Games Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.115
Win rate Win rate: 51.3%. The percentage of games won. Based on 115 of 115 games.51.3%
KDA KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.5.03
Damage / min Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.526
CS / min CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.9.62
Kill participation Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.63.1%
More statistics Totals, economy & laning +
WinsWins: 59. Number of games won in this selection. Based on 115 of 115 games.
LossesLosses: 56. Number of games lost in this selection. Based on 115 of 115 games.
KillsKills: 344. Total kills in games where kills are available. Based on 115 of 115 games.
DeathsDeaths: 166. Total deaths in games where deaths are available. Based on 115 of 115 games.
AssistsAssists: 491. Total assists in games where assists are available. Based on 115 of 115 games.
Gold / minGold / min: 420. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Damage shareDamage share: 27.3%. The player's share of team damage to enemy champions, averaged across games. Based on 115 of 115 games.
Earned gold shareEarned gold share: 25.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 115 of 115 games.
Gold diff @15Gold diff @15: −177. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 115 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 115 games.
XP diff @15XP diff @15: −50. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 115 games.
Vision score / minVision score / min: 0.75. Vision score per minute, averaged across games where the statistic is supported. Based on 108 of 108 games.
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Kramer stands
2017 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 526 damage per minute. Percentile: 60%. Rank: 5th of 11526
Value: 526 damage per minute. Percentile: 60%. Rank: 5th of 11
Value: 9.62 CS per minute. Percentile: 90%. Rank: 2nd of 119.62
Value: 9.62 CS per minute. Percentile: 90%. Rank: 2nd of 11
Value: 63.1% kill participation. Percentile: 20%. Rank: 9th of 1163.1%
Value: 63.1% kill participation. Percentile: 20%. Rank: 9th of 11
Value: 27.3% damage share. Percentile: 50%. Rank: 6th of 1127.3%
Value: 27.3% damage share. Percentile: 50%. Rank: 6th of 11
Value: 0.75 vision score per minute. Percentile: 80%. Rank: 3rd of 110.75
Value: 0.75 vision score per minute. Percentile: 80%. Rank: 3rd of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 14 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%25%50%
Damage
?
Ashe28 games
Ashe: 24.4% earned gold share and 26.1% damage share. Means across the same 28 games with both values available; 28 total champion games.26%
?
Xayah18 games
Xayah: 25.8% earned gold share and 29.2% damage share. Means across the same 18 games with both values available; 18 total champion games.29%
?
Jhin14 games
Jhin: 23.4% earned gold share and 25.7% damage share. Means across the same 14 games with both values available; 14 total champion games.26%
?
Varus11 games
Varus: 23.3% earned gold share and 21.2% damage share. Means across the same 11 games with both values available; 11 total champion games.21%
?
Caitlyn9 games
Caitlyn: 26.7% earned gold share and 32.5% damage share. Means across the same 9 games with both values available; 9 total champion games.32%
?
Kalista9 games
Kalista: 24.5% earned gold share and 22.0% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Lucian6 games
Lucian: 25.7% earned gold share and 27.0% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Ezreal5 games
Ezreal: 25.9% earned gold share and 38.0% damage share. Means across the same 5 games with both values available; 5 total champion games.38%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
115 games
Opponent
WinsLosses
Win rate
MVMVPMVP: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2017.56%
SGSamsung GalaxySamsung Galaxy: 7 wins, 9 losses in 16 recorded games, 43.8% win rate. 2017.44%
KRKT RolsterKT Rolster: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2017.33%
STTSK Telecom T1SK Telecom T1: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2017.50%
BObbq Oliversbbq Olivers: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2017.55%
RTROX TigersROX Tigers: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2017.55%
LGLongzhu GamingLongzhu Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2017.40%
JAGJin Air Green WingsJin Air Green Wings: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2017.75%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
115 games
78.3%win rate when ahead at 15 minutes 18 wins from 23 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Kramer’s 2017 performances. Select a point to open its story.
115 plotted games
WinLoss— Median in selection
115 / 115 selected games have both values.Median damage / min: 477
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?28 of 115 games in this selection.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 14. Number of games won in this selection. Based on 28 of 28 games.
Losses: 14. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
?18 of 115 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 13. Number of games won in this selection. Based on 18 of 18 games.
Losses: 5. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 8.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 115 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 115 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 115 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 115 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 115 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 115 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 29.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 15.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 11.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
549
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
9.24
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
68.1%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
29.4%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
+52
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
564
60.9
88 games · 93 peers
2016
Tier 1
CS / min
9.20
94.6
88 games · 112 peers
2016
Tier 1
Kill participation
74.4%
89.5
87 games · 115 peers
2016
Tier 1
Damage share
30.3%
96.7
88 games · 93 peers
2016
Tier 1
Gold diff @15
−85
34.1
88 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
526
62.6
115 games · 108 peers
2017
Tier 1
CS / min
9.62
95.9
115 games · 124 peers
2017
Tier 1
Kill participation
63.1%
30.3
115 games · 123 peers
2017
Tier 1
Damage share
27.3%
74.8
115 games · 108 peers
2017
Tier 1
Gold diff @15
−177
34.3
115 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.75
81.0
108 games · 101 peers
2018
Tier 1
Damage / min
490
16.8
64 games · 132 peers
2018
Tier 1
CS / min
10.66
94.7
64 games · 132 peers
2018
Tier 1
Kill participation
73.2%
87.8
63 games · 132 peers
2018
Tier 1
Damage share
28.8%
43.5
64 games · 132 peers
2018
Tier 1
Gold diff @15
+76
63.4
64 games · 132 peers
2018
Tier 1
Vision / min
1.61
99.1
64 games · 113 peers
2019
Tier 1
Damage / min
555
80.2
75 games · 122 peers
2019
Tier 1
CS / min
9.70
76.0
75 games · 122 peers
2019
Tier 1
Kill participation
67.8%
67.8
75 games · 122 peers
2019
Tier 1
Damage share
30.7%
82.6
75 games · 122 peers
2019
Tier 1
Gold diff @15
+26
52.9
71 games · 122 peers
2019
Tier 1
Vision / min
1.34
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
571
80.0
99 games · 121 peers
2020
Tier 1
CS / min
8.87
39.3
99 games · 123 peers
2020
Tier 1
Kill participation
71.7%
84.4
99 games · 123 peers
2020
Tier 1
Damage share
29.8%
75.8
98 games · 121 peers
2020
Tier 1
Gold diff @15
−104
36.7
98 games · 121 peers · Percentile among 121 players with sufficient data.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2021 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
Total
?Ezreal
78
?Ashe
60
?Varus
53
?Lucian
42
?Kalista
41
?Jhin
39
?Kai'Sa
35
?Xayah
35
All games
19
90
115
76
79
116
69
564
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 27. Number of games won in this selection. Based on 69 of 69 games.
Losses: 42. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 39.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.72. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.55. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.26. Average assists per game. Based on 69 of 69 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 58. Number of games won in this selection. Based on 116 of 116 games.
Losses: 58. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.72. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.16. Average deaths per game. Based on 116 of 116 games.
Assists / game: 5.63. Average assists per game. Based on 116 of 116 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 29. Number of games won in this selection. Based on 79 of 79 games.
Losses: 50. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 36.7%. The percentage of games won. Based on 79 of 79 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.90. Average kills per game. Based on 79 of 79 games.
Deaths / game: 1.96. Average deaths per game. Based on 79 of 79 games.
Assists / game: 4.33. Average assists per game. Based on 79 of 79 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 44. Number of games won in this selection. Based on 76 of 76 games.
Losses: 32. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.71. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.22. Average deaths per game. Based on 76 of 76 games.
Assists / game: 3.87. Average assists per game. Based on 76 of 76 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded.
CS / min: 10.70. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 59. Number of games won in this selection. Based on 115 of 115 games.
Losses: 56. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 51.3%. The percentage of games won. Based on 115 of 115 games.
KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 2.99. Average kills per game. Based on 115 of 115 games.
Deaths / game: 1.44. Average deaths per game. Based on 115 of 115 games.
Assists / game: 4.27. Average assists per game. Based on 115 of 115 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 31. Number of games won in this selection. Based on 90 of 90 games.
Losses: 59. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 34.4%. The percentage of games won. Based on 90 of 90 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 3.00. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.78. Average deaths per game. Based on 90 of 90 games.
Assists / game: 4.13. Average assists per game. Based on 90 of 90 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 11. Number of games won in this selection. Based on 19 of 19 games.
Losses: 8. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 5.32. Average kills per game. Based on 19 of 19 games.
Deaths / game: 1.95. Average deaths per game. Based on 19 of 19 games.
Assists / game: 4.63. Average assists per game. Based on 19 of 19 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Afreeca Freecs
201822 pts
Credited tournament finishes
Flash Wolves · Young Boss
201514 pts
Credited tournament finishes
LGD Gaming
20204 pts
Credited tournament finishes
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2016 Spring Playoffs
CECJ Entus
46
LCK 2016 Summer Playoffs
CECJ Entus
42
Korea Regional Finals 2017
AFAfreeca Freecs
10
LCK 2017 Spring Playoffs
AFAfreeca Freecs
48
LCK 2017 Summer Playoffs
AFAfreeca Freecs
50
LCK 2018 Spring Playoffs
AFAfreeca Freecs
42
LCK 2018 Summer Playoffs
AFAfreeca Freecs
22
LPL 2019 Spring Playoffs
LGLGD Gaming
38
LPL 2019 Summer Playoffs
LGLGD Gaming
37
LPL 2020 Spring Playoffs
LGLGD Gaming
38
LPL 2020 Summer Playoffs
LGLGD Gaming
54
LPL 2021 Summer Playoffs
LGLGD Gaming
37
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.