Where MMD stands
2018 · Top · Domestic games
Yu Li-Hong游立宏
All leagues · All positions
2018 · Top · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MMD’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 16 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2018 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LMS 2018 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Sept 2018 | LMS 2018 · Summer | Flash WolvesvsMAD Team | Series ↗ | Darius | Win | 6 / 1 / 3 |
| 15 Sept 2018 | LMS 2018 · Summer | Flash WolvesvsMAD Team | Series ↗ | Sion | Win | 1 / 0 / 9 |
| 15 Sept 2018 | LMS 2018 · Summer | Flash WolvesvsMAD Team | Series ↗ | Sion | Win | 2 / 1 / 11 |
| 17 Aug 2018 | LMS 2018 · Summer | Flash WolvesvsG-Rex | Series ↗ | Poppy | Win | 3 / 1 / 7 |
| 17 Aug 2018 | LMS 2018 · Summer | Flash WolvesvsG-Rex | Series ↗ | Gragas | Win | 4 / 1 / 3 |
| 11 Aug 2018 | LMS 2018 · Summer | Flash WolvesvsMachi Esports | Series ↗ | Kennen | Win | 4 / 3 / 6 |
| 11 Aug 2018 | LMS 2018 · Summer | Flash WolvesvsMachi Esports | Series ↗ | Kennen | Loss | 2 / 3 / 1 |
| 4 Aug 2018 | LMS 2018 · Summer | Flash WolvesvsTeam Afro | Series ↗ | Singed | Loss | 0 / 1 / 0 |
| 13 Jul 2018 | LMS 2018 · Summer | Flash WolvesvsG-Rex | Series ↗ | Rumble | Win | 5 / 1 / 13 |
| 25 Mar 2018 | LMS 2018 · Spring | Flash WolvesvsHong Kong Attitude | Series ↗ | Swain | Win | 1 / 3 / 9 |
| 22 Mar 2018 | LMS 2018 · Spring | Flash WolvesvsTeam Afro | Series ↗ | Gangplank | Win | 4 / 1 / 9 |
| 2 Mar 2018 | LMS 2018 · Spring | Flash WolvesvsMachi Esports | Series ↗ | Sion | Win | 0 / 1 / 11 |
| 24 Feb 2018 | LMS 2018 · Spring | Flash WolvesvsMAD Team | Series ↗ | Gangplank | Win | 5 / 1 / 7 |
| 8 Feb 2018 | LMS 2018 · Spring | Flash Wolvesvsahq eSports Club | Series ↗ | Gnar | Loss | 1 / 2 / 1 |
| 3 Feb 2018 | LMS 2018 · Spring | Flash WolvesvsHong Kong Attitude | Series ↗ | Gnar | Win | 1 / 0 / 7 |
| 25 Jan 2018 | LMS 2018 · Spring | Flash WolvesvsTeam Afro | Series ↗ | Ornn | Loss | 0 / 6 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 423 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.02 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 63.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 22.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +291 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 390 | 40.2 | 55 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.18 | 36.3 | 57 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 65.2% | 62.3 | 57 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.8% | 21.8 | 55 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +177 | 74.1 | 55 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 412 | 51.8 | 57 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.96 | 34.9 | 64 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.0% | 53.2 | 64 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.7% | 28.2 | 57 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +235 | 87.3 | 57 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.59 | 69.7 | 57 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 388 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 7.94 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 61.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 20.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +206 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. Season labels follow the competition season.
2015–2018 · All seasons · 29 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Maokai | 28 | ||||
| Ekko | 24 | ||||
| Poppy | 22 | ||||
| Nautilus | 17 | ||||
| Rumble | 16 | ||||
| Shen | 14 | ||||
| Gnar | 11 | ||||
| Gangplank | 10 | ||||
| All games | 11 | 77 | 106 | 16 | 210 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 12. Number of games won in this selection. Based on 16 of 16 games. | Losses: 4. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.44. Average kills per game. Based on 16 of 16 games. | Deaths / game: 1.63. Average deaths per game. Based on 16 of 16 games. | Assists / game: 6.44. Average assists per game. Based on 16 of 16 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 77. Number of games won in this selection. Based on 106 of 106 games. | Losses: 29. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 72.6%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 2.25. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.04. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.68. Average assists per game. Based on 106 of 106 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 106 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 99 of 106 games. Games without the required stats are excluded. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2016 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 54. Number of games won in this selection. Based on 77 of 77 games. | Losses: 23. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 70.1%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.32. Average kills per game. Based on 77 of 77 games. | Deaths / game: 1.73. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.30. Average assists per game. Based on 77 of 77 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 77 games. Games without the required stats are excluded. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 75 of 77 games. Games without the required stats are excluded. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2015 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 5.27. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.64. Average deaths per game. Based on 11 of 11 games. | Assists / game: 8.55. Average assists per game. Based on 11 of 11 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 Other international
2 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 4 points. IEM Season 11 Oakland: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 20 points. LMS 2016 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 20 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 20 points. IEM Season 11 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 20 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 20 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 20 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Flash Wolves | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Flash Wolves | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LMS 2018 Summer Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2017 Spring Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2016 Spring Playoffs2016 · LMS · Flash Wolves |
No results in this selection.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|