Games Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.123
Win rate Win rate: 57.7%. The percentage of games won. Based on 123 of 123 games.57.7%
KDA KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.3.92
Damage / min Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.252
CS / min CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.1.13
Kill participation Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.72.8%
More statistics Totals, economy & laning +
WinsWins: 71. Number of games won in this selection. Based on 123 of 123 games.
LossesLosses: 52. Number of games lost in this selection. Based on 123 of 123 games.
KillsKills: 128. Total kills in games where kills are available. Based on 123 of 123 games.
DeathsDeaths: 372. Total deaths in games where deaths are available. Based on 123 of 123 games.
AssistsAssists: 1,331. Total assists in games where assists are available. Based on 123 of 123 games.
Gold / minGold / min: 274. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Damage shareDamage share: 8.9%. The player's share of team damage to enemy champions, averaged across games. Based on 123 of 123 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 123 of 123 games.
Gold diff @15Gold diff @15: −16. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 123 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 123 games.
XP diff @15XP diff @15: +100. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 123 games.
Vision score / minVision score / min: 3.98. Vision score per minute, averaged across games where the statistic is supported. Based on 123 of 123 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Loopy stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 246 damage per minute. Percentile: 73%. Rank: 4th of 12246
Value: 246 damage per minute. Percentile: 73%. Rank: 4th of 12
Value: 1.12 CS per minute. Percentile: 55%. Rank: 6th of 121.12
Value: 1.12 CS per minute. Percentile: 55%. Rank: 6th of 12
Value: 73.8% kill participation. Percentile: 82%. Rank: 3rd of 1273.8%
Value: 73.8% kill participation. Percentile: 82%. Rank: 3rd of 12
Value: 8.9% damage share. Percentile: 73%. Rank: 4th of 128.9%
Value: 8.9% damage share. Percentile: 73%. Rank: 4th of 12
Value: 3.96 vision score per minute. Percentile: 18%. Rank: 10th of 123.96
Value: 3.96 vision score per minute. Percentile: 18%. Rank: 10th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Karma18 games
Karma: 10.8% earned gold share and 12.0% damage share. Means across the same 18 games with both values available; 18 total champion games.12%
?
Bard16 games
Bard: 10.2% earned gold share and 8.9% damage share. Means across the same 16 games with both values available; 16 total champion games.9%
?
Lulu14 games
Lulu: 10.5% earned gold share and 7.8% damage share. Means across the same 14 games with both values available; 14 total champion games.8%
?
Seraphine13 games
Seraphine: 11.4% earned gold share and 10.7% damage share. Means across the same 13 games with both values available; 13 total champion games.11%
?
Neeko10 games
Neeko: 10.6% earned gold share and 12.0% damage share. Means across the same 10 games with both values available; 10 total champion games.12%
?
Shen9 games
Shen: 11.0% earned gold share and 7.0% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Rakan8 games
Rakan: 10.3% earned gold share and 6.6% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Milio7 games
Milio: 10.1% earned gold share and 5.9% damage share. Means across the same 7 games with both values available; 7 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
123 games
Opponent
WinsLosses
Win rate
TEAT1 Esports AcademyT1 Esports Academy: 14 wins, 12 losses in 26 recorded games, 53.8% win rate. 2026.54%
KRCKT Rolster ChallengersKT Rolster Challengers: 8 wins, 11 losses in 19 recorded games, 42.1% win rate. 2026.42%
NEANongshim Esports AcademyNongshim Esports Academy: 11 wins, 5 losses in 16 recorded games, 68.8% win rate. 2026.69%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 6 wins, 7 losses in 13 recorded games, 46.2% win rate. 2026.46%
BFYBNK FEARX YouthBNK FEARX Youth: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
GGAGen.G Global AcademyGen.G Global Academy: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
123 games
78.8%win rate when ahead at 15 minutes 26 wins from 33 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Loopy’s 2026 performances. Select a point to open its story.
123 plotted games
WinLoss— Median in selection
123 / 123 selected games have both values.Median damage / min: 224
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 123 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 13. Number of games won in this selection. Based on 18 of 18 games.
Losses: 5. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 123 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 123 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 123 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 123 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 123 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 123 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 123 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 123 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 123 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 65.1%. The percentage of games won. Based on 43 of 43 games.
KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2022–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
182
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
1.51
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
50.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
12.7%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−640
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.46
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
209
72.1
33 games · 105 peers
2024
Tier 1
CS / min
1.59
70.2
33 games · 105 peers
2024
Tier 1
Kill participation
62.3%
1.0
33 games · 105 peers
2024
Tier 1
Damage share
8.1%
54.8
33 games · 105 peers
2024
Tier 1
Gold diff @15
−2
61.9
33 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.68
82.7
33 games · 105 peers
2025
Tier 1
Damage / min
168
6.5
37 games · 63 peers
2025
Tier 1
CS / min
1.03
38.7
37 games · 63 peers
2025
Tier 1
Kill participation
70.9%
9.7
37 games · 63 peers
2025
Tier 1
Damage share
7.9%
58.1
37 games · 63 peers
2025
Tier 1
Gold diff @15
−51
29.5
37 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Nautilus
53
?Rakan
41
?Karma
25
?Lulu
24
?Nami
24
?Leona
23
?Bard
20
?Milio
19
All games
71
52
92
37
123
375
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 71. Number of games won in this selection. Based on 123 of 123 games.
Losses: 52. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 57.7%. The percentage of games won. Based on 123 of 123 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 1.04. Average kills per game. Based on 123 of 123 games.
Deaths / game: 3.02. Average deaths per game. Based on 123 of 123 games.
Assists / game: 10.82. Average assists per game. Based on 123 of 123 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 8. Number of games won in this selection. Based on 37 of 37 games.
Losses: 29. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 21.6%. The percentage of games won. Based on 37 of 37 games.
KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 0.41. Average kills per game. Based on 37 of 37 games.
Deaths / game: 4.38. Average deaths per game. Based on 37 of 37 games.
Assists / game: 6.00. Average assists per game. Based on 37 of 37 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 229. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 56. Number of games won in this selection. Based on 92 of 92 games.
Losses: 36. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 0.76. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.86. Average deaths per game. Based on 92 of 92 games.
Assists / game: 10.04. Average assists per game. Based on 92 of 92 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 32. Number of games won in this selection. Based on 52 of 52 games.
Losses: 20. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 61.5%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 0.96. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.29. Average deaths per game. Based on 52 of 52 games.
Assists / game: 8.33. Average assists per game. Based on 52 of 52 games.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 27. Number of games won in this selection. Based on 71 of 71 games.
Losses: 44. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 38.0%. The percentage of games won. Based on 71 of 71 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 0.66. Average kills per game. Based on 71 of 71 games.
Deaths / game: 4.07. Average deaths per game. Based on 71 of 71 games.
Assists / game: 8.21. Average assists per game. Based on 71 of 71 games.
Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.