Where Kramer stands
2021 · Bot · Domestic games
Ha Jong-hun하종훈
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 37 games without a complete snapshot are excluded.
Explore Kramer’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 69 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 69 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 69 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 69 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 31.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LPL 2021 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 6 Aug 2021 | LPL 2021 · Summer | LGD GamingvsVictory Five | Varus | Win | 8 / 4 / 4 |
| 6 Aug 2021 | LPL 2021 · Summer | LGD GamingvsVictory Five | Jhin | Win | 7 / 1 / 10 |
| 1 Aug 2021 | LPL 2021 · Summer | LGD GamingvsOh My God | Aphelios | Loss | 1 / 4 / 0 |
| 1 Aug 2021 | LPL 2021 · Summer | LGD GamingvsOh My God | Jhin | Loss | 1 / 1 / 1 |
| 25 Jul 2021 | LPL 2021 · Summer | LGD GamingvsLNG Esports | Brand | Loss | 2 / 3 / 4 |
| 25 Jul 2021 | LPL 2021 · Summer | LGD GamingvsLNG Esports | Aphelios | Loss | 0 / 3 / 6 |
| 25 Jul 2021 | LPL 2021 · Summer | LGD GamingvsLNG Esports | Brand | Win | 3 / 3 / 4 |
| 20 Jul 2021 | LPL 2021 · Summer | LGD GamingvsTeam WE | Varus | Loss | 0 / 2 / 1 |
| 20 Jul 2021 | LPL 2021 · Summer | LGD GamingvsTeam WE | Kalista | Loss | 1 / 3 / 2 |
| 16 Jul 2021 | LPL 2021 · Summer | LGD GamingvsThunderTalk Gaming | Samira | Win | 6 / 3 / 9 |
| 16 Jul 2021 | LPL 2021 · Summer | LGD GamingvsThunderTalk Gaming | Aphelios | Win | 4 / 1 / 7 |
| 12 Jul 2021 | LPL 2021 · Summer | LGD GamingvsEDward Gaming | Aphelios | Loss | 1 / 4 / 0 |
| 12 Jul 2021 | LPL 2021 · Summer | LGD GamingvsEDward Gaming | Ziggs | Loss | 1 / 4 / 11 |
| 9 Jul 2021 | LPL 2021 · Summer | LGD GamingvsFunPlus Phoenix | Ezreal | Loss | 2 / 3 / 3 |
| 9 Jul 2021 | LPL 2021 · Summer | LGD GamingvsFunPlus Phoenix | Kalista | Loss | 4 / 4 / 2 |
| 7 Jul 2021 | LPL 2021 · Summer | LGD GamingvsRoyal Never Give Up | Varus | Loss | 2 / 5 / 6 |
| 7 Jul 2021 | LPL 2021 · Summer | LGD GamingvsRoyal Never Give Up | Varus | Loss | 1 / 5 / 4 |
| 2 Jul 2021 | LPL 2021 · Summer | LGD GamingvsRogue Warriors | Kalista | Win | 2 / 2 / 8 |
| 2 Jul 2021 | LPL 2021 · Summer | LGD GamingvsRogue Warriors | Ezreal | Win | 4 / 1 / 6 |
| 29 Jun 2021 | LPL 2021 · Summer | LGD GamingvsInvictus Gaming | Ziggs | Win | 5 / 1 / 9 |
| 29 Jun 2021 | LPL 2021 · Summer | LGD GamingvsInvictus Gaming | Varus | Win | 3 / 2 / 7 |
| 27 Jun 2021 | LPL 2021 · Summer | LGD GamingvsSuning | Aphelios | Win | 7 / 2 / 8 |
| 27 Jun 2021 | LPL 2021 · Summer | LGD GamingvsSuning | Kalista | Loss | 1 / 3 / 2 |
| 27 Jun 2021 | LPL 2021 · Summer | LGD GamingvsSuning | Ziggs | Win | 5 / 3 / 5 |
| 25 Jun 2021 | LPL 2021 · Summer | LGD GamingvsTop Esports | Varus | Loss | 6 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 549 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 9.24 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 68.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 29.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +52 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 564 | 60.9 | 88 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.20 | 94.6 | 88 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 74.4% | 89.5 | 87 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.3% | 96.7 | 88 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −85 | 34.1 | 88 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 526 | 62.6 | 115 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.62 | 95.9 | 115 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.1% | 30.3 | 115 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.3% | 74.8 | 115 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −177 | 34.3 | 115 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.75 | 81.0 | 108 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 490 | 16.8 | 64 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.66 | 94.7 | 64 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 73.2% | 87.8 | 63 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.8% | 43.5 | 64 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +76 | 63.4 | 64 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.61 | 99.1 | 64 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 555 | 80.2 | 75 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.70 | 76.0 | 75 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 67.8% | 67.8 | 75 games · 122 peers |
| 2019 | Tier 1 | Damage share | 30.7% | 82.6 | 75 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +26 | 52.9 | 71 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.34 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 571 | 80.0 | 99 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.87 | 39.3 | 99 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 71.7% | 84.4 | 99 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.8% | 75.8 | 98 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −104 | 36.7 | 98 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.46 | 86.7 | 98 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 522 | 59.2 | 69 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.26 | 71.5 | 69 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 61.4% | 23.8 | 69 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.9% | 63.8 | 69 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −697 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.28 | 43.4 | 69 games · 130 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
2015–2021 · All seasons · 33 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 78 | |||||||
| Ashe | 60 | |||||||
| Varus | 53 | |||||||
| Lucian | 42 | |||||||
| Kalista | 41 | |||||||
| Jhin | 39 | |||||||
| Kai'Sa | 35 | |||||||
| Xayah | 35 | |||||||
| All games | 19 | 90 | 115 | 76 | 79 | 116 | 69 | 564 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 27. Number of games won in this selection. Based on 69 of 69 games. | Losses: 42. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 39.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.72. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.55. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.26. Average assists per game. Based on 69 of 69 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2020 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 58. Number of games won in this selection. Based on 116 of 116 games. | Losses: 58. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.72. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.16. Average deaths per game. Based on 116 of 116 games. | Assists / game: 5.63. Average assists per game. Based on 116 of 116 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2019 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 29. Number of games won in this selection. Based on 79 of 79 games. | Losses: 50. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 36.7%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.90. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.96. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.33. Average assists per game. Based on 79 of 79 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 44. Number of games won in this selection. Based on 76 of 76 games. | Losses: 32. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.71. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.22. Average deaths per game. Based on 76 of 76 games. | Assists / game: 3.87. Average assists per game. Based on 76 of 76 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. | CS / min: 10.70. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2017 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 59. Number of games won in this selection. Based on 115 of 115 games. | Losses: 56. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 51.3%. The percentage of games won. Based on 115 of 115 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.99. Average kills per game. Based on 115 of 115 games. | Deaths / game: 1.44. Average deaths per game. Based on 115 of 115 games. | Assists / game: 4.27. Average assists per game. Based on 115 of 115 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 31. Number of games won in this selection. Based on 90 of 90 games. | Losses: 59. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 34.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.00. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.78. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.13. Average assists per game. Based on 90 of 90 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. |
| 2015 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 5.32. Average kills per game. Based on 19 of 19 games. | Deaths / game: 1.95. Average deaths per game. Based on 19 of 19 games. | Assists / game: 4.63. Average assists per game. Based on 19 of 19 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | CJ Entus | 46 |
| LCK 2016 Summer Playoffs | CJ Entus | 42 |
| Korea Regional Finals 2017 | Afreeca Freecs | 10 |
| LCK 2017 Spring Playoffs | Afreeca Freecs | 48 |
| LCK 2017 Summer Playoffs | Afreeca Freecs | 50 |
| LCK 2018 Spring Playoffs | Afreeca Freecs | 42 |
| LCK 2018 Summer Playoffs | Afreeca Freecs | 22 |
| LPL 2019 Spring Playoffs | LGD Gaming | 38 |
| LPL 2019 Summer Playoffs | LGD Gaming | 37 |
| LPL 2020 Spring Playoffs | LGD Gaming | 38 |
| LPL 2020 Summer Playoffs | LGD Gaming | 54 |
| LPL 2021 Summer Playoffs | LGD Gaming | 37 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 4 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · LGD Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20182018 · worlds · Afreeca Freecs | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20152015 · worlds · Flash Wolves | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · LGD Gaming | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LGD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| Demacia Cup 20192019 · LPL · LGD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. |
No results in this selection.
4 games played.
| LCK 2018 Spring Playoffs2018 · LCK · Afreeca Freecs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Afreeca Freecs | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| KeSPA Cup 20172017 · LCK · Afreeca Freecs | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20152015 · LCK · Young Boss | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LMS 2015 Summer Playoffs2015 · LMS · Flash Wolves | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|