Where Maynter stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Maynter’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 95 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 14 of 95 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 95 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 95 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 95 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 95 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 44.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 95 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 95 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 95 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 40.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 95 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LEC 2026 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LEC 2026 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LEC 2026 · Versus | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsJD Gaming | Series ↗ | Ambessa | Loss | 1 / 3 / 0 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsJD Gaming | Series ↗ | Olaf | Loss | 4 / 4 / 1 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsJD Gaming | Series ↗ | Rumble | Win | 4 / 1 / 7 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsHANJIN BRION | Series ↗ | K'Sante | Loss | 0 / 2 / 1 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsHANJIN BRION | Series ↗ | Jax | Loss | 2 / 1 / 1 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsHANJIN BRION | Series ↗ | Rumble | Win | 6 / 2 / 9 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsFlyQuest | Series ↗ | Yorick | Win | 3 / 3 / 8 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsFlyQuest | Series ↗ | Rumble | Win | 2 / 5 / 11 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | Natus VincerevsRED Canids | Series ↗ | Rumble | Loss | 1 / 2 / 0 |
| 18 Sept 2026 | LEC 2026 · Summer | Natus VincerevsMovistar KOI | Series ↗ | Aatrox | Loss | 2 / 2 / 2 |
| 18 Sept 2026 | LEC 2026 · Summer | Natus VincerevsMovistar KOI | Series ↗ | Gnar | Loss | 0 / 4 / 1 |
| 18 Sept 2026 | LEC 2026 · Summer | Natus VincerevsMovistar KOI | Series ↗ | Yorick | Loss | 2 / 3 / 2 |
| 18 Sept 2026 | LEC 2026 · Summer | Natus VincerevsMovistar KOI | Series ↗ | Rumble | Win | 0 / 3 / 8 |
| 11 Sept 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Jax | Win | 2 / 0 / 4 |
| 11 Sept 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Gwen | Loss | 4 / 3 / 2 |
| 11 Sept 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Renekton | Win | 1 / 2 / 9 |
| 11 Sept 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Olaf | Loss | 3 / 1 / 7 |
| 11 Sept 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Rumble | Win | 4 / 1 / 10 |
| 29 Aug 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Aatrox | Win | 5 / 2 / 10 |
| 29 Aug 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | Renekton | Loss | 1 / 1 / 7 |
| 29 Aug 2026 | LEC 2026 · Summer | Natus VincerevsGiantX | Series ↗ | K'Sante | Win | 4 / 1 / 6 |
| 24 Aug 2026 | LEC 2026 · Summer | Natus VincerevsFnatic | Series ↗ | Olaf | Win | 5 / 1 / 8 |
| 24 Aug 2026 | LEC 2026 · Summer | Natus VincerevsFnatic | Series ↗ | Rumble | Win | 2 / 2 / 7 |
| 21 Aug 2026 | LEC 2026 · Summer | Natus VincerevsTeam Vitality | Series ↗ | Renekton | Loss | 1 / 4 / 2 |
| 21 Aug 2026 | LEC 2026 · Summer | Natus VincerevsTeam Vitality | Series ↗ | Olaf | Win | 2 / 0 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 444 | 51.6 | 27 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.17 | 16.1 | 27 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.8% | 92.7 | 27 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.2% | 54.0 | 27 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +544 | 97.1 | 27 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.03 | 67.7 | 27 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 533 | 7.7 | 75 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.06 | 9.2 | 75 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 53.4% | 67.7 | 75 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.2% | 16.9 | 75 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −43 | 41.4 | 75 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.22 | 23.1 | 75 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
2021–2026 · All seasons · 37 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| K'Sante | 59 | ||||||
| Rumble | 49 | ||||||
| Renekton | 40 | ||||||
| Sion | 35 | ||||||
| Ornn | 31 | ||||||
| Jax | 30 | ||||||
| Aatrox | 29 | ||||||
| Gnar | 26 | ||||||
| All games | 27 | 24 | 67 | 98 | 127 | 95 | 438 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 48. Number of games won in this selection. Based on 95 of 95 games. | Losses: 47. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 50.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.17. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.66. Average deaths per game. Based on 95 of 95 games. | Assists / game: 5.14. Average assists per game. Based on 95 of 95 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2025 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 85. Number of games won in this selection. Based on 127 of 127 games. | Losses: 42. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 66.9%. The percentage of games won. Based on 127 of 127 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 2.69. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.15. Average deaths per game. Based on 127 of 127 games. | Assists / game: 5.91. Average assists per game. Based on 127 of 127 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 67. Number of games won in this selection. Based on 98 of 98 games. | Losses: 31. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 68.4%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.22. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.24. Average deaths per game. Based on 98 of 98 games. | Assists / game: 6.56. Average assists per game. Based on 98 of 98 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2023 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 53. Number of games won in this selection. Based on 67 of 67 games. | Losses: 14. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 79.1%. The percentage of games won. Based on 67 of 67 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.99. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.67. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.27. Average assists per game. Based on 67 of 67 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2022 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.00. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.63. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.83. Average assists per game. Based on 24 of 24 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2021 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 10. Number of games won in this selection. Based on 27 of 27 games. | Losses: 17. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.48. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.81. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.22. Average assists per game. Based on 27 of 27 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · LEC 2026 Summer Playoffs · 3.2 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Natus Vincere | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Natus Vincere | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Natus Vincere | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Natus Vincere | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
No results in this selection.