Where Koala stands
All seasons · Support · Domestic games
Lin Chih-Chiang林志強
Also known as: Koala · Koala (Lin Chih-Chiang)
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 38 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore Koala’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 66 of 551 games in this selection. | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 43. Number of games won in this selection. Based on 66 of 66 games. | Losses: 23. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 65.2%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 66 games. Games without the required stats are excluded. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 61 of 551 games in this selection. | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. | CS / min: 1.99. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 59 of 551 games in this selection. | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 43. Number of games won in this selection. Based on 59 of 59 games. | Losses: 16. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 72.9%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 54 of 551 games in this selection. | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 32. Number of games won in this selection. Based on 54 of 54 games. | Losses: 22. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 59.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 54 games. Games without the required stats are excluded. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 52 of 551 games in this selection. | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 32. Number of games won in this selection. Based on 52 of 52 games. | Losses: 20. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 61.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 44 of 551 games in this selection. | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 26. Number of games won in this selection. Based on 44 of 44 games. | Losses: 18. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 59.1%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 44 games. Games without the required stats are excluded. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 43 of 551 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 31. Number of games won in this selection. Based on 43 of 43 games. | Losses: 12. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 72.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 20 of 551 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 14. Number of games won in this selection. Based on 20 of 20 games. | Losses: 6. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 13 of 551 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 551 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| PCS 2025 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| PCS 2025 · Split 2 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| PCS 2025 · Split 3 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| PCS 2022 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 73.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| PCS 2022 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 75.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| Worlds 2022 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| PCS 2021 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| PCS 2021 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| PCS 2020 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Poppy | Loss | 1 / 7 / 8 |
| 31 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Bard | Win | 1 / 1 / 21 |
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Bard | Win | 3 / 0 / 15 |
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Rakan | Loss | 1 / 4 / 3 |
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Alistar | Win | 0 / 4 / 16 |
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Nautilus | Loss | 1 / 6 / 15 |
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Neeko | Win | 2 / 2 / 18 |
| 28 Jul 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | — | Neeko | Win | 1 / 5 / 22 |
| 28 Jul 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Nautilus | Loss | 0 / 6 / 3 |
| 18 Jul 2025 | Asia Masters 2025 | Frank EsportsvsDplus Kia Challengers | Series ↗ | Neeko | Loss | 1 / 4 / 7 |
| 18 Jul 2025 | Asia Masters 2025 | Frank EsportsvsDplus Kia Challengers | Series ↗ | Braum | Loss | 0 / 4 / 2 |
| 18 Jul 2025 | Asia Masters 2025 | Frank EsportsvsDplus Kia Challengers | Series ↗ | Alistar | Win | 0 / 1 / 16 |
| 16 Jul 2025 | Asia Masters 2025 | Frank EsportsvsQT DIG∞ | Series ↗ | Braum | Win | 2 / 3 / 13 |
| 16 Jul 2025 | Asia Masters 2025 | Frank EsportsvsQT DIG∞ | Series ↗ | Alistar | Win | 1 / 3 / 16 |
| 13 Jul 2025 | Asia Masters 2025 | Frank EsportsvsTeam WE Academy | Series ↗ | Rell | Loss | 0 / 5 / 3 |
| 24 Jun 2025 | Asia Masters 2025 | Frank EsportsvsWest Point Esports | Series ↗ | Rakan | Win | 1 / 2 / 10 |
| 23 Jun 2025 | Asia Masters 2025 | Frank EsportsvsLGD Gaming Young Team | Series ↗ | Alistar | Loss | 0 / 2 / 7 |
| 22 Jun 2025 | Asia Masters 2025 | Frank EsportsvsThunderTalk Gaming Young | Series ↗ | Renata Glasc | Loss | 0 / 5 / 0 |
| 18 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Rakan | Loss | 0 / 2 / 7 |
| 18 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Xerath | Loss | 1 / 6 / 5 |
| 18 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Neeko | Loss | 3 / 7 / 10 |
| 16 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Neeko | Win | 2 / 5 / 20 |
| 16 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Alistar | Win | 2 / 6 / 18 |
| 16 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Leona | Win | 1 / 3 / 6 |
| 10 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Blitzcrank | Win | 0 / 3 / 21 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 85 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 0.52 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 81.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 5.6% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +167 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 146 | 10.4 | 57 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.88 | 29.3 | 57 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.1% | 33.3 | 57 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.4% | 18.9 | 57 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −126 | 15.1 | 57 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.17 | 90.0 | 57 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 154 | 49.6 | 82 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.55 | 42.5 | 83 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 73.3% | 85.8 | 83 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.7% | 57.5 | 82 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +17 | 58.3 | 82 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.43 | 66.4 | 82 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 163 | 59.4 | 72 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.45 | 45.3 | 72 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 68.7% | 64.8 | 72 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.6% | 36.7 | 72 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −10 | 46.1 | 72 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.58 | 89.0 | 72 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 148 | 43.2 | 67 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.14 | 40.0 | 67 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.5% | 33.3 | 67 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.6% | 28.0 | 67 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +55 | 62.7 | 67 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.73 | 89.0 | 67 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 177 | 88.3 | 71 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.22 | 43.3 | 71 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.5% | 62.5 | 71 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.7% | 83.3 | 71 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +148 | 82.5 | 70 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.63 | 61.7 | 71 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 169 | 73.6 | 66 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.28 | 71.8 | 66 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 64.9% | 13.6 | 65 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.1% | 61.8 | 66 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +175 | 87.8 | 66 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.61 | 57.3 | 66 games · 111 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2016–2025 · All seasons · 38 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Alistar | 66 | ||||||||
| Tahm Kench | 61 | ||||||||
| Nautilus | 59 | ||||||||
| Braum | 54 | ||||||||
| Rakan | 52 | ||||||||
| Thresh | 44 | ||||||||
| Leona | 43 | ||||||||
| Bard | 20 | ||||||||
| All games | 11 | 61 | 100 | 78 | 83 | 71 | 72 | 75 | 551 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 41. Number of games won in this selection. Based on 75 of 75 games. | Losses: 34. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 54.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.11. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.60. Average deaths per game. Based on 75 of 75 games. | Assists / game: 11.51. Average assists per game. Based on 75 of 75 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 50. Number of games won in this selection. Based on 72 of 72 games. | Losses: 22. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 69.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.85. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.31. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.00. Average assists per game. Based on 72 of 72 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 47. Number of games won in this selection. Based on 71 of 71 games. | Losses: 24. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 1.13. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.25. Average deaths per game. Based on 71 of 71 games. | Assists / game: 9.68. Average assists per game. Based on 71 of 71 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 55. Number of games won in this selection. Based on 83 of 83 games. | Losses: 28. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 66.3%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.70. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.29. Average deaths per game. Based on 83 of 83 games. | Assists / game: 8.20. Average assists per game. Based on 83 of 83 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 0.78. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.50. Average deaths per game. Based on 78 of 78 games. | Assists / game: 7.68. Average assists per game. Based on 78 of 78 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 57. Number of games won in this selection. Based on 100 of 100 games. | Losses: 43. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 57.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 0.85. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.32. Average deaths per game. Based on 100 of 100 games. | Assists / game: 7.41. Average assists per game. Based on 100 of 100 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 100 games. Games without the required stats are excluded. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2017 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.57. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.21. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.67. Average assists per game. Based on 61 of 61 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 61 games. Games without the required stats are excluded. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 57 of 61 games. Games without the required stats are excluded. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2016 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.27. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.27. Average deaths per game. Based on 11 of 11 games. | Assists / game: 9.91. Average assists per game. Based on 11 of 11 games. | Damage / min: 85. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 11 games. Games without the required stats are excluded. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 4 of 11 games. Games without the required stats are excluded. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2022 | All-Pro 3rd team | PCS 2022 Summer | Season honor | Source ↗ |
| 2018 | All-Pro 1st team | LMS 2018 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Koala.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Spring Playoffs. Koala.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · LMS 2017 Summer Playoffs · 4 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 8 points. LMS 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 20 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 8 points. PCS 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 20 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 8 points. PCS 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 20 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · CTBC Flying Oyster | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · Machi Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · J Team | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · G-Rex | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Machi Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Machi Esports |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2022 · PCS · CTBC Flying Oyster · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LMS · G-Rex · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 6 games played. Selection: unknown. |
| Place 4 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · Machi Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · Machi Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · J Team | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · G-Rex | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · Raise Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|