Where Larssen stands
2025 · Mid · Domestic games
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Larssen’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 37 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 37 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 37 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 37 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 28.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 37 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2025 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LEC 2025 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LEC 2025 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2025 | LEC 2025 · Summer | Natus VincerevsGiantX | Series ↗ | Azir | Loss | 0 / 4 / 1 |
| 26 Aug 2025 | LEC 2025 · Summer | Natus VincerevsGiantX | Series ↗ | Akali | Loss | 4 / 5 / 1 |
| 17 Aug 2025 | LEC 2025 · Summer | Natus VincerevsTeam Vitality | Series ↗ | Ryze | Loss | 0 / 2 / 0 |
| 17 Aug 2025 | LEC 2025 · Summer | Natus VincerevsTeam Vitality | Series ↗ | Viktor | Loss | 1 / 3 / 4 |
| 16 Aug 2025 | LEC 2025 · Summer | Natus VincerevsMovistar KOI | Series ↗ | Ryze | Loss | 5 / 7 / 3 |
| 16 Aug 2025 | LEC 2025 · Summer | Natus VincerevsMovistar KOI | Series ↗ | Akali | Loss | 6 / 2 / 4 |
| 2 Aug 2025 | LEC 2025 · Summer | Natus VincerevsKarmine Corp | Series ↗ | Yone | Loss | 2 / 2 / 3 |
| 2 Aug 2025 | LEC 2025 · Summer | Natus VincerevsKarmine Corp | Series ↗ | Orianna | Loss | 0 / 3 / 3 |
| 12 May 2025 | LEC 2025 · Spring | RoguevsMovistar KOI | Series ↗ | Orianna | Loss | 3 / 3 / 5 |
| 12 May 2025 | LEC 2025 · Spring | RoguevsMovistar KOI | Series ↗ | Taliyah | Loss | 0 / 6 / 5 |
| 3 May 2025 | LEC 2025 · Spring | RoguevsKarmine Corp | Series ↗ | Viktor | Loss | 0 / 2 / 1 |
| 3 May 2025 | LEC 2025 · Spring | RoguevsKarmine Corp | Series ↗ | Azir | Loss | 4 / 2 / 5 |
| 21 Apr 2025 | LEC 2025 · Spring | RoguevsSK Gaming | Series ↗ | Tristana | Win | 5 / 1 / 9 |
| 21 Apr 2025 | LEC 2025 · Spring | RoguevsSK Gaming | Series ↗ | Taliyah | Win | 3 / 4 / 11 |
| 21 Apr 2025 | LEC 2025 · Spring | RoguevsSK Gaming | Series ↗ | Orianna | Loss | 7 / 3 / 8 |
| 19 Apr 2025 | LEC 2025 · Spring | RoguevsFnatic | Series ↗ | Azir | Loss | 0 / 4 / 4 |
| 19 Apr 2025 | LEC 2025 · Spring | RoguevsFnatic | Series ↗ | Viktor | Loss | 1 / 2 / 1 |
| 12 Apr 2025 | LEC 2025 · Spring | RoguevsG2 Esports | Series ↗ | Sylas | Loss | 2 / 3 / 0 |
| 12 Apr 2025 | LEC 2025 · Spring | RoguevsG2 Esports | Series ↗ | Azir | Loss | 0 / 2 / 4 |
| 7 Apr 2025 | LEC 2025 · Spring | RoguevsGiantX | Series ↗ | Viktor | Loss | 0 / 2 / 2 |
| 7 Apr 2025 | LEC 2025 · Spring | RoguevsGiantX | Series ↗ | Taliyah | Loss | 7 / 0 / 13 |
| 5 Apr 2025 | LEC 2025 · Spring | RoguevsTeam Vitality | Series ↗ | Viktor | Win | 4 / 1 / 7 |
| 5 Apr 2025 | LEC 2025 · Spring | RoguevsTeam Vitality | Series ↗ | Yone | Win | 7 / 2 / 13 |
| 31 Mar 2025 | LEC 2025 · Spring | RoguevsTeam BDS | Series ↗ | LeBlanc | Loss | 5 / 1 / 5 |
| 31 Mar 2025 | LEC 2025 · Spring | RoguevsTeam BDS | Series ↗ | Ahri | Loss | 2 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2025 · Domestic games
LPL data missing · Percentile among 49 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 361 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 10.75 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 60.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 23.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −414 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.19 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 470 | 55.7 | 25 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.97 | 85.2 | 25 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.0% | 22.1 | 25 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.4% | 85.2 | 25 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +131 | 71.3 | 25 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.80 | 1.9 | 25 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 496 | 55.7 | 55 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.26 | 96.0 | 55 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 64.9% | 29.3 | 54 games · 124 peers |
| 2020 | Tier 1 | Damage share | 28.4% | 80.3 | 55 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +310 | 91.0 | 55 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.88 | 6.5 | 55 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 519 | 75.0 | 64 games · 125 peers |
| 2021 | Tier 1 | CS / min | 9.26 | 97.6 | 64 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.8% | 12.9 | 64 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.7% | 82.3 | 64 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +321 | 88.6 | 64 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.83 | 3.2 | 64 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 595 | 91.3 | 63 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.81 | 76.5 | 63 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.5% | 83.5 | 63 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.9% | 67.0 | 63 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +374 | 91.2 | 63 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.85 | 2.6 | 63 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 566 | 39.0 | 51 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.54 | 53.3 | 51 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.1% | 15.2 | 51 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.4% | 41.0 | 51 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +265 | 88.1 | 51 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.81 | 1.0 | 51 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 598 | 17.0 | 29 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.32 | 85.0 | 29 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 73.9% | 97.0 | 29 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.8% | 70.0 | 29 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +238 | 80.5 | 29 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.86 | 3.0 | 29 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 577 | 9.4 | 37 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.54 | 54.7 | 37 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 64.3% | 23.4 | 36 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.9% | 54.7 | 37 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −90 | 29.2 | 37 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.82 | 0.0 | 37 games · 65 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2017–2025 · All seasons · 41 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 74 | |||||||||
| Orianna | 42 | |||||||||
| Corki | 32 | |||||||||
| Ryze | 26 | |||||||||
| Viktor | 26 | |||||||||
| Akali | 21 | |||||||||
| Lucian | 19 | |||||||||
| Sylas | 19 | |||||||||
| All games | 20 | 29 | 50 | 61 | 72 | 73 | 51 | 29 | 37 | 422 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 6. Number of games won in this selection. Based on 37 of 37 games. | Losses: 31. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 16.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.46. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.59. Average deaths per game. Based on 37 of 37 games. | Assists / game: 4.65. Average assists per game. Based on 37 of 37 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.00. Average kills per game. Based on 29 of 29 games. | Deaths / game: 1.97. Average deaths per game. Based on 29 of 29 games. | Assists / game: 3.97. Average assists per game. Based on 29 of 29 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 21. Number of games won in this selection. Based on 51 of 51 games. | Losses: 30. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 41.2%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.65. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.39. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.02. Average assists per game. Based on 51 of 51 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 44. Number of games won in this selection. Based on 73 of 73 games. | Losses: 29. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.79. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.64. Average deaths per game. Based on 73 of 73 games. | Assists / game: 6.25. Average assists per game. Based on 73 of 73 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 42. Number of games won in this selection. Based on 72 of 72 games. | Losses: 30. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.86. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.00. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.71. Average assists per game. Based on 72 of 72 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 32. Number of games won in this selection. Based on 61 of 61 games. | Losses: 29. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 52.5%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.70. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.80. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.03. Average assists per game. Based on 61 of 61 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 30. Number of games won in this selection. Based on 50 of 50 games. | Losses: 20. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.94. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.42. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.92. Average assists per game. Based on 50 of 50 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 16. Number of games won in this selection. Based on 29 of 29 games. | Losses: 13. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.45. Average kills per game. Based on 29 of 29 games. | Deaths / game: 1.59. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.21. Average assists per game. Based on 29 of 29 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2017 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 6. Number of games won in this selection. Based on 20 of 20 games. | Losses: 14. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 2.95. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.05. Average deaths per game. Based on 20 of 20 games. | Assists / game: 3.65. Average assists per game. Based on 20 of 20 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Summer Playoffs | H2k-Gaming | 2 |
| LEC 2019 Summer Playoffs | Rogue (European Team) | 25 |
| LEC 2020 Spring Playoffs | Rogue (European Team) | 26 |
| LEC 2020 Summer Playoffs | Rogue (European Team) | 29 |
| LEC 2021 Spring Playoffs | Rogue (European Team) | 35 |
| LEC 2021 Summer Playoffs | Rogue (European Team) | 29 |
| LEC 2022 Spring Playoffs | Rogue (European Team) | 30 |
| LEC 2022 Summer Playoffs | Rogue (European Team) | 33 |
| LEC 2023 Spring Playoffs | KOI (Spanish Team) | 17 |
| LEC 2023 Summer Playoffs | KOI (Spanish Team) | 13 |
| LEC 2023 Winter Playoffs | KOI (Spanish Team) | 21 |
| LEC 2024 Spring Playoffs | Rogue (European Team) | 10 |
| LEC 2024 Summer Playoffs | Rogue (European Team) | 10 |
| LEC 2024 Winter Playoffs | Rogue (European Team) | 9 |
| LEC 2025 Spring Playoffs | Rogue (European Team) | 20 |
| LEC 2025 Summer Playoffs | Natus Vincere | 8 |
| LEC 2025 Winter Playoffs | Rogue (European Team) | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Larssen.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Larssen.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-winter. Larssen.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Larssen.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · LEC 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Rogue | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20212021 · worlds · Rogue | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20202020 · worlds · Rogue | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Spring Playoffs2024 · LEC · Rogue | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Rogue | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
10 games played.
| LEC 2024 Winter Playoffs2024 · LEC · Rogue | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · KOI | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Rogue | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Rogue | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Rogue (European Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · Rogue (European Team) | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Rogue (European Team) | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Rogue (European Team) | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 2nd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.