Where MapleSnow stands
All seasons · Top · Domestic games
Yang Yu-Wei楊育瑋
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 22 games without a complete snapshot are excluded.
Explore MapleSnow’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 159 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 18 games. Games without the required stats are excluded. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 159 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 159 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 13 of 159 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 159 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 12 games. Games without the required stats are excluded. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 10 of 159 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 159 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 159 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 159 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 159 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| ECS 2018 · Summer Playoffs | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| ECS 2018 · Summer Season | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Intel Extreme Masters 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LMS 2017 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 41.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 31 games. Games without the required stats are excluded. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LMS 2017 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LMS 2016 · Regional Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LMS 2016 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LMS 2016 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LMS 2015 · Summer Promotion | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LMS 2015 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 20 games. Games without the required stats are excluded. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Aug 2018 | ECS 2018 · Summer Playoffs | BUFFvsSuperEsports | — | Rumble | Win | 2 / 3 / 8 |
| 28 Aug 2018 | ECS 2018 · Summer Playoffs | BUFFvsSuperEsports | — | Rumble | Win | 7 / 3 / 9 |
| 14 Aug 2018 | ECS 2018 · Summer Season | BUFFvs17 Academy | — | Kennen | Loss | 3 / 5 / 9 |
| 14 Aug 2018 | ECS 2018 · Summer Season | BUFFvs17 Academy | — | Gragas | Loss | 2 / 7 / 5 |
| 8 Aug 2018 | ECS 2018 · Summer Season | BUFFvsSuperEsports | — | Gangplank | Loss | 0 / 6 / 0 |
| 8 Aug 2018 | ECS 2018 · Summer Season | BUFFvsSuperEsports | — | Kennen | Win | 4 / 1 / 9 |
| 17 Jul 2018 | ECS 2018 · Summer Season | BUFFvs17 Academy | — | Darius | Win | 5 / 1 / 1 |
| 17 Jul 2018 | ECS 2018 · Summer Season | BUFFvs17 Academy | — | Kennen | Loss | 2 / 5 / 14 |
| 10 Jun 2017 | LMS 2017 · Summer | Hong Kong AttitudevsRaise Gaming | Series ↗ | Jarvan IV | Loss | 1 / 5 / 5 |
| 10 Jun 2017 | LMS 2017 · Summer | Hong Kong AttitudevsRaise Gaming | Series ↗ | Jarvan IV | Loss | 0 / 3 / 0 |
| 8 Jun 2017 | LMS 2017 · Summer | Hong Kong Attitudevsahq eSports Club | Series ↗ | Gragas | Loss | 0 / 3 / 0 |
| 8 Jun 2017 | LMS 2017 · Summer | Hong Kong Attitudevsahq eSports Club | Series ↗ | Shen | Win | 0 / 1 / 4 |
| 8 Jun 2017 | LMS 2017 · Summer | Hong Kong Attitudevsahq eSports Club | Series ↗ | Shen | Loss | 3 / 4 / 6 |
| 4 Jun 2017 | LMS 2017 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Galio | Loss | 1 / 2 / 2 |
| 4 Jun 2017 | LMS 2017 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Galio | Loss | 0 / 3 / 1 |
| 9 Apr 2017 | LMS 2017 · Spring | Hong Kong EsportsvsFlash Wolves | Series ↗ | Gragas | Loss | 0 / 2 / 0 |
| 9 Apr 2017 | LMS 2017 · Spring | Hong Kong EsportsvsFlash Wolves | Series ↗ | Ekko | Loss | 0 / 1 / 2 |
| 2 Apr 2017 | LMS 2017 · Spring | Hong Kong EsportsvsMachi Esports | Series ↗ | Poppy | Loss | 0 / 4 / 1 |
| 2 Apr 2017 | LMS 2017 · Spring | Hong Kong EsportsvsMachi Esports | Series ↗ | Shen | Loss | 3 / 3 / 0 |
| 1 Apr 2017 | LMS 2017 · Spring | Hong Kong EsportsvsXGamers | Series ↗ | Nautilus | Win | 0 / 0 / 11 |
| 1 Apr 2017 | LMS 2017 · Spring | Hong Kong EsportsvsXGamers | Series ↗ | Nautilus | Win | 3 / 2 / 6 |
| 25 Mar 2017 | LMS 2017 · Spring | Hong Kong Esportsvsahq eSports Club | Series ↗ | Fiora | Loss | 3 / 10 / 3 |
| 25 Mar 2017 | LMS 2017 · Spring | Hong Kong Esportsvsahq eSports Club | Series ↗ | Rumble | Loss | 3 / 4 / 1 |
| 24 Mar 2017 | LMS 2017 · Spring | Hong Kong EsportsvsJ Team | Series ↗ | Gragas | Loss | 1 / 4 / 1 |
| 24 Mar 2017 | LMS 2017 · Spring | Hong Kong EsportsvsJ Team | Series ↗ | Nautilus | Loss | 0 / 0 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 427 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.36 | 30.0 | 43 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 57.6% | 13.3 | 43 games · 99 peers |
| 2015 | Tier 1 | Damage share | 25.3% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −294 | 4.3 | 35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 461 | 86.2 | 61 games · 88 peers |
| 2016 | Tier 1 | CS / min | 6.97 | 19.6 | 62 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 70.0% | 94.3 | 59 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.2% | 87.4 | 61 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +137 | 70.6 | 61 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 385 | 28.2 | 33 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.05 | 42.9 | 38 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.6% | 69.0 | 36 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.9% | 70.9 | 33 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −33 | 38.2 | 33 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.20 | 12.8 | 33 games · 110 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. Season labels follow the competition season.
2015–2018 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Rumble | 18 | ||||
| Shen | 18 | ||||
| Nautilus | 13 | ||||
| Trundle | 13 | ||||
| Gragas | 12 | ||||
| Maokai | 10 | ||||
| Fiora | 7 | ||||
| Gangplank | 6 | ||||
| All games | 45 | 62 | 44 | 8 | 159 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.88. Average deaths per game. Based on 8 of 8 games. | Assists / game: 6.88. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2017 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 17. Number of games won in this selection. Based on 44 of 44 games. | Losses: 27. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 38.6%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 1.61. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.82. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.70. Average assists per game. Based on 44 of 44 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 44 games. Games without the required stats are excluded. |
| 2016 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 31. Number of games won in this selection. Based on 62 of 62 games. | Losses: 31. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.85. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.06. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.24. Average assists per game. Based on 62 of 62 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 62 games. Games without the required stats are excluded. |
| 2015 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 11. Number of games won in this selection. Based on 45 of 45 games. | Losses: 34. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 24.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.64. Average kills per game. Based on 45 of 45 games. | Deaths / game: 4.18. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.18. Average assists per game. Based on 45 of 45 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.