Where LIMIT stands
2018 · Support · Domestic games
Dino Tot
Also known as: LIMIT · LIMIT (Dino Tot)
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
Explore LIMIT’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 19 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 19 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 2.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 2.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 92.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2018 · Esports Balkan League · Season 3 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| EBL 2018 · Esports Balkan League · Season 3 Playoffs | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| European Masters 2018 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsNinjas in Pyjamas | Series ↗ | Alistar | Loss | 1 / 3 / 13 |
| 29 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsNinjas in Pyjamas | Series ↗ | Shen | Loss | 0 / 5 / 6 |
| 23 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsPanathinaikos Esports | Series ↗ | Shen | Win | 1 / 0 / 10 |
| 23 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsPanathinaikos Esports | Series ↗ | Alistar | Win | 1 / 0 / 13 |
| 23 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsPanathinaikos Esports | Series ↗ | Alistar | Loss | 2 / 1 / 1 |
| 20 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsGentside | Series ↗ | Shen | Loss | 2 / 4 / 6 |
| 18 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsTeam Echo Zulu | Series ↗ | Alistar | Win | 1 / 1 / 7 |
| 17 Sept 2018 | European Masters 2018 · Summer | ASUS ROG ELITEvsMisfits Academy | Series ↗ | Shen | Win | 3 / 2 / 15 |
| 1 Sept 2018 | EBL 2018 · Esports Balkan League · Season 3 Playoffs | ASUS ROG ELITEvsCrvena zvezda Esports | — | Alistar | Win | 1 / 3 / 9 |
| 1 Sept 2018 | EBL 2018 · Esports Balkan League · Season 3 Playoffs | ASUS ROG ELITEvsCrvena zvezda Esports | — | Alistar | Win | 0 / 3 / 13 |
| 1 Sept 2018 | EBL 2018 · Esports Balkan League · Season 3 Playoffs | ASUS ROG ELITEvsCrvena zvezda Esports | — | Braum | Win | 4 / 2 / 19 |
| 23 Aug 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsWiLD MultiGaming | — | Pyke | Win | 1 / 1 / 7 |
| 16 Aug 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsRIFT Esports | Series ↗ | Tahm Kench | Win | 2 / 1 / 4 |
| 13 Aug 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsCrvena zvezda Esports | Series ↗ | Tahm Kench | Win | 0 / 0 / 6 |
| 9 Aug 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsWiLD MultiGaming | Series ↗ | Shen | Win | 3 / 0 / 13 |
| 23 Jul 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsRIFT Esports | Series ↗ | Rakan | Win | 2 / 0 / 14 |
| 19 Jul 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsCrvena zvezda Esports | Series ↗ | Karma | Loss | 1 / 1 / 5 |
| 16 Jul 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsWiLD MultiGaming | Series ↗ | Pyke | Loss | 0 / 5 / 7 |
| 12 Jul 2018 | EBL 2018 · Esports Balkan League · Season 3 | ASUS ROG ELITEvsNeronity | Series ↗ | Morgana | Win | 1 / 6 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 146 | 40.7 | 39 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.98 | 9.2 | 39 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 70.9% | 85.0 | 39 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.7% | 65.3 | 39 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −138 | 16.1 | 39 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.71 | 83.1 | 39 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 148 | 54.2 | 48 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.41 | 82.5 | 48 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.9% | 85.0 | 48 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.5% | 78.3 | 48 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −60 | 33.0 | 48 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.59 | 55.0 | 48 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 161 | 62.7 | 25 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.96 | 16.4 | 25 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 69.8% | 51.8 | 25 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.6% | 79.1 | 25 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −74 | 25.6 | 25 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.77 | 84.5 | 25 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 152 | 26.9 | 43 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.03 | 53.7 | 43 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 75.7% | 73.1 | 42 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.9% | 21.3 | 43 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −178 | 10.2 | 43 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.16 | 66.7 | 43 games · 109 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. Season labels follow the competition season.
2018–2025 · All seasons · 34 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 47 | ||||||||
| Rell | 40 | ||||||||
| Alistar | 38 | ||||||||
| Rakan | 37 | ||||||||
| Braum | 32 | ||||||||
| Leona | 20 | ||||||||
| Thresh | 15 | ||||||||
| Tahm Kench | 14 | ||||||||
| All games | 19 | 37 | 39 | 48 | 25 | 43 | 38 | 103 | 352 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 73. Number of games won in this selection. Based on 103 of 103 games. | Losses: 30. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 70.9%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 1.16. Average kills per game. Based on 103 of 103 games. | Deaths / game: 3.70. Average deaths per game. Based on 103 of 103 games. | Assists / game: 12.32. Average assists per game. Based on 103 of 103 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2024 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.24. Average kills per game. Based on 38 of 38 games. | Deaths / game: 4.16. Average deaths per game. Based on 38 of 38 games. | Assists / game: 12.34. Average assists per game. Based on 38 of 38 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2023 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 18. Number of games won in this selection. Based on 43 of 43 games. | Losses: 25. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.74. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.60. Average deaths per game. Based on 43 of 43 games. | Assists / game: 9.28. Average assists per game. Based on 43 of 43 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 6. Number of games won in this selection. Based on 25 of 25 games. | Losses: 19. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 24.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.76. Average kills per game. Based on 25 of 25 games. | Deaths / game: 4.28. Average deaths per game. Based on 25 of 25 games. | Assists / game: 7.56. Average assists per game. Based on 25 of 25 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 221. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 18. Number of games won in this selection. Based on 48 of 48 games. | Losses: 30. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 37.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.77. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.58. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.63. Average assists per game. Based on 48 of 48 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.69. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.00. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.21. Average assists per game. Based on 39 of 39 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 24. Number of games won in this selection. Based on 37 of 37 games. | Losses: 13. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 64.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.22. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 9.92. Average assists per game. Based on 37 of 37 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 1.37. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.00. Average deaths per game. Based on 19 of 19 games. | Assists / game: 9.42. Average assists per game. Based on 19 of 19 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 19 games. Games without the required stats are excluded. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 8 of 19 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2020 Spring Playoffs | SK Gaming | 18 |
| LEC 2020 Summer Playoffs | SK Gaming | 21 |
| LEC 2021 Spring Playoffs | FC Schalke 04 Esports | 30 |
| LEC 2021 Summer Playoffs | FC Schalke 04 Esports | 18 |
| LEC 2022 Spring Playoffs | Team BDS | 18 |
| LEC 2022 Summer Playoffs | Team BDS | 7 |
| LEC 2023 Season Finals | Excel Esports | 8 |
| LEC 2023 Spring Playoffs | Excel Esports | 9 |
| LEC 2023 Summer Playoffs | Excel Esports | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. LIMIT.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Season Finals2023 · LEC · Excel Esports | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Excel Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Team BDS | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Team BDS | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · FC Schalke 04 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · FC Schalke 04 Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| LEC 2020 Spring Playoffs2020 · LEC · SK Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.