Where MISSING stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore MISSING’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 89.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 45 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 17.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LPL 2026 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LPL 2026 · Split 3 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 9 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Shen | Loss | 1 / 5 / 6 |
| 9 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Nautilus | Loss | 0 / 8 / 8 |
| 8 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Nautilus | Loss | 0 / 6 / 4 |
| 8 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Milio | Loss | 0 / 4 / 11 |
| 2 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Lulu | Loss | 2 / 4 / 5 |
| 2 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Nautilus | Loss | 0 / 4 / 11 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Lulu | Loss | 0 / 1 / 4 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Karma | Loss | 0 / 4 / 0 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Bard | Win | 0 / 4 / 12 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Nautilus | Win | 0 / 6 / 15 |
| 23 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsTeam WE | Milio | Loss | 0 / 1 / 1 |
| 14 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsLGD Gaming | Lulu | Win | 1 / 2 / 18 |
| 14 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsLGD Gaming | Karma | Win | 1 / 2 / 11 |
| 8 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsUltra Prime | Lulu | Win | 1 / 2 / 12 |
| 8 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsUltra Prime | Bard | Loss | 3 / 4 / 10 |
| 8 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsUltra Prime | Milio | Win | 0 / 1 / 9 |
| 3 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsThunderTalk Gaming | Lulu | Win | 2 / 0 / 19 |
| 3 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsThunderTalk Gaming | Rakan | Loss | 1 / 6 / 14 |
| 3 May 2026 | LPL 2026 · Split 2 | LNG EsportsvsThunderTalk Gaming | Karma | Win | 0 / 1 / 13 |
| 24 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsOh My God | Milio | Win | 0 / 0 / 10 |
| 24 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsOh My God | Bard | Win | 1 / 3 / 11 |
| 10 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsEDward Gaming | Poppy | Loss | 2 / 6 / 0 |
| 10 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsEDward Gaming | Nami | Loss | 0 / 4 / 8 |
| 10 Apr 2026 | LPL 2026 · Split 2 | LNG EsportsvsEDward Gaming | Thresh | Win | 0 / 2 / 8 |
| 11 Feb 2026 | LPL 2026 · Split 1 | LNG EsportsvsTeam WE | Rell | Loss | 0 / 6 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 201 | 95.3 | 23 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.46 | 25.2 | 24 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 77.7% | 99.2 | 24 games · 128 peers |
| 2018 | Tier 1 | Damage share | 11.5% | 97.6 | 23 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +81 | 79.5 | 21 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.29 | 47.8 | 21 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 210 | 95.3 | 76 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.88 | 95.3 | 76 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.5% | 77.3 | 75 games · 129 peers |
| 2019 | Tier 1 | Damage share | 11.1% | 96.9 | 76 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +344 | 96.9 | 75 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.36 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 169 | 76.3 | 96 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.26 | 57.5 | 96 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 73.1% | 96.7 | 96 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.1% | 78.8 | 96 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +155 | 83.1 | 96 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.71 | 86.4 | 96 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 157 | 70.8 | 107 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.18 | 29.2 | 107 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.7% | 57.5 | 106 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.1% | 63.3 | 107 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +156 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.61 | 59.2 | 107 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 169 | 75.5 | 107 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.04 | 34.5 | 107 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.9% | 61.8 | 107 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.4% | 34.5 | 107 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.65 | 68.2 | 107 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 199 | 86.1 | 97 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.97 | 39.8 | 97 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 73.8% | 54.6 | 97 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.0% | 62.0 | 97 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.10 | 54.6 | 97 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 187 | 50.0 | 102 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.23 | 24.0 | 102 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.2% | 42.3 | 102 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.9% | 47.1 | 102 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.81 | 92.3 | 102 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 204 | 66.1 | 83 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.08 | 66.1 | 83 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 69.6% | 6.5 | 83 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.8% | 53.2 | 83 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.61 | 64.5 | 83 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 220 | 69.7 | 45 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.10 | 59.1 | 45 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 74.1% | 51.5 | 45 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.6% | 33.3 | 45 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +150 | 98.3 | 37 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.23 | 56.1 | 45 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2018–2026 · All seasons · 38 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 98 | |||||||||
| Alistar | 91 | |||||||||
| Leona | 90 | |||||||||
| Rakan | 70 | |||||||||
| Braum | 68 | |||||||||
| Thresh | 65 | |||||||||
| Tahm Kench | 56 | |||||||||
| Lulu | 48 | |||||||||
| All games | 61 | 85 | 119 | 111 | 121 | 136 | 102 | 106 | 45 | 886 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 27. Number of games won in this selection. Based on 45 of 45 games. | Losses: 18. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.51. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.13. Average deaths per game. Based on 45 of 45 games. | Assists / game: 11.33. Average assists per game. Based on 45 of 45 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 63. Number of games won in this selection. Based on 106 of 106 games. | Losses: 43. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 59.4%. The percentage of games won. Based on 106 of 106 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 0.76. Average kills per game. Based on 106 of 106 games. | Deaths / game: 4.23. Average deaths per game. Based on 106 of 106 games. | Assists / game: 10.14. Average assists per game. Based on 106 of 106 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 63. Number of games won in this selection. Based on 102 of 102 games. | Losses: 39. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 0.61. Average kills per game. Based on 102 of 102 games. | Deaths / game: 3.03. Average deaths per game. Based on 102 of 102 games. | Assists / game: 9.47. Average assists per game. Based on 102 of 102 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2023 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 101. Number of games won in this selection. Based on 136 of 136 games. | Losses: 35. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 74.3%. The percentage of games won. Based on 136 of 136 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 0.63. Average kills per game. Based on 136 of 136 games. | Deaths / game: 2.43. Average deaths per game. Based on 136 of 136 games. | Assists / game: 10.79. Average assists per game. Based on 136 of 136 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games. |
| 2022 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 81. Number of games won in this selection. Based on 121 of 121 games. | Losses: 40. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 66.9%. The percentage of games won. Based on 121 of 121 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 0.78. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.76. Average deaths per game. Based on 121 of 121 games. | Assists / game: 10.74. Average assists per game. Based on 121 of 121 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2021 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 58. Number of games won in this selection. Based on 111 of 111 games. | Losses: 53. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 52.3%. The percentage of games won. Based on 111 of 111 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 0.64. Average kills per game. Based on 111 of 111 games. | Deaths / game: 3.23. Average deaths per game. Based on 111 of 111 games. | Assists / game: 8.66. Average assists per game. Based on 111 of 111 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2020 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 63. Number of games won in this selection. Based on 119 of 119 games. | Losses: 56. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 52.9%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 0.89. Average kills per game. Based on 119 of 119 games. | Deaths / game: 3.26. Average deaths per game. Based on 119 of 119 games. | Assists / game: 9.26. Average assists per game. Based on 119 of 119 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 111 of 119 games. Games without the required stats are excluded. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2019 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 45. Number of games won in this selection. Based on 85 of 85 games. | Losses: 40. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 52.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 0.81. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.92. Average deaths per game. Based on 85 of 85 games. | Assists / game: 9.00. Average assists per game. Based on 85 of 85 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 282. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
| 2018 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 31. Number of games won in this selection. Based on 61 of 61 games. | Losses: 30. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 1.02. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.80. Average deaths per game. Based on 61 of 61 games. | Assists / game: 8.48. Average assists per game. Based on 61 of 61 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 3 major honors
1 Domestic · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Summer Playoffs | Team WE | 24 |
| LPL 2019 Spring Playoffs | Team WE | 39 |
| LPL 2019 Summer Playoffs | Team WE | 37 |
| LPL 2020 Spring Playoffs | Team WE | 49 |
| LPL 2020 Summer Playoffs | Team WE | 47 |
| LPL 2021 Regional Finals | Team WE | 7 |
| LPL 2021 Spring Playoffs | Team WE | 39 |
| LPL 2021 Summer Playoffs | Team WE | 61 |
| LPL 2022 Spring Playoffs | JD Gaming | 52 |
| LPL 2022 Summer Playoffs | JD Gaming | 55 |
| LPL 2023 Spring Playoffs | JD Gaming | 48 |
| LPL 2023 Summer Playoffs | JD Gaming | 49 |
| LPL 2024 Spring Playoffs | JD Gaming | 54 |
| LPL 2024 Summer Playoffs | JD Gaming | 38 |
| LPL 2025 Split 1 Playoffs | JD Gaming | 26 |
| LPL 2025 Split 2 Playoffs | JD Gaming | 57 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2022 · LPL · lpl-2022-spring. MISSING.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-spring. MISSING.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-summer. MISSING.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-spring. MISSING.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2023 · LPL · lpl-2023-annual. MISSING.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. MISSING.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2020 · Demacia Cup 2020 · 4 points. Demacia Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Demacia Cup 2023 · 4 points. Demacia Cup 2023: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 2 points. Demacia Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · JD Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · JD Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20222022 · worlds · JD Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played. |
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · LNG Esports | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · LNG Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 23 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| Demacia Cup 20232023 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · JD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 20212021 · LPL · JD Gaming | Places 21–24 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 61 games played.
|
| Demacia Cup 20202020 · LPL · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20192019 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| Support of the Yearsource ↗2023 · LPL · JD Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|
| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2022 · LPL · JD Gaming · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
|