Where Langx stands
2021 · Top · Domestic games
Xie Zhen-Ying谢镇营
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
Explore Langx’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 57 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 57 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 57 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LPL 2021 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 23.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRogue Warriors | Dr. Mundo | Win | 6 / 2 / 9 |
| 19 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRogue Warriors | Gwen | Win | 5 / 0 / 9 |
| 16 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLGD Gaming | Sett | Loss | 1 / 4 / 4 |
| 16 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLGD Gaming | Nocturne | Loss | 0 / 4 / 1 |
| 13 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsBilibili Gaming | Jax | Loss | 1 / 5 / 2 |
| 13 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsBilibili Gaming | Sett | Loss | 1 / 4 / 3 |
| 13 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsBilibili Gaming | Dr. Mundo | Win | 1 / 0 / 7 |
| 10 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsEDward Gaming | Camille | Loss | 0 / 5 / 3 |
| 10 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsEDward Gaming | Sett | Loss | 2 / 5 / 0 |
| 8 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRare Atom | Camille | Loss | 1 / 5 / 2 |
| 8 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRare Atom | Gragas | Loss | 0 / 2 / 6 |
| 28 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsOh My God | Nocturne | Loss | 1 / 4 / 4 |
| 28 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsOh My God | Volibear | Loss | 3 / 3 / 3 |
| 25 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsVictory Five | Gragas | Win | 1 / 3 / 11 |
| 25 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsVictory Five | Volibear | Win | 3 / 0 / 5 |
| 22 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLNG Esports | Volibear | Loss | 3 / 2 / 9 |
| 22 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLNG Esports | Gnar | Win | 3 / 2 / 5 |
| 22 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLNG Esports | Volibear | Loss | 2 / 2 / 1 |
| 19 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Sett | Loss | 2 / 5 / 1 |
| 19 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Nocturne | Loss | 1 / 7 / 12 |
| 17 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsTop Esports | Jayce | Loss | 1 / 4 / 1 |
| 17 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsTop Esports | Lee Sin | Loss | 2 / 4 / 3 |
| 13 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsTeam WE | Volibear | Loss | 0 / 4 / 0 |
| 13 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsTeam WE | Gwen | Loss | 0 / 6 / 1 |
| 10 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsJD Gaming | Renekton | Loss | 4 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 432 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 9.42 | 100.0 | 38 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.7% | 92.1 | 40 games · 127 peers |
| 2017 | Tier 1 | Damage share | 24.5% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 447 | 76.2 | 99 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.08 | 90.5 | 99 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.7% | 72.8 | 97 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.3% | 92.1 | 99 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +195 | 81.7 | 99 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.07 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 375 | 34.1 | 76 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.42 | 79.1 | 76 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 53.0% | 27.3 | 76 games · 129 peers |
| 2019 | Tier 1 | Damage share | 20.7% | 17.8 | 76 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −62 | 50.0 | 70 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.97 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 390 | 36.5 | 102 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.86 | 71.3 | 102 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 61.0% | 74.2 | 102 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.3% | 32.5 | 101 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −67 | 45.2 | 101 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.92 | 34.1 | 101 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 416 | 33.1 | 57 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.75 | 62.9 | 57 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.3% | 60.5 | 57 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.2% | 35.5 | 57 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +7 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.89 | 16.9 | 54 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
2016–2021 · All seasons · 49 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Renekton | 56 | ||||||
| Ornn | 46 | ||||||
| Camille | 40 | ||||||
| Gnar | 36 | ||||||
| Aatrox | 29 | ||||||
| Gangplank | 22 | ||||||
| Maokai | 22 | ||||||
| Volibear | 20 | ||||||
| All games | 31 | 117 | 112 | 96 | 127 | 57 | 540 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 18. Number of games won in this selection. Based on 57 of 57 games. | Losses: 39. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 31.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 1.72. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.89. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.79. Average assists per game. Based on 57 of 57 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2020 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 69. Number of games won in this selection. Based on 127 of 127 games. | Losses: 58. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 54.3%. The percentage of games won. Based on 127 of 127 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 2.41. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.45. Average deaths per game. Based on 127 of 127 games. | Assists / game: 5.59. Average assists per game. Based on 127 of 127 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2019 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 58. Number of games won in this selection. Based on 96 of 96 games. | Losses: 38. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.85. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.15. Average deaths per game. Based on 96 of 96 games. | Assists / game: 4.55. Average assists per game. Based on 96 of 96 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2018 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 60. Number of games won in this selection. Based on 112 of 112 games. | Losses: 52. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.64. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.96. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.43. Average assists per game. Based on 112 of 112 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 112 games. Games without the required stats are excluded. |
| 2017 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 66. Number of games won in this selection. Based on 117 of 117 games. | Losses: 51. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 56.4%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.70. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.11. Average deaths per game. Based on 117 of 117 games. | Assists / game: 5.20. Average assists per game. Based on 117 of 117 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 117 games. Games without the required stats are excluded. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 114 of 117 games. Games without the required stats are excluded. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 109 of 117 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 117 games. Games without the required stats are excluded. |
| 2016 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 15. Number of games won in this selection. Based on 31 of 31 games. | Losses: 16. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.23. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.23. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.32. Average assists per game. Based on 31 of 31 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | Suning | 41 |
| LPL 2018 Spring Playoffs | Suning | 48 |
| LPL 2018 Summer Playoffs | Suning | 51 |
| LPL 2019 Spring Playoffs | Suning | 33 |
| LPL 2019 Summer Playoffs | Royal Never Give Up | 43 |
| LPL 2020 Spring Playoffs | Royal Never Give Up | 42 |
| LPL 2020 Summer Playoffs | LGD Gaming | 53 |
| LPL 2021 Summer Playoffs | ThunderTalk Gaming | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Langx.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · Demacia Cup 2019 · 10 points. Demacia Cup 2019: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · LGD Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20192019 · worlds · Royal Never Give Up | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · Victory Five | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LGD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Cup 20192019 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2018 · LPL · Suning · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| LPL 2019 Summer Playoffs2019 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Suning | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| Demacia Championship 20172017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 20172017 · LPL · Suning | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
| Demacia Cup 20162016 · LPL · T.Bear Gaming | Places 12–13 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.