Where MagiFelix stands
2017 · Mid · Domestic games
Carl Felix Boström
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MagiFelix’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 931. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2017 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EU CS 2017 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2017 | EU CS 2017 · Summer | Red BullsvsFC Schalke 04 Esports | Series ↗ | Galio | Loss | 0 / 4 / 9 |
| 6 Aug 2017 | EU CS 2017 · Summer | Red BullsvsFC Schalke 04 Esports | Series ↗ | Vladimir | Loss | 4 / 0 / 1 |
| 6 Aug 2017 | EU CS 2017 · Summer | Red BullsvsFC Schalke 04 Esports | Series ↗ | Syndra | Win | 8 / 0 / 6 |
| 6 Aug 2017 | EU CS 2017 · Summer | Red BullsvsFC Schalke 04 Esports | Series ↗ | Corki | Loss | 0 / 1 / 3 |
| 16 Jul 2017 | EU CS 2017 · Summer | Red BullsvsOrigen | Series ↗ | Galio | Win | 4 / 0 / 4 |
| 16 Jul 2017 | EU CS 2017 · Summer | Red BullsvsOrigen | Series ↗ | Corki | Win | 4 / 0 / 4 |
| 9 Jul 2017 | EU CS 2017 · Summer | Red BullsvsGiants Gaming | Series ↗ | Heimerdinger | Loss | 4 / 3 / 2 |
| 9 Jul 2017 | EU CS 2017 · Summer | Red BullsvsGiants Gaming | Series ↗ | Lissandra | Loss | 2 / 3 / 9 |
| 2 Jul 2017 | EU CS 2017 · Summer | Red BullsvsParis Saint-Germain eSports | Series ↗ | Galio | Win | 1 / 2 / 12 |
| 2 Jul 2017 | EU CS 2017 · Summer | Red BullsvsParis Saint-Germain eSports | Series ↗ | Vladimir | Win | 6 / 0 / 5 |
| 25 Jun 2017 | EU CS 2017 · Summer | Red BullsvsWind and Rain | Series ↗ | Taliyah | Loss | 5 / 6 / 2 |
| 25 Jun 2017 | EU CS 2017 · Summer | Red BullsvsWind and Rain | Series ↗ | Syndra | Win | 2 / 0 / 2 |
| 18 Jun 2017 | EU CS 2017 · Summer | Red BullsvsFC Schalke 04 Esports | Series ↗ | Gangplank | Loss | 4 / 2 / 9 |
| 18 Jun 2017 | EU CS 2017 · Summer | Red BullsvsFC Schalke 04 Esports | Series ↗ | LeBlanc | Win | 5 / 0 / 6 |
| 28 May 2017 | EU CS 2017 | Red BullsvsLDLC OL | Series ↗ | Ahri | Win | 2 / 3 / 5 |
| 28 May 2017 | EU CS 2017 | Red BullsvsLDLC OL | Series ↗ | LeBlanc | Win | 1 / 3 / 5 |
| 28 May 2017 | EU CS 2017 | Red BullsvsLDLC OL | Series ↗ | LeBlanc | Win | 2 / 0 / 3 |
| 27 May 2017 | EU CS 2017 | Red BullsvsMNM Gaming | Series ↗ | Lissandra | Win | 7 / 1 / 8 |
| 26 May 2017 | EU CS 2017 | Red BullsvsReign | Series ↗ | Ahri | Win | 2 / 1 / 4 |
| 25 May 2017 | EU CS 2017 | Red BullsvsMillenium | Series ↗ | Syndra | Win | 8 / 2 / 7 |
| 24 May 2017 | EU CS 2017 | Red BullsvsWind and Rain | Series ↗ | Talon | Loss | 1 / 4 / 0 |
| 23 May 2017 | EU CS 2017 | Red BullsvsEURONICS Gaming | Series ↗ | Lissandra | Win | 4 / 2 / 10 |
| 13 Jan 2017 | EU CS 2017 | EURONICS GamingvsASUS ROG Army | Series ↗ | Katarina | Win | 14 / 2 / 7 |
| 12 Jan 2017 | EU CS 2017 | EURONICS GamingvsNerv | Series ↗ | Ryze | Loss | 5 / 4 / 4 |
| 11 Jan 2017 | EU CS 2017 | EURONICS GamingvsBobaski | — | Syndra | Win | 2 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 446 | 17.8 | 27 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.61 | 13.3 | 27 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 62.2% | 11.1 | 27 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.1% | 51.9 | 27 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −43 | 46.7 | 27 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.95 | 6.8 | 27 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 494 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.79 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 63.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 28.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +32 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 495 | 61.3 | 29 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.43 | 57.3 | 29 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.6% | 46.8 | 29 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.2% | 69.4 | 29 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −666 | 0.0 | 29 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.89 | 6.5 | 29 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
2016–2021 · All seasons · 44 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 23 | ||||||
| Corki | 21 | ||||||
| Galio | 21 | ||||||
| Ryze | 20 | ||||||
| Cassiopeia | 17 | ||||||
| Orianna | 16 | ||||||
| Lissandra | 12 | ||||||
| Syndra | 12 | ||||||
| All games | 9 | 26 | 72 | 75 | 52 | 29 | 263 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 12. Number of games won in this selection. Based on 29 of 29 games. | Losses: 17. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.55. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.62. Average deaths per game. Based on 29 of 29 games. | Assists / game: 5.10. Average assists per game. Based on 29 of 29 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2020 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 38. Number of games won in this selection. Based on 52 of 52 games. | Losses: 14. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 73.1%. The percentage of games won. Based on 52 of 52 games. | KDA: 6.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.58. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.94. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.13. Average assists per game. Based on 52 of 52 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2019 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 50. Number of games won in this selection. Based on 75 of 75 games. | Losses: 25. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.55. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.84. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.07. Average assists per game. Based on 75 of 75 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2018 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 35. Number of games won in this selection. Based on 72 of 72 games. | Losses: 37. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 48.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.99. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.47. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.00. Average assists per game. Based on 72 of 72 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 72 games. Games without the required stats are excluded. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 61 of 72 games. Games without the required stats are excluded. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2017 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.73. Average kills per game. Based on 26 of 26 games. | Deaths / game: 1.81. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.23. Average assists per game. Based on 26 of 26 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2016 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 3.22. Average kills per game. Based on 9 of 9 games. | Deaths / game: 1.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 6.00. Average assists per game. Based on 9 of 9 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Summer Playoffs | Fnatic | 1 |
| LEC 2021 Spring Playoffs | Astralis | 11 |
| LEC 2021 Summer Playoffs | Astralis | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.