Where Mission stands
2025 · Mid · Domestic games
Chen Hsiao-Hsien陳孝銜
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Mission’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 10 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2025 · Split 2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsWest Point Esports | Series ↗ | Viktor | Loss | 2 / 7 / 8 |
| 21 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsWest Point Esports | Series ↗ | Taliyah | Loss | 2 / 8 / 3 |
| 16 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsFrank Esports | Series ↗ | Viktor | Loss | 1 / 7 / 8 |
| 16 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsFrank Esports | Series ↗ | Taliyah | Loss | 2 / 6 / 2 |
| 14 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Tristana | Loss | 3 / 4 / 4 |
| 14 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Jayce | Loss | 7 / 3 / 4 |
| 14 Apr 2025 | PCS 2025 · Split 2 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Taliyah | Win | 3 / 6 / 13 |
| 8 Apr 2025 | PCS 2025 · Split 2 | Ground Zero Gamingvswangting | Series ↗ | Syndra | Loss | 0 / 5 / 2 |
| 8 Apr 2025 | PCS 2025 · Split 2 | Ground Zero Gamingvswangting | Series ↗ | Corki | Win | 3 / 7 / 11 |
| 8 Apr 2025 | PCS 2025 · Split 2 | Ground Zero Gamingvswangting | Series ↗ | Azir | Loss | 4 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 460 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.36 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 64.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 24.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −354 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 598 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 9.12 | 95.3 | 56 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 76.2% | 98.3 | 55 games · 116 peers |
| 2016 | Tier 1 | Damage share | 32.5% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +66 | 62.9 | 54 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 547 | 58.5 | 63 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.84 | 66.4 | 66 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 66.7% | 46.7 | 64 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.3% | 78.3 | 63 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −12 | 48.1 | 63 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.72 | 80.0 | 63 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 448 | 19.3 | 20 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.45 | 66.7 | 20 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 66.5% | 30.4 | 20 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.5% | 60.7 | 20 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −185 | 16.3 | 20 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.14 | 50.0 | 20 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 496 | 73.8 | 72 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.75 | 69.7 | 72 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 69.3% | 89.3 | 72 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.9% | 77.9 | 72 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +24 | 53.3 | 72 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.00 | 28.8 | 72 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 575 | 91.8 | 67 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.87 | 87.1 | 67 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.3% | 39.0 | 67 games · 124 peers |
| 2020 | Tier 1 | Damage share | 29.7% | 89.3 | 67 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +465 | 96.7 | 67 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 30.1 | 67 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 541 | 87.9 | 67 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.40 | 54.0 | 67 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 63.7% | 25.0 | 67 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.4% | 75.0 | 67 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +311 | 87.6 | 67 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.98 | 19.4 | 67 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 594 | 90.4 | 69 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.87 | 81.7 | 69 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.7% | 84.3 | 68 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.5% | 91.3 | 69 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +513 | 98.9 | 69 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.99 | 24.3 | 69 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 650 | 83.8 | 63 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.79 | 80.0 | 63 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.5% | 32.4 | 62 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.5% | 64.8 | 63 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +417 | 94.0 | 63 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.06 | 25.7 | 63 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2015–2025 · All seasons · 29 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 64 | ||||||||||
| Syndra | 64 | ||||||||||
| Azir | 60 | ||||||||||
| Corki | 53 | ||||||||||
| Viktor | 48 | ||||||||||
| Kassadin | 31 | ||||||||||
| Zoe | 28 | ||||||||||
| Ryze | 24 | ||||||||||
| All games | 18 | 56 | 76 | 21 | 86 | 83 | 67 | 75 | 63 | 10 | 555 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.70. Average kills per game. Based on 10 of 10 games. | Deaths / game: 5.80. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.80. Average assists per game. Based on 10 of 10 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 33. Number of games won in this selection. Based on 63 of 63 games. | Losses: 30. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 52.4%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.43. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.70. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.83. Average assists per game. Based on 63 of 63 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 51. Number of games won in this selection. Based on 75 of 75 games. | Losses: 24. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 68.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.32. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.91. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.95. Average assists per game. Based on 75 of 75 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.33. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.57. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.21. Average assists per game. Based on 67 of 67 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 55. Number of games won in this selection. Based on 83 of 83 games. | Losses: 28. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 66.3%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.54. Average kills per game. Based on 83 of 83 games. | Deaths / game: 1.99. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.33. Average assists per game. Based on 83 of 83 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2019 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 49. Number of games won in this selection. Based on 86 of 86 games. | Losses: 37. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 57.0%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.08. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.52. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.10. Average assists per game. Based on 86 of 86 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2018 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.29. Average kills per game. Based on 21 of 21 games. | Deaths / game: 1.86. Average deaths per game. Based on 21 of 21 games. | Assists / game: 3.76. Average assists per game. Based on 21 of 21 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2017 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 36. Number of games won in this selection. Based on 76 of 76 games. | Losses: 40. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 47.4%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.93. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.42. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.13. Average assists per game. Based on 76 of 76 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 76 games. Games without the required stats are excluded. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 71 of 76 games. Games without the required stats are excluded. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. |
| 2016 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 20. Number of games won in this selection. Based on 56 of 56 games. | Losses: 36. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 35.7%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.09. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.64. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.38. Average assists per game. Based on 56 of 56 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2015 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.06. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.17. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.28. Average assists per game. Based on 18 of 18 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 18 games. Games without the required stats are excluded. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 15 of 18 games. Games without the required stats are excluded. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Mission.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2020 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2020 · PCS · PCS/2020 Season/Spring Playoffs. Mission.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 8 points. PCS 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 20 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 8 points. PCS 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 20 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · CTBC Flying Oyster | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · Machi Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Hong Kong Attitude | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · Hong Kong Attitude | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2023 Spring Playoffs2023 · PCS · Impunity | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · J Team |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2022 · PCS · CTBC Flying Oyster · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2020 · PCS · Machi Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 4 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · Machi Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · Machi Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · Hong Kong Attitude | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.