Games Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.131
Win rate Win rate: 51.1%. The percentage of games won. Based on 131 of 131 games.51.1%
KDA KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.2.17
Damage / min Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.654
CS / min CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.8.45
Kill participation Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.47.9%
More statistics Totals, economy & laning +
WinsWins: 67. Number of games won in this selection. Based on 131 of 131 games.
LossesLosses: 64. Number of games lost in this selection. Based on 131 of 131 games.
KillsKills: 365. Total kills in games where kills are available. Based on 131 of 131 games.
DeathsDeaths: 487. Total deaths in games where deaths are available. Based on 131 of 131 games.
AssistsAssists: 694. Total assists in games where assists are available. Based on 131 of 131 games.
Gold / minGold / min: 395. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Damage shareDamage share: 22.6%. The player's share of team damage to enemy champions, averaged across games. Based on 131 of 131 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 131 of 131 games.
Gold diff @15Gold diff @15: −39. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 131 of 131 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 131 of 131 games.
XP diff @15XP diff @15: −115. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 131 of 131 games.
Vision score / minVision score / min: 1.32. Vision score per minute, averaged across games where the statistic is supported. Based on 131 of 131 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Lancer stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 670 damage per minute. Percentile: 50%. Rank: 6th of 11670
Value: 670 damage per minute. Percentile: 50%. Rank: 6th of 11
Value: 8.50 CS per minute. Percentile: 50%. Rank: 6th of 118.50
Value: 8.50 CS per minute. Percentile: 50%. Rank: 6th of 11
Value: 48.7% kill participation. Percentile: 60%. Rank: 5th of 1148.7%
Value: 48.7% kill participation. Percentile: 60%. Rank: 5th of 11
Value: 22.8% damage share. Percentile: 40%. Rank: 7th of 1122.8%
Value: 22.8% damage share. Percentile: 40%. Rank: 7th of 11
Value: 1.35 vision score per minute. Percentile: 70%. Rank: 4th of 111.35
Value: 1.35 vision score per minute. Percentile: 70%. Rank: 4th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
K'Sante16 games
K'Sante: 20.2% earned gold share and 18.7% damage share. Means across the same 16 games with both values available; 16 total champion games.19%
?
Rumble16 games
Rumble: 20.2% earned gold share and 24.7% damage share. Means across the same 16 games with both values available; 16 total champion games.25%
?
Jayce13 games
Jayce: 24.2% earned gold share and 28.1% damage share. Means across the same 13 games with both values available; 13 total champion games.28%
?
Sion13 games
Sion: 18.3% earned gold share and 20.8% damage share. Means across the same 13 games with both values available; 13 total champion games.21%
?
Ambessa11 games
Ambessa: 20.2% earned gold share and 21.6% damage share. Means across the same 11 games with both values available; 11 total champion games.22%
?
Olaf10 games
Olaf: 19.9% earned gold share and 21.8% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Renekton9 games
Renekton: 20.1% earned gold share and 21.0% damage share. Means across the same 9 games with both values available; 9 total champion games.21%
?
Anivia5 games
Anivia: 17.3% earned gold share and 20.0% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
131 games
Opponent
WinsLosses
Win rate
NEANongshim Esports AcademyNongshim Esports Academy: 12 wins, 15 losses in 27 recorded games, 44.4% win rate. 2026.44%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 14 wins, 7 losses in 21 recorded games, 66.7% win rate. 2026.67%
TEAT1 Esports AcademyT1 Esports Academy: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2026.38%
KRCKT Rolster ChallengersKT Rolster Challengers: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2026.21%
DKCDplus Kia ChallengersDplus Kia Challengers: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
BFYBNK FEARX YouthBNK FEARX Youth: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
GGAGen.G Global AcademyGen.G Global Academy: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
131 games
61.5%win rate when ahead at 15 minutes 32 wins from 52 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Lancer’s 2026 performances. Select a point to open its story.
131 plotted games
WinLoss— Median in selection
131 / 131 selected games have both values.Median damage / min: 609
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 131 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 8. Number of games won in this selection. Based on 16 of 16 games.
Losses: 8. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 131 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 131 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 131 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 131 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 43.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 131 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 38.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 131 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 131 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 42.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 131 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 131 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 37.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
LAS
Damage / min
483
—
At least 20 games and 20 valid observations required
2020
LAS
CS / min
6.78
—
At least 20 games and 20 valid observations required
2020
LAS
Kill participation
54.6%
—
At least 20 games and 20 valid observations required
2020
LAS
Damage share
23.7%
—
At least 20 games and 20 valid observations required
2020
LAS
Gold diff @15
−123
—
At least 20 games and 20 valid observations required
2020
LAS
Vision / min
0.76
—
At least 20 games and 20 valid observations required
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2022
2023
2024
2025
2026
Total
?K'Sante
53
?Rumble
45
?Sion
39
?Gnar
36
?Jayce
33
?Ambessa
31
?Renekton
30
?Aatrox
28
All games
16
25
26
104
144
131
446
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 67. Number of games won in this selection. Based on 131 of 131 games.
Losses: 64. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 51.1%. The percentage of games won. Based on 131 of 131 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 2.79. Average kills per game. Based on 131 of 131 games.
Deaths / game: 3.72. Average deaths per game. Based on 131 of 131 games.
Assists / game: 5.30. Average assists per game. Based on 131 of 131 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 75. Number of games won in this selection. Based on 144 of 144 games.
Losses: 69. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 52.1%. The percentage of games won. Based on 144 of 144 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 2.92. Average kills per game. Based on 144 of 144 games.
Deaths / game: 3.52. Average deaths per game. Based on 144 of 144 games.
Assists / game: 5.72. Average assists per game. Based on 144 of 144 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 49. Number of games won in this selection. Based on 104 of 104 games.
Losses: 55. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 47.1%. The percentage of games won. Based on 104 of 104 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 2.60. Average kills per game. Based on 104 of 104 games.
Deaths / game: 3.18. Average deaths per game. Based on 104 of 104 games.
Assists / game: 4.48. Average assists per game. Based on 104 of 104 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 6. Number of games won in this selection. Based on 26 of 26 games.
Losses: 20. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 23.1%. The percentage of games won. Based on 26 of 26 games.
KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 1.69. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.81. Average deaths per game. Based on 26 of 26 games.
Assists / game: 3.27. Average assists per game. Based on 26 of 26 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 14. Number of games won in this selection. Based on 25 of 25 games.
Losses: 11. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 3.16. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.60. Average deaths per game. Based on 25 of 25 games.
Assists / game: 5.92. Average assists per game. Based on 25 of 25 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 2.69. Average kills per game. Based on 16 of 16 games.
Deaths / game: 3.50. Average deaths per game. Based on 16 of 16 games.
Assists / game: 5.00. Average assists per game. Based on 16 of 16 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.