Where Kiaya stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Kiaya’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 104 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 104 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 104 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 104 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 104 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 104 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 104 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 40.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 104 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 104 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 104 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. |
| Demacia Cup Global Invitational 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| Esports World Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2026 · Split 1 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCP 2026 · Split 2 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LCP 2026 · Split 3 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsShopify Rebellion | Series ↗ | Jax | Loss | 3 / 7 / 5 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsShopify Rebellion | Series ↗ | Jayce | Loss | 2 / 4 / 5 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsFlyQuest | Series ↗ | Olaf | Loss | 3 / 6 / 2 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsFlyQuest | Series ↗ | Rumble | Loss | 4 / 4 / 0 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsTeam Vitality | Series ↗ | Galio | Loss | 0 / 10 / 5 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsTeam Vitality | Series ↗ | Olaf | Loss | 1 / 3 / 2 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsTeam WE | Series ↗ | Rumble | Loss | 1 / 3 / 1 |
| 1 Oct 2026 | Asian Games 2026 | Vietnam (National Team)vsChinese Taipei (National Team) | — | Ambessa | Loss | 4 / 7 / 13 |
| 29 Sept 2026 | Asian Games 2026 | Vietnam (National Team)vsSaudi Arabia (National Team) | — | Rumble | Win | 2 / 2 / 12 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Gwen | Loss | 6 / 5 / 7 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Renekton | Loss | 2 / 2 / 1 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Jax | Win | 3 / 0 / 7 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Kled | Loss | 3 / 3 / 5 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Rumble | Win | 5 / 1 / 9 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Renekton | Loss | 5 / 6 / 5 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Jayce | Loss | 2 / 5 / 3 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Jax | Loss | 0 / 5 / 2 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Rumble | Win | 2 / 4 / 8 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Ambessa | Win | 2 / 0 / 1 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | K'Sante | Win | 4 / 8 / 10 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Rumble | Win | 4 / 0 / 2 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Gnar | Loss | 1 / 4 / 4 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Gnar | Win | 3 / 2 / 15 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Renekton | Win | 2 / 2 / 12 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Ambessa | Win | 3 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 413 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.49 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 51.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 22.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −158 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.29 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 400 | 51.9 | 35 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.29 | 71.3 | 35 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 48.8% | 8.6 | 35 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.4% | 31.0 | 35 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +24 | 60.2 | 35 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.00 | 48.6 | 35 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 450 | 77.0 | 82 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.02 | 80.6 | 82 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.0% | 39.1 | 82 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.2% | 31.0 | 82 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +627 | 97.6 | 82 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.94 | 38.1 | 82 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 533 | 94.4 | 79 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.21 | 85.5 | 79 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 56.4% | 31.5 | 79 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.9% | 64.5 | 79 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +666 | 99.0 | 75 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.93 | 27.4 | 79 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 583 | 94.9 | 83 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.50 | 85.5 | 83 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.6% | 41.0 | 83 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.3% | 52.1 | 83 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +276 | 78.1 | 83 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.95 | 29.9 | 83 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 587 | 96.0 | 90 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.37 | 88.9 | 90 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 56.8% | 82.8 | 90 games · 100 peers |
| 2023 | Tier 1 | Damage share | 24.7% | 91.9 | 90 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +409 | 95.0 | 90 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.09 | 68.7 | 90 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 699 | 99.0 | 79 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.41 | 90.2 | 79 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 60.4% | 96.1 | 79 games · 103 peers |
| 2024 | Tier 1 | Damage share | 25.1% | 94.1 | 79 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +481 | 97.5 | 79 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.15 | 87.3 | 79 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 617 | 77.4 | 79 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.24 | 93.5 | 80 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 59.9% | 87.1 | 80 games · 63 peers |
| 2025 | Tier 1 | Damage share | 25.8% | 98.4 | 79 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +90 | 68.9 | 79 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.13 | 95.2 | 79 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 658 | 86.2 | 73 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.82 | 86.2 | 73 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 54.2% | 72.3 | 73 games · 66 peers |
| 2026 | Tier 1 | Damage share | 25.6% | 98.5 | 73 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +116 | 77.6 | 73 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.53 | 95.4 | 73 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. Season labels follow the competition season.
2018–2026 · All seasons · 57 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 84 | |||||||||
| Jax | 68 | |||||||||
| Gnar | 53 | |||||||||
| Jayce | 52 | |||||||||
| Rumble | 52 | |||||||||
| Aatrox | 44 | |||||||||
| K'Sante | 43 | |||||||||
| Kennen | 31 | |||||||||
| All games | 21 | 72 | 88 | 79 | 89 | 112 | 98 | 101 | 104 | 764 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 52. Number of games won in this selection. Based on 104 of 104 games. | Losses: 52. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 50.0%. The percentage of games won. Based on 104 of 104 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 2.67. Average kills per game. Based on 104 of 104 games. | Deaths / game: 3.24. Average deaths per game. Based on 104 of 104 games. | Assists / game: 5.68. Average assists per game. Based on 104 of 104 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 48. Number of games won in this selection. Based on 101 of 101 games. | Losses: 53. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 47.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.74. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.72. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.57. Average assists per game. Based on 101 of 101 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 67. Number of games won in this selection. Based on 98 of 98 games. | Losses: 31. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 68.4%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 4.15. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.76. Average deaths per game. Based on 98 of 98 games. | Assists / game: 6.59. Average assists per game. Based on 98 of 98 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2023 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 76. Number of games won in this selection. Based on 112 of 112 games. | Losses: 36. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 67.9%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.11. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.62. Average deaths per game. Based on 112 of 112 games. | Assists / game: 6.06. Average assists per game. Based on 112 of 112 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 67. Number of games won in this selection. Based on 89 of 89 games. | Losses: 22. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 75.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.82. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.43. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.92. Average assists per game. Based on 89 of 89 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 61. Number of games won in this selection. Based on 79 of 79 games. | Losses: 18. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 77.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.73. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.43. Average deaths per game. Based on 79 of 79 games. | Assists / game: 6.67. Average assists per game. Based on 79 of 79 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2020 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 57. Number of games won in this selection. Based on 88 of 88 games. | Losses: 31. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 64.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.34. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.47. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.63. Average assists per game. Based on 88 of 88 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2019 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 39. Number of games won in this selection. Based on 72 of 72 games. | Losses: 33. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.28. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.76. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.08. Average assists per game. Based on 72 of 72 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2018 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.67. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.62. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.00. Average assists per game. Based on 21 of 21 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 21 games. Games without the required stats are excluded. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCP 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LCP 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
2 Domestic · 1 major honors
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Kiaya.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 3. Kiaya.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · VCS · VCS/2023 Season/Summer Playoffs. Kiaya.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · VCS · VCS/2020 Season/Summer Playoffs. Kiaya.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2024 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2024 · VCS · VCS/2024 Season/Summer Playoffs. Kiaya.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. Kiaya.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2019 · VCS 2019 Summer Playoffs · 20 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 8 points. VCS 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 8 points. VCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 20 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Winter Playoffs · 8 points. VCS 2021 Winter Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 20 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 20 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 20 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 20 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 20 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 20 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · Mid-Season Invitational 2025: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Vietnam (National Team) | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| Demacia Cup Global Invitational 20262026 · International · GAM Esports | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Esports World Cup 20262026 · International · GAM Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| League of Legends Asia Invitational 20252025 · International · GAM Esports |
| Places 5–6 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · GAM Esports | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · GAM Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20242024 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Vietnam (National Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · GAM Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20232023 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20222022 · worlds · GAM Esports | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · GAM Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · GAM Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · GAM Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 32026 · LCP · GAM Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · GAM Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2024 Spring Playoffs2024 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| VCS 2023 Spring Playoffs2023 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2022 Spring Playoffs2022 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| VCS 2021 Winter Playoffs2021 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCP · GAM Esports · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LCP · GAM Esports · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 23 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · GAM Esports · all pro | top · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 19 games played. Selection: unknown.
|
| Finals MVPsource ↗2024 · VCS · GAM Esports · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 11 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2023 · VCS · GAM Esports · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2020 · VCS · GAM Esports · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|