Games Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.95
Win rate Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games.49.5%
KDA KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.3.25
Damage / min Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.433
CS / min CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.6.30
Kill participation Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.73.2%
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 95 of 95 games.
LossesLosses: 48. Number of games lost in this selection. Based on 95 of 95 games.
KillsKills: 335. Total kills in games where kills are available. Based on 95 of 95 games.
DeathsDeaths: 328. Total deaths in games where deaths are available. Based on 95 of 95 games.
AssistsAssists: 732. Total assists in games where assists are available. Based on 95 of 95 games.
Gold / minGold / min: 365. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Damage shareDamage share: 16.6%. The player's share of team damage to enemy champions, averaged across games. Based on 95 of 95 games.
Earned gold shareEarned gold share: 19.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 71 of 95 games. Games without the required stats are excluded.71 / 95 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 95 games.0 / 95 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 95 games.0 / 95 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 95 games.0 / 95 games
Vision score / minVision score / min: 1.49. Vision score per minute, averaged across games where the statistic is supported. Based on 95 of 95 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Maggie stands.
2024 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 433 damage per minute. Percentile: 68%. Rank: 8th of 23433
Value: 433 damage per minute. Percentile: 68%. Rank: 8th of 23
Value: 6.30 CS per minute. Percentile: 50%. Rank: 12th of 236.30
Value: 6.30 CS per minute. Percentile: 50%. Rank: 12th of 23
Value: 73.2% kill participation. Percentile: 55%. Rank: 11th of 2373.2%
Value: 73.2% kill participation. Percentile: 55%. Rank: 11th of 23
Value: 16.6% damage share. Percentile: 55%. Rank: 11th of 2316.6%
Value: 16.6% damage share. Percentile: 55%. Rank: 11th of 23
Value: 1.49 vision score per minute. Percentile: 55%. Rank: 11th of 231.49
Value: 1.49 vision score per minute. Percentile: 55%. Rank: 11th of 23
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Viego9 games
Viego: 21.3% earned gold share and 14.7% damage share. Means across the same 9 games with both values available; 9 total champion games.15%
?
Wukong6 games
Wukong: 18.9% earned gold share and 14.0% damage share. Means across the same 6 games with both values available; 9 total champion games.14%
?
Xin Zhao7 games
Xin Zhao: 18.6% earned gold share and 14.9% damage share. Means across the same 7 games with both values available; 9 total champion games.15%
?
Graves6 games
Graves: 26.3% earned gold share and 21.5% damage share. Means across the same 6 games with both values available; 8 total champion games.22%
?
Sejuani5 games
Sejuani: 15.9% earned gold share and 10.2% damage share. Means across the same 5 games with both values available; 8 total champion games.10%
?
Nocturne7 games
Nocturne: 18.1% earned gold share and 14.3% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
?
Vi6 games
Vi: 17.0% earned gold share and 12.6% damage share. Means across the same 6 games with both values available; 7 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
95 games
Opponent
WinsLosses
Win rate
IGYInvictus Gaming YoungInvictus Gaming Young: 6 wins, 7 losses in 13 recorded games, 46.2% win rate. 2024.46%
EYTEDG Youth TeamEDG Youth Team: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2024.45%
BGJBilibili Gaming JuniorBilibili Gaming Junior: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2024.40%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2024.50%
ALAnyone's Legend.YoungAnyone's Legend.Young: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2024.63%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2024.63%
TGYThunderTalk Gaming YoungThunderTalk Gaming Young: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2024.29%
OMGOh My God AcademyOh My God Academy: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2024.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 95 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Maggie’s 2024 performances. Select a point to open its story.
95 plotted games
WinLoss— Median in selection
95 / 95 selected games have both values.Median damage / min: 404
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 95 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 95 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 95 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 95 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 95 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 95 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 95 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 95 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 95 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 95 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
LDL
Damage / min
264
—
At least 20 games and 20 valid observations required
2019
LDL
CS / min
4.91
—
At least 20 games and 20 valid observations required
2019
LDL
Kill participation
72.8%
91.7
22 games · 49 peers
2019
LDL
Damage share
15.7%
—
At least 20 games and 20 valid observations required
2019
LDL
Gold diff @15
−224
—
At least 20 games and 20 valid observations required
2019
LDL
Vision / min
1.37
—
At least 20 games and 20 valid observations required
2020
LDL
Damage / min
391
71.9
64 games · 33 peers
2020
LDL
CS / min
6.21
76.5
65 games · 35 peers
2020
LDL
Kill participation
74.4%
85.3
64 games · 35 peers
2020
LDL
Damage share
18.6%
71.9
64 games · 33 peers
2020
LDL
Gold diff @15
+534
89.7
58 games · 30 peers · Percentile among 30 players with sufficient data.
2020
LDL
Vision / min
1.61
90.6
64 games · 33 peers
2021
LDL
Damage / min
421
85.4
88 games · 42 peers
2021
LDL
CS / min
6.16
58.5
88 games · 42 peers
2021
LDL
Kill participation
73.3%
70.7
88 games · 42 peers
2021
LDL
Damage share
19.9%
70.7
88 games · 42 peers
2021
LDL
Gold diff @15
+139
—
Less than 80% valid observation coverage
2021
LDL
Vision / min
1.34
—
Less than 80% valid observation coverage
2022
LDL
Damage / min
301
36.4
98 games · 34 peers
2022
LDL
CS / min
5.38
48.5
98 games · 34 peers
2022
LDL
Kill participation
71.2%
57.6
97 games · 34 peers
2022
LDL
Damage share
14.0%
21.2
98 games · 34 peers
2022
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
LDL
Vision / min
1.45
87.9
98 games · 34 peers
2023
LDL
Damage / min
308
14.3
43 games · 29 peers
2023
LDL
CS / min
5.43
32.1
43 games · 29 peers
2023
LDL
Kill participation
72.9%
64.3
43 games · 29 peers
2023
LDL
Damage share
14.9%
21.4
43 games · 29 peers
2023
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
LDL
Vision / min
1.76
89.3
43 games · 29 peers
2024
LDL
Damage / min
433
68.2
95 games · 23 peers
2024
LDL
CS / min
6.30
50.0
95 games · 23 peers
2024
LDL
Kill participation
73.2%
54.5
95 games · 23 peers
2024
LDL
Damage share
16.6%
54.5
95 games · 23 peers
2024
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2024 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
Total
?Lee Sin
52
?Xin Zhao
38
?Viego
37
?Graves
35
?Wukong
27
?Nidalee
25
?Karthus
21
?Sejuani
18
All games
23
71
89
105
54
95
437
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 47. Number of games won in this selection. Based on 95 of 95 games.
Losses: 48. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 3.53. Average kills per game. Based on 95 of 95 games.
Deaths / game: 3.45. Average deaths per game. Based on 95 of 95 games.
Assists / game: 7.71. Average assists per game. Based on 95 of 95 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 24. Number of games won in this selection. Based on 54 of 54 games.
Losses: 30. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 44.4%. The percentage of games won. Based on 54 of 54 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.46. Average kills per game. Based on 54 of 54 games.
Deaths / game: 3.31. Average deaths per game. Based on 54 of 54 games.
Assists / game: 5.91. Average assists per game. Based on 54 of 54 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.
Wins: 64. Number of games won in this selection. Based on 105 of 105 games.
Losses: 41. Number of games lost in this selection. Based on 105 of 105 games.
Win rate: 61.0%. The percentage of games won. Based on 105 of 105 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.
Kills / game: 3.22. Average kills per game. Based on 105 of 105 games.
Deaths / game: 2.73. Average deaths per game. Based on 105 of 105 games.
Assists / game: 7.40. Average assists per game. Based on 105 of 105 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 105 of 105 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 46. Number of games won in this selection. Based on 89 of 89 games.
Losses: 43. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 51.7%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.80. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.76. Average deaths per game. Based on 89 of 89 games.
Assists / game: 7.17. Average assists per game. Based on 89 of 89 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 43. Number of games won in this selection. Based on 71 of 71 games.
Losses: 28. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 4.28. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.58. Average deaths per game. Based on 71 of 71 games.
Assists / game: 7.10. Average assists per game. Based on 71 of 71 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 65 of 71 games. Games without the required stats are excluded.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 6. Number of games won in this selection. Based on 23 of 23 games.
Losses: 17. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.43. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.57. Average deaths per game. Based on 23 of 23 games.
Assists / game: 5.00. Average assists per game. Based on 23 of 23 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 23 games. Games without the required stats are excluded.
CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 23 games. Games without the required stats are excluded.
Gold / min: 318. Total gold gained per minute, averaged across games. Based on 14 of 23 games. Games without the required stats are excluded.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.