Where Life stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Life’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 25 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 25 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2026 · Cup | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2026 · Rounds 1-2 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 0.0%. The percentage of games won. Based on 11 of 11 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsNongshim RedForce | Series ↗ | Bard | Loss | 1 / 5 / 6 |
| 18 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsNongshim RedForce | Series ↗ | Lulu | Loss | 1 / 4 / 4 |
| 15 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHANJIN BRION | Series ↗ | Nami | Loss | 0 / 4 / 2 |
| 15 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHANJIN BRION | Series ↗ | Seraphine | Loss | 1 / 6 / 3 |
| 13 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsDplus Kia | Series ↗ | Seraphine | Loss | 0 / 2 / 1 |
| 13 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsDplus Kia | Series ↗ | Milio | Loss | 1 / 6 / 4 |
| 8 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsT1 | Series ↗ | Rakan | Loss | 1 / 6 / 2 |
| 8 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsT1 | Series ↗ | Camille | Loss | 2 / 7 / 1 |
| 6 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHanwha Life Esports | Series ↗ | Nautilus | Loss | 1 / 6 / 13 |
| 6 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHanwha Life Esports | Series ↗ | Karma | Loss | 0 / 7 / 3 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsHanwha Life Esports | Series ↗ | Leona | Loss | 1 / 6 / 14 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsHanwha Life Esports | Series ↗ | Karma | Loss | 0 / 7 / 3 |
| 4 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsKiwoom DRX | Series ↗ | Rell | Win | 0 / 2 / 12 |
| 4 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsKiwoom DRX | Series ↗ | Neeko | Win | 2 / 4 / 10 |
| 4 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsKiwoom DRX | Series ↗ | Bard | Loss | 0 / 5 / 5 |
| 3 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsBNK FEARX | Series ↗ | Lulu | Loss | 1 / 8 / 6 |
| 3 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsBNK FEARX | Series ↗ | Seraphine | Loss | 2 / 6 / 4 |
| 10 Apr 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsT1 | Series ↗ | Lulu | Loss | 0 / 1 / 4 |
| 29 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsBNK FEARX | Series ↗ | Pantheon | Loss | 4 / 5 / 5 |
| 29 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsBNK FEARX | Series ↗ | Neeko | Win | 2 / 4 / 12 |
| 16 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsDplus Kia | Series ↗ | Braum | Loss | 0 / 5 / 6 |
| 16 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsDplus Kia | Series ↗ | Nami | Loss | 0 / 4 / 2 |
| 14 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsKT Rolster | Series ↗ | Rell | Loss | 1 / 6 / 9 |
| 14 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsKT Rolster | Series ↗ | Soraka | Loss | 0 / 2 / 0 |
| 14 Jan 2026 | LCK 2026 · Cup | DN SOOPersvsKT Rolster | Series ↗ | Pantheon | Win | 1 / 5 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 141 | 29.7 | 88 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.49 | 50.8 | 88 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 74.7% | 96.1 | 86 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.4% | 67.2 | 88 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +27 | 57.8 | 88 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.37 | 54.1 | 88 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 163 | 66.9 | 80 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.33 | 67.5 | 80 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 60.6% | 5.8 | 80 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.2% | 50.0 | 80 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +102 | 72.0 | 77 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.43 | 47.5 | 78 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 117 | 4.2 | 100 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.01 | 1.7 | 100 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 59.7% | 2.5 | 99 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.5% | 5.0 | 100 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −148 | 14.6 | 100 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.56 | 47.5 | 100 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 162 | 65.5 | 98 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.92 | 10.9 | 98 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 53.6 | 98 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.5% | 76.4 | 98 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −110 | 21.1 | 98 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.77 | 83.6 | 98 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 157 | 38.9 | 115 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.88 | 14.8 | 115 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.0% | 35.2 | 114 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.9% | 56.5 | 115 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −72 | 28.4 | 115 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.16 | 68.5 | 115 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 242 | 90.4 | 86 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.71 | 80.8 | 86 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.8% | 59.6 | 86 games · 105 peers |
| 2024 | Tier 1 | Damage share | 10.1% | 96.2 | 86 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.33 | 44.2 | 86 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 183 | 24.2 | 80 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.01 | 27.4 | 80 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 75.3% | 53.2 | 80 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.7% | 51.6 | 80 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −18 | 43.2 | 80 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.53 | 37.1 | 80 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 243 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 66.0% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 10.5% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −353 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 3.59 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
2019–2026 · All seasons · 46 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rakan | 65 | ||||||||
| Tahm Kench | 62 | ||||||||
| Braum | 59 | ||||||||
| Nautilus | 55 | ||||||||
| Leona | 50 | ||||||||
| Rell | 45 | ||||||||
| Lulu | 40 | ||||||||
| Alistar | 37 | ||||||||
| All games | 99 | 98 | 116 | 98 | 119 | 86 | 80 | 25 | 721 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 4. Number of games won in this selection. Based on 25 of 25 games. | Losses: 21. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 16.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.88. Average kills per game. Based on 25 of 25 games. | Deaths / game: 4.92. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.60. Average assists per game. Based on 25 of 25 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 2025 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 19. Number of games won in this selection. Based on 80 of 80 games. | Losses: 61. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 23.8%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.68. Average kills per game. Based on 80 of 80 games. | Deaths / game: 4.06. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.71. Average assists per game. Based on 80 of 80 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 42. Number of games won in this selection. Based on 86 of 86 games. | Losses: 44. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 48.8%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 1.06. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.55. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.78. Average assists per game. Based on 86 of 86 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 63. Number of games won in this selection. Based on 119 of 119 games. | Losses: 56. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 52.9%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 0.70. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.51. Average deaths per game. Based on 119 of 119 games. | Assists / game: 7.46. Average assists per game. Based on 119 of 119 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded. |
| 2022 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 48. Number of games won in this selection. Based on 98 of 98 games. | Losses: 50. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 49.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 0.76. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.55. Average deaths per game. Based on 98 of 98 games. | Assists / game: 7.93. Average assists per game. Based on 98 of 98 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 70. Number of games won in this selection. Based on 116 of 116 games. | Losses: 46. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 60.3%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 0.62. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.52. Average deaths per game. Based on 116 of 116 games. | Assists / game: 7.63. Average assists per game. Based on 116 of 116 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded. |
| 2020 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 67. Number of games won in this selection. Based on 98 of 98 games. | Losses: 31. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 68.4%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 0.80. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.32. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.41. Average assists per game. Based on 98 of 98 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 96 of 98 games. Games without the required stats are excluded. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2019 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 47. Number of games won in this selection. Based on 99 of 99 games. | Losses: 52. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 47.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 0.68. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.96. Average deaths per game. Based on 99 of 99 games. | Assists / game: 6.09. Average assists per game. Based on 99 of 99 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | Gen.G | 44 |
| LCK 2019 Summer Playoffs | Gen.G | 44 |
| LCK 2020 Regional Finals | Gen.G | 3 |
| LCK 2020 Spring Playoffs | Gen.G | 33 |
| LCK 2020 Summer Playoffs | Gen.G | 44 |
| LCK 2021 Spring Playoffs | Gen.G | 50 |
| LCK 2021 Summer Playoffs | Gen.G | 50 |
| LCK 2022 Spring Playoffs | KT Rolster | 43 |
| LCK 2022 Summer Playoffs | KT Rolster | 50 |
| LCK 2023 Spring Playoffs | Hanwha Life Esports | 57 |
| LCK 2023 Summer Playoffs | Hanwha Life Esports | 50 |
| LCK Cup 2025 | DN Freecs | 15 |
| LCK 2025 Season Playoffs | DN Freecs | 65 |
| LPL 2024 Spring Playoffs | FunPlus Phoenix | 44 |
| LPL 2024 Summer Playoffs | FunPlus Phoenix | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Life.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Life.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Life.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-spring. Life.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 4 points. KeSPA Cup 2018: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Mid-Season Cup 20202020 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| worlds 20202020 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played. |
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK Cup 20262026 · LCK · DN SOOPers | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LCK Cup 20252025 · LCK · DN Freecs | Places 8–9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · FunPlus Phoenix | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20232023 · LPL · FunPlus Phoenix | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20192019 · LCK · Gen.G | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Gen.G | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20182018 · LCK · Gen.G | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|