Where MikeYeung stands
2017 · Jungle · Domestic games
Michael Yeung
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore MikeYeung’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 42 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 10 games. Games without the required stats are excluded. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 9 of 42 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 42 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 4.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 42 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 42 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 42 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 42 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NA LCS 2017 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| RR 2017 · Rift Rivals · NA-EU | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2017 | NA LCS 2017 · Summer | Phoenix1vsFlyQuest | Series ↗ | Maokai | Loss | 1 / 3 / 7 |
| 6 Aug 2017 | NA LCS 2017 · Summer | Phoenix1vsFlyQuest | Series ↗ | Gragas | Loss | 0 / 3 / 1 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Phoenix1vsTSM | Series ↗ | Shyvana | Loss | 4 / 2 / 7 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Phoenix1vsTSM | Series ↗ | Maokai | Loss | 2 / 4 / 3 |
| 30 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsCounter Logic Gaming | Series ↗ | Gragas | Win | 0 / 2 / 8 |
| 30 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsCounter Logic Gaming | Series ↗ | Nidalee | Win | 5 / 1 / 5 |
| 30 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsCounter Logic Gaming | Series ↗ | Lee Sin | Loss | 1 / 4 / 2 |
| 28 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsEcho Fox | Series ↗ | Rek'Sai | Loss | 1 / 1 / 1 |
| 28 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsEcho Fox | Series ↗ | Zac | Loss | 3 / 3 / 12 |
| 22 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsTeam Liquid | Series ↗ | Gragas | Loss | 0 / 5 / 3 |
| 22 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsTeam Liquid | Series ↗ | Lee Sin | Loss | 0 / 4 / 0 |
| 21 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsCloud9 | Series ↗ | Gragas | Loss | 1 / 5 / 5 |
| 21 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsCloud9 | Series ↗ | Maokai | Win | 4 / 2 / 13 |
| 21 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsCloud9 | Series ↗ | Kha'Zix | Loss | 3 / 3 / 0 |
| 16 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsDignitas | Series ↗ | Elise | Loss | 1 / 5 / 4 |
| 16 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsDignitas | Series ↗ | Nidalee | Win | 6 / 0 / 9 |
| 16 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsDignitas | Series ↗ | Nidalee | Loss | 1 / 3 / 3 |
| 15 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsTSM | Series ↗ | Rek'Sai | Loss | 5 / 3 / 9 |
| 15 Jul 2017 | NA LCS 2017 · Summer | Phoenix1vsTSM | Series ↗ | Sejuani | Loss | 0 / 3 / 6 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · NA-EU | Phoenix1vsUnicorns of Love | — | Nidalee | Win | 8 / 2 / 5 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · NA-EU | Phoenix1vsG2 Esports | — | Lee Sin | Win | 3 / 2 / 12 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · NA-EU | Phoenix1vsFnatic | — | Elise | Loss | 1 / 2 / 9 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · NA-EU | Phoenix1vsG2 Esports | — | Lee Sin | Win | 3 / 2 / 14 |
| 5 Jul 2017 | RR 2017 · Rift Rivals · NA-EU | Phoenix1vsUnicorns of Love | — | Lee Sin | Win | 2 / 1 / 15 |
| 5 Jul 2017 | RR 2017 · Rift Rivals · NA-EU | Phoenix1vsFnatic | — | Gragas | Loss | 2 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2020 · Domestic games
LPL data missing · Percentile among 108 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 288 | 56.5 | 36 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.39 | 45.2 | 36 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 74.5% | 96.0 | 35 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.5% | 74.1 | 36 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +37 | 55.1 | 36 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.76 | 86.8 | 36 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 212 | 38.4 | 37 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.83 | 27.5 | 37 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 74.6% | 78.3 | 37 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.9% | 18.8 | 37 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +162 | 77.5 | 37 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.26 | 77.1 | 37 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 153 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.26 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 43.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 9.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −753 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2017–2020 · All seasons · 26 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Lee Sin | 21 | ||||
| Sejuani | 20 | ||||
| Jarvan IV | 14 | ||||
| Rek'Sai | 14 | ||||
| Elise | 12 | ||||
| Nidalee | 12 | ||||
| Olaf | 11 | ||||
| Gragas | 7 | ||||
| All games | 42 | 55 | 44 | 22 | 163 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 4.27. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.14. Average deaths per game. Based on 22 of 22 games. | Assists / game: 9.50. Average assists per game. Based on 22 of 22 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 22. Number of games won in this selection. Based on 44 of 44 games. | Losses: 22. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 1.91. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.05. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.80. Average assists per game. Based on 44 of 44 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 4.66. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2018 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 29. Number of games won in this selection. Based on 55 of 55 games. | Losses: 26. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 52.7%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 1.67. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.00. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.73. Average assists per game. Based on 55 of 55 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2017 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.26. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.64. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.14. Average assists per game. Based on 42 of 42 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 42 games. Games without the required stats are excluded. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Summer Playoffs | Echo Fox | 10 |
| NA LCS 2017 Summer Playoffs | Phoenix1 | 36 |
| NA LCS 2018 Spring Playoffs | TSM | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Summer Playoffs2019 · LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Phoenix1 | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
No results in this selection.