Where LeeSA stands
All seasons · Jungle · Domestic games
Thomas Ma
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore LeeSA’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 169 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 11 of 169 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 169 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 169 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 169 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 169 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 169 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 169 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 169 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 169 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2024 · Split 1 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCO 2022 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCO 2022 · Split 2 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCO 2021 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCO 2021 · Split 2 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 3.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| OPL 2020 · Split 1 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| OPL 2020 · Split 2 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OCS 2019 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| OCS 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| OCS 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsFURY Global | Series ↗ | Jax | Win | 7 / 3 / 10 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsFURY Global | Series ↗ | Lee Sin | Win | 7 / 1 / 11 |
| 20 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsGround Zero Gaming | Series ↗ | Nocturne | Loss | 5 / 4 / 7 |
| 20 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsGround Zero Gaming | Series ↗ | Graves | Loss | 5 / 5 / 1 |
| 19 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsKanga Esports | Series ↗ | Viego | Loss | 1 / 3 / 0 |
| 19 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsKanga Esports | Series ↗ | Brand | Loss | 1 / 4 / 1 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsAntic Esports | Series ↗ | Nocturne | Loss | 4 / 3 / 7 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsAntic Esports | Series ↗ | Sejuani | Loss | 0 / 3 / 5 |
| 14 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsMAMMOTH | Series ↗ | Sejuani | Win | 3 / 2 / 7 |
| 14 Feb 2024 | LCO 2024 · Split 1 | Dire WolvesvsMAMMOTH | Series ↗ | Jarvan IV | Loss | 1 / 4 / 5 |
| 22 Jan 2024 | LCO 2024 · Split 1 | Dire WolvesvsION Global Esports | Series ↗ | Lee Sin | Loss | 3 / 3 / 0 |
| 22 Jan 2024 | LCO 2024 · Split 1 | Dire WolvesvsION Global Esports | Series ↗ | Xin Zhao | Loss | 2 / 4 / 5 |
| 15 Jan 2024 | LCO 2024 · Split 1 | Dire WolvesvsTeam Bliss | Series ↗ | Ivern | Loss | 1 / 3 / 13 |
| 15 Jan 2024 | LCO 2024 · Split 1 | Dire WolvesvsTeam Bliss | Series ↗ | Rell | Loss | 0 / 6 / 8 |
| 9 Aug 2022 | LCO 2022 · Split 2 | PEACEvsGravitas | Series ↗ | Poppy | Win | 1 / 0 / 11 |
| 8 Aug 2022 | LCO 2022 · Split 2 | PEACEvsPentanet.GG | Series ↗ | Bel'Veth | Loss | 2 / 3 / 0 |
| 2 Aug 2022 | LCO 2022 · Split 2 | PEACEvsChiefs Esports Club | Series ↗ | Poppy | Loss | 3 / 4 / 4 |
| 1 Aug 2022 | LCO 2022 · Split 2 | PEACEvsORDER | Series ↗ | Poppy | Loss | 2 / 2 / 2 |
| 26 Jul 2022 | LCO 2022 · Split 2 | PEACEvsMAMMOTH | Series ↗ | Lee Sin | Loss | 2 / 3 / 5 |
| 25 Jul 2022 | LCO 2022 · Split 2 | PEACEvsKanga Esports | Series ↗ | Viego | Loss | 1 / 3 / 5 |
| 19 Jul 2022 | LCO 2022 · Split 2 | PEACEvsDire Wolves | Series ↗ | Xin Zhao | Loss | 3 / 5 / 5 |
| 18 Jul 2022 | LCO 2022 · Split 2 | PEACEvsGravitas | Series ↗ | Xin Zhao | Win | 4 / 2 / 7 |
| 12 Jul 2022 | LCO 2022 · Split 2 | PEACEvsPentanet.GG | Series ↗ | Bel'Veth | Win | 5 / 0 / 6 |
| 11 Jul 2022 | LCO 2022 · Split 2 | PEACEvsChiefs Esports Club | Series ↗ | Poppy | Loss | 0 / 3 / 4 |
| 6 Jul 2022 | LCO 2022 · Split 2 | PEACEvsORDER | Series ↗ | Bel'Veth | Win | 1 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 231 | 26.2 | 46 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.88 | 11.3 | 46 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.6% | 39.5 | 45 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.7% | 16.4 | 46 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −401 | 4.1 | 45 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.32 | 4.9 | 46 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 278 | 10.0 | 32 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.54 | 7.5 | 32 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.2% | 17.5 | 32 games · 121 peers |
| 2021 | Tier 1 | Damage share | 14.4% | 4.2 | 32 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +57 | 57.3 | 32 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.25 | 15.0 | 32 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 234 | 9.6 | 49 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.19 | 15.8 | 49 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.7% | 28.1 | 49 games · 115 peers |
| 2022 | Tier 1 | Damage share | 11.9% | 6.1 | 49 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −47 | 39.8 | 49 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.28 | 12.3 | 49 games · 115 peers |
| 2024 | Tier 1 | Damage / min | 283 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.73 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 70.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 13.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −428 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.28 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2017–2024 · All seasons · 35 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 31 | |||||||
| Olaf | 11 | |||||||
| Xin Zhao | 11 | |||||||
| Udyr | 10 | |||||||
| Graves | 9 | |||||||
| Hecarim | 8 | |||||||
| Jarvan IV | 8 | |||||||
| Lillia | 8 | |||||||
| All games | 10 | 2 | 13 | 46 | 35 | 49 | 14 | 169 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 3. Number of games won in this selection. Based on 14 of 14 games. | Losses: 11. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.86. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.71. Average assists per game. Based on 14 of 14 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.43. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.53. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.12. Average assists per game. Based on 49 of 49 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 20. Number of games won in this selection. Based on 35 of 35 games. | Losses: 15. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.51. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.57. Average deaths per game. Based on 35 of 35 games. | Assists / game: 7.31. Average assists per game. Based on 35 of 35 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 17. Number of games won in this selection. Based on 46 of 46 games. | Losses: 29. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.89. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.76. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.22. Average assists per game. Based on 46 of 46 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2019 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 3.23. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.77. Average deaths per game. Based on 13 of 13 games. | Assists / game: 7.46. Average assists per game. Based on 13 of 13 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.60. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games. | Assists / game: 9.00. Average assists per game. Based on 10 of 10 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.