Where Lira stands
2025 · Jungle · Domestic games
Nam Tae-yoo남태유
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lira’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2025 · Split 1 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Jan 2025 | LTA N 2025 · Split 1 | DignitasvsTeam Liquid | Series ↗ | Nocturne | Loss | 1 / 3 / 6 |
| 26 Jan 2025 | LTA N 2025 · Split 1 | DignitasvsTeam Liquid | Series ↗ | Sejuani | Loss | 0 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 227 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.51 | 91.0 | 51 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 69.0% | 39.8 | 51 games · 94 peers |
| 2015 | Tier 1 | Damage share | 12.9% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +7 | 42.2 | 51 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 343 | 65.5 | 94 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.87 | 93.1 | 94 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 74.2% | 80.2 | 93 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.4% | 74.7 | 94 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +87 | 62.8 | 94 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 290 | 58.3 | 106 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.44 | 100.0 | 106 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.7% | 34.1 | 106 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.5% | 75.9 | 106 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +399 | 98.1 | 106 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.15 | 56.6 | 106 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 202 | 30.4 | 50 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.35 | 76.1 | 51 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 69.6% | 30.4 | 51 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.7% | 40.6 | 50 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −307 | 5.1 | 50 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.17 | 69.5 | 50 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 191 | 8.0 | 63 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.26 | 78.4 | 63 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.4% | 47.2 | 63 games · 126 peers |
| 2019 | Tier 1 | Damage share | 10.6% | 2.4 | 63 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +210 | 82.4 | 63 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.16 | 95.3 | 63 games · 108 peers |
| 2025 | Tier 1 | Damage / min | 318 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 5.89 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 75.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 11.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −521 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.62 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2014–2025 · All seasons · 28 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|
| Rek'Sai | 59 | |||||||
| Elise | 49 | |||||||
| Lee Sin | 44 | |||||||
| Gragas | 38 | |||||||
| Graves | 33 | |||||||
| Nidalee | 31 | |||||||
| Skarner | 26 | |||||||
| Sejuani | 21 | |||||||
| All games | 1 | 51 | 100 | 106 | 53 | 77 | 2 | 390 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 303. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2019 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 36. Number of games won in this selection. Based on 77 of 77 games. | Losses: 41. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 46.8%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.94. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.25. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.00. Average assists per game. Based on 77 of 77 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 24. Number of games won in this selection. Based on 53 of 53 games. | Losses: 29. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 45.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.81. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.28. Average deaths per game. Based on 53 of 53 games. | Assists / game: 4.77. Average assists per game. Based on 53 of 53 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 44. Number of games won in this selection. Based on 106 of 106 games. | Losses: 62. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 41.5%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 2.96. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.39. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.15. Average assists per game. Based on 106 of 106 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2016 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 50. Number of games won in this selection. Based on 100 of 100 games. | Losses: 50. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 50.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.62. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.45. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.96. Average assists per game. Based on 100 of 100 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2015 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 19. Number of games won in this selection. Based on 51 of 51 games. | Losses: 32. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 37.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.98. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.02. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.82. Average assists per game. Based on 51 of 51 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 3.51. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 295. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2014 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 1.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 5.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 2.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | Afreeca Freecs | 8 |
| LCK 2016 Spring Playoffs | Afreeca Freecs | 48 |
| LCK 2016 Summer Playoffs | Afreeca Freecs | 38 |
| LCS 2019 Regional Finals | Clutch Gaming | 13 |
| LCS 2019 Spring Playoffs | Clutch Gaming | 18 |
| LCS 2019 Summer Playoffs | Clutch Gaming | 32 |
| LTA 2025 Split 1 Playoffs | Dignitas | 2 |
| NA LCS 2017 Spring Playoffs | Team EnVyUs | 41 |
| NA LCS 2017 Summer Playoffs | Team EnVyUs | 52 |
| NA Regional Finals 2018 | Clutch Gaming | 3 |
| NA LCS 2018 Spring Playoffs | Clutch Gaming | 32 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Lira.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Lira.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Clutch Gaming | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Spring Playoffs2019 · LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| KeSPA Cup 20152015 · LCK · Rebels Anarchy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st NA LCS All-Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: unknown.
|