
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Mithy’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 55 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 2.67. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 55 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2019 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LEC 2019 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LEC 2019 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RR 2019 · Rift Rivals · NA-EU | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 2.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Sept 2019 | LEC 2019 · Regional Finals | OrigenvsSplyce | Series ↗ | Rakan | Loss | 0 / 2 / 2 |
| 13 Sept 2019 | LEC 2019 · Regional Finals | OrigenvsSplyce | Series ↗ | Rakan | Win | 2 / 1 / 15 |
| 13 Sept 2019 | LEC 2019 · Regional Finals | OrigenvsSplyce | Series ↗ | Alistar | Loss | 3 / 8 / 5 |
| 13 Sept 2019 | LEC 2019 · Regional Finals | OrigenvsSplyce | Series ↗ | Nautilus | Loss | 1 / 3 / 1 |
| 13 Sept 2019 | LEC 2019 · Regional Finals | OrigenvsSplyce | Series ↗ | Rakan | Win | 0 / 2 / 14 |
| 17 Aug 2019 | LEC 2019 · Summer | OrigenvsSK Gaming | Series ↗ | Rakan | Loss | 0 / 4 / 3 |
| 16 Aug 2019 | LEC 2019 · Summer | OrigenvsRogue | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 10 Aug 2019 | LEC 2019 · Summer | OrigenvsExcel Esports | Series ↗ | Nautilus | Win | 0 / 0 / 8 |
| 9 Aug 2019 | LEC 2019 · Summer | OrigenvsSplyce | Series ↗ | Tahm Kench | Loss | 0 / 5 / 6 |
| 3 Aug 2019 | LEC 2019 · Summer | OrigenvsFC Schalke 04 Esports | Series ↗ | Alistar | Loss | 2 / 5 / 7 |
| 2 Aug 2019 | LEC 2019 · Summer | OrigenvsMisfits Gaming | Series ↗ | Nautilus | Win | 2 / 1 / 12 |
| 27 Jul 2019 | LEC 2019 · Summer | OrigenvsFnatic | Series ↗ | Leona | Loss | 1 / 6 / 8 |
| 26 Jul 2019 | LEC 2019 · Summer | OrigenvsG2 Esports | Series ↗ | Rakan | Loss | 2 / 4 / 2 |
| 20 Jul 2019 | LEC 2019 · Summer | OrigenvsTeam Vitality | Series ↗ | Tahm Kench | Loss | 0 / 2 / 2 |
| 19 Jul 2019 | LEC 2019 · Summer | OrigenvsSK Gaming | Series ↗ | Nautilus | Win | 1 / 4 / 10 |
| 13 Jul 2019 | LEC 2019 · Summer | OrigenvsRogue | Series ↗ | Lux | Loss | 0 / 4 / 2 |
| 12 Jul 2019 | LEC 2019 · Summer | OrigenvsExcel Esports | Series ↗ | Tahm Kench | Win | 1 / 1 / 7 |
| 29 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsTSM | — | Yuumi | Win | 1 / 1 / 7 |
| 28 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsTeam Liquid | — | Pantheon | Loss | 0 / 4 / 3 |
| 28 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsCloud9 | — | Tahm Kench | Win | 3 / 2 / 16 |
| 27 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsTSM | — | Pyke | Win | 5 / 1 / 6 |
| 22 Jun 2019 | LEC 2019 · Summer | OrigenvsSplyce | Series ↗ | Morgana | Loss | 0 / 3 / 2 |
| 21 Jun 2019 | LEC 2019 · Summer | OrigenvsFC Schalke 04 Esports | Series ↗ | Lux | Win | 1 / 4 / 5 |
| 15 Jun 2019 | LEC 2019 · Summer | OrigenvsMisfits Gaming | Series ↗ | Rakan | Win | 0 / 1 / 9 |
| 14 Jun 2019 | LEC 2019 · Summer | OrigenvsFnatic | Series ↗ | Lux | Loss | 1 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.71 | 51.4 | 27 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 55.9% | 2.3 | 27 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 170 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.64 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 72.4% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 8.9% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −167 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 131 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.67 | 18.8 | 35 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.5% | 15.6 | 35 games · 97 peers |
| 2015 | Tier 1 | Damage share | 6.9% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +150 | 80.4 | 35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 137 | 47.6 | 74 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.06 | 55.1 | 74 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 71.6% | 59.4 | 73 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.4% | 25.0 | 74 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +50 | 63.9 | 74 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 159 | 18.9 | 85 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.01 | 64.2 | 85 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.6% | 37.4 | 85 games · 124 peers |
| 2017 | Tier 1 | Damage share | 7.8% | 10.4 | 85 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −42 | 37.7 | 85 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.37 | 53.0 | 85 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 132 | 22.0 | 64 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.63 | 57.5 | 65 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 64.6% | 18.9 | 65 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.0% | 8.7 | 64 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +28 | 63.8 | 64 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.53 | 82.3 | 64 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 136 | 24.2 | 51 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.63 | 73.4 | 51 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 63.4% | 13.3 | 51 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.1% | 25.0 | 51 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +32 | 59.4 | 51 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | 49.5 | 51 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. Season labels follow the competition season.
2013–2019 · All seasons · 36 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 62 | |||||||
| Tahm Kench | 60 | |||||||
| Thresh | 49 | |||||||
| Alistar | 45 | |||||||
| Lulu | 27 | |||||||
| Karma | 25 | |||||||
| Zyra | 18 | |||||||
| Morgana | 16 | |||||||
| All games | 35 | 26 | 67 | 89 | 126 | 65 | 55 | 463 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 27. Number of games won in this selection. Based on 55 of 55 games. | Losses: 28. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.96. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.80. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.60. Average assists per game. Based on 55 of 55 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.57. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.15. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.75. Average assists per game. Based on 65 of 65 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2017 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 78. Number of games won in this selection. Based on 126 of 126 games. | Losses: 48. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 61.9%. The percentage of games won. Based on 126 of 126 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 0.41. Average kills per game. Based on 126 of 126 games. | Deaths / game: 2.33. Average deaths per game. Based on 126 of 126 games. | Assists / game: 7.94. Average assists per game. Based on 126 of 126 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 126 games. Games without the required stats are excluded. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 126 of 126 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games. |
| 2016 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 59. Number of games won in this selection. Based on 89 of 89 games. | Losses: 30. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 66.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.55. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.13. Average deaths per game. Based on 89 of 89 games. | Assists / game: 9.13. Average assists per game. Based on 89 of 89 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded. |
| 2015 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 46. Number of games won in this selection. Based on 67 of 67 games. | Losses: 21. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.90. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.64. Average deaths per game. Based on 67 of 67 games. | Assists / game: 9.37. Average assists per game. Based on 67 of 67 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2014 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 13. Number of games won in this selection. Based on 26 of 26 games. | Losses: 13. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 0.77. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.81. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.54. Average assists per game. Based on 26 of 26 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 26 games. Games without the required stats are excluded. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2013 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 21. Number of games won in this selection. Based on 35 of 35 games. | Losses: 14. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 60.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.86. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.14. Average deaths per game. Based on 35 of 35 games. | Assists / game: 7.60. Average assists per game. Based on 35 of 35 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 27 of 35 games. Games without the required stats are excluded. | Gold / min: 213. Total gold gained per minute, averaged across games. Based on 10 of 35 games. Games without the required stats are excluded. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2019 | All-Pro 3rd team | LEC 2019 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
1 Other international · 1 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Summer Playoffs | Lemondogs | 24 |
| EU LCS 2015 Summer Playoffs | Origen | 27 |
| EU LCS 2016 Spring Playoffs | Origen | 30 |
| EU LCS 2016 Summer Playoffs | G2 Esports | 44 |
| EU LCS 2017 Spring Playoffs | G2 Esports | 41 |
| EU LCS 2017 Summer Playoffs | G2 Esports | 44 |
| LEC 2019 Regional Finals | Origen | 5 |
| LEC 2019 Spring Playoffs | Origen | 28 |
| LEC 2019 Summer Playoffs | Origen | 18 |
| NA Regional Finals 2018 | TSM | 6 |
| NA LCS 2018 Spring Playoffs | TSM | 24 |
| NA LCS 2018 Summer Playoffs | TSM | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Mithy.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Mithy.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Mithy.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LEC · lec-2019-spring. Mithy.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2015 · LEC · eu-lcs-2015-summer. Mithy.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 8 points. IEM Season 11 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · G2 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · G2 Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Origen | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · Origen | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20132013 · worlds · Lemondogs | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Origen | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2019 · LEC · Origen · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 28 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: unknown.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · TSM |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Lemondogs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|
| proteamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2015 · LEC · Origen · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 27 games played. Selection: unknown.
|