Where Marble stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Marble’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 70 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 70 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 70 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 70 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 70 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 70 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 70 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 70 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCP 2026 · Split 1 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LCP 2026 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCP 2026 · Split 3 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Lucian | Loss | 4 / 5 / 1 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Miss Fortune | Loss | 1 / 3 / 0 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Corki | Loss | 8 / 3 / 8 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Taliyah | Loss | 2 / 3 / 5 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Sivir | Win | 8 / 0 / 2 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Vladimir | Loss | 1 / 2 / 2 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Jhin | Loss | 2 / 3 / 3 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Ezreal | Loss | 0 / 1 / 1 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Ashe | Loss | 0 / 3 / 7 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Sivir | Loss | 1 / 4 / 5 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Ezreal | Loss | 2 / 2 / 6 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Ashe | Loss | 0 / 2 / 4 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Ezreal | Loss | 3 / 2 / 4 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Caitlyn | Loss | 2 / 4 / 5 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Jhin | Win | 3 / 0 / 2 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Ezreal | Loss | 0 / 2 / 1 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Yunara | Loss | 0 / 4 / 0 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Caitlyn | Loss | 3 / 2 / 2 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Lucian | Win | 4 / 0 / 4 |
| 10 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Ashe | Loss | 0 / 3 / 3 |
| 10 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Lucian | Loss | 0 / 3 / 1 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Lucian | Win | 6 / 2 / 8 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Zeri | Loss | 8 / 6 / 3 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Yunara | Win | 6 / 1 / 11 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Caitlyn | Win | 5 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 499 | 23.5 | 57 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.33 | 62.6 | 57 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 72.4% | 92.2 | 56 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.2% | 26.1 | 57 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −75 | 38.9 | 57 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.39 | 74.8 | 57 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 625 | 47.6 | 75 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.52 | 42.9 | 75 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.5% | 72.4 | 75 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.8% | 18.1 | 75 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +324 | 90.5 | 75 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.35 | 56.2 | 75 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 707 | 72.3 | 89 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.51 | 23.8 | 89 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 66.7% | 32.7 | 89 games · 102 peers |
| 2024 | Tier 1 | Damage share | 24.7% | 9.9 | 89 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +99 | 60.8 | 89 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.43 | 62.4 | 89 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 740 | 61.9 | 54 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.16 | 33.3 | 54 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.8% | 76.2 | 54 games · 64 peers |
| 2025 | Tier 1 | Damage share | 29.4% | 93.7 | 54 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +38 | 59.6 | 54 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.05 | 17.5 | 54 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 744 | 41.3 | 60 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.01 | 61.9 | 60 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 63.7% | 19.0 | 60 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.8% | 66.7 | 60 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −153 | 30.5 | 60 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.32 | 44.4 | 60 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
2021–2026 · All seasons · 25 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 36 | ||||||
| Zeri | 33 | ||||||
| Xayah | 29 | ||||||
| Kai'Sa | 28 | ||||||
| Ezreal | 27 | ||||||
| Varus | 24 | ||||||
| Miss Fortune | 21 | ||||||
| Lucian | 20 | ||||||
| All games | 12 | 57 | 75 | 93 | 54 | 70 | 361 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 31. Number of games won in this selection. Based on 70 of 70 games. | Losses: 39. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.84. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.07. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.37. Average assists per game. Based on 70 of 70 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 476. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2025 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 17. Number of games won in this selection. Based on 54 of 54 games. | Losses: 37. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 31.5%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.85. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.19. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.87. Average assists per game. Based on 54 of 54 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2024 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 64. Number of games won in this selection. Based on 93 of 93 games. | Losses: 29. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games. | KDA: 6.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 4.90. Average kills per game. Based on 93 of 93 games. | Deaths / game: 1.70. Average deaths per game. Based on 93 of 93 games. | Assists / game: 6.68. Average assists per game. Based on 93 of 93 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 49. Number of games won in this selection. Based on 75 of 75 games. | Losses: 26. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 6.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.00. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.37. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.55. Average assists per game. Based on 75 of 75 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 450. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.56. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.60. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.16. Average assists per game. Based on 57 of 57 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2021 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 12. Number of games won in this selection. Based on 12 of 12 games. | Losses: 0. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 100.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 31.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 7.17. Average kills per game. Based on 12 of 12 games. | Deaths / game: 0.42. Average deaths per game. Based on 12 of 12 games. | Assists / game: 6.08. Average assists per game. Based on 12 of 12 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 494. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCP 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Marble.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2022 · LJL 2022 Summer Playoffs · 4 points. LJL 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 4 points. LJL 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 8 points. LJL 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 20 points. LJL 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 20 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 8 points. PCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 8 points. PCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Fukuoka SoftBank HAWKS gaming | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Fukuoka SoftBank HAWKS gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Fukuoka SoftBank HAWKS gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCP 2026 Split 32026 · LCP · Fukuoka SoftBank HAWKS gaming | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LJL 2024 Spring Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LJL 2023 Spring Playoffs2023 · LJL · Fukuoka SoftBank HAWKS gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · Fukuoka SoftBank HAWKS gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCP · Fukuoka SoftBank HAWKS gaming · all pro | bot · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
|
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.