Where Khan stands
2014 · Top · Domestic games
Kim Dong-ha김동하
All leagues · All positions
2014 · Top · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
Explore Khan’s 2014 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 26 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 26 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 23.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2014 · Summer Season | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| OGN 2014 · Champions · Spring Season | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsInvictus Gaming | Series ↗ | Alistar | Win | 8 / 1 / 15 |
| 15 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsInvictus Gaming | Series ↗ | Renekton | Win | 4 / 2 / 8 |
| 9 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsOh My God | Series ↗ | Renekton | Loss | 3 / 8 / 9 |
| 9 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsOh My God | Series ↗ | Renekton | Win | 5 / 1 / 10 |
| 8 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsYoung Glory | Series ↗ | Maokai | Win | 5 / 2 / 10 |
| 8 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsYoung Glory | Series ↗ | Renekton | Win | 2 / 2 / 8 |
| 2 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsEDward Gaming | Series ↗ | Gragas | Loss | 2 / 6 / 3 |
| 2 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsEDward Gaming | Series ↗ | Gragas | Loss | 1 / 3 / 6 |
| 1 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsStar Horn Royal Club | Series ↗ | Renekton | Win | 1 / 1 / 14 |
| 1 Aug 2014 | LPL 2014 · Summer Season | Team WE AcademyvsStar Horn Royal Club | Series ↗ | Gragas | Loss | 2 / 4 / 3 |
| 25 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsLGD Gaming | Series ↗ | Renekton | Win | 2 / 4 / 9 |
| 25 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsLGD Gaming | Series ↗ | Irelia | Loss | 1 / 4 / 1 |
| 18 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsTeam WE | Series ↗ | Irelia | Loss | 3 / 4 / 4 |
| 18 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsTeam WE | Series ↗ | Gragas | Loss | 6 / 6 / 13 |
| 12 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsInvictus Gaming | Series ↗ | Irelia | Loss | 1 / 6 / 5 |
| 12 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsInvictus Gaming | Series ↗ | Irelia | Win | 7 / 2 / 12 |
| 6 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsOh My God | Series ↗ | Irelia | Loss | 4 / 5 / 2 |
| 6 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsOh My God | Series ↗ | Jax | Loss | 2 / 6 / 4 |
| 5 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsYoung Glory | Series ↗ | Jax | Win | 6 / 1 / 4 |
| 5 Jul 2014 | LPL 2014 · Summer Season | Team WE AcademyvsYoung Glory | Series ↗ | Irelia | Loss | 3 / 4 / 4 |
| 4 Apr 2014 | OGN 2014 · Champions · Spring Season | Prime OptimusvsSK Telecom T1 S | Series ↗ | Jax | Win | 6 / 2 / 6 |
| 4 Apr 2014 | OGN 2014 · Champions · Spring Season | Prime OptimusvsSK Telecom T1 S | Series ↗ | Jax | Win | 1 / 2 / 2 |
| 21 Mar 2014 | OGN 2014 · Champions · Spring Season | Prime OptimusvsSK Telecom T1 K | Series ↗ | Rengar | Loss | 1 / 4 / 2 |
| 21 Mar 2014 | OGN 2014 · Champions · Spring Season | Prime OptimusvsSK Telecom T1 K | Series ↗ | Dr. Mundo | Loss | 1 / 4 / 5 |
| 15 Mar 2014 | OGN 2014 · Champions · Spring Season | Prime OptimusvsKT Rolster Arrows | Series ↗ | Renekton | Loss | 0 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.80 | 38.3 | 26 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 58.3% | 57.4 | 26 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 5.91 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 62.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 523 | 98.2 | 47 games · 111 peers |
| 2017 | Tier 1 | CS / min | 9.08 | 98.4 | 47 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 64.1% | 84.1 | 47 games · 127 peers |
| 2017 | Tier 1 | Damage share | 25.7% | 100.0 | 47 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +200 | 81.8 | 47 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.13 | 99.1 | 47 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 486 | 92.9 | 83 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.58 | 99.2 | 83 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 61.5% | 79.2 | 82 games · 126 peers |
| 2018 | Tier 1 | Damage share | 26.9% | 98.4 | 83 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +240 | 84.1 | 83 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.40 | 99.1 | 83 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 439 | 80.6 | 106 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.71 | 91.5 | 106 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.9% | 72.7 | 105 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.8% | 82.9 | 106 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +71 | 63.3 | 106 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.14 | 97.3 | 106 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 420 | 59.5 | 44 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.27 | 26.4 | 44 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 59.5% | 57.0 | 44 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.2% | 46.0 | 44 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +196 | 79.4 | 44 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.08 | 88.1 | 44 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 523 | 92.7 | 99 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.66 | 54.8 | 99 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.7% | 74.2 | 99 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.6% | 71.8 | 99 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +122 | 68.6 | 99 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.11 | 85.5 | 99 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games. Season labels follow the competition season.
2014–2021 · All seasons · 52 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Jayce | 58 | ||||||||
| Gnar | 45 | ||||||||
| Aatrox | 41 | ||||||||
| Renekton | 36 | ||||||||
| Sion | 32 | ||||||||
| Gangplank | 30 | ||||||||
| Camille | 28 | ||||||||
| Fiora | 28 | ||||||||
| All games | 26 | 12 | 32 | 57 | 115 | 145 | 58 | 155 | 600 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 116. Number of games won in this selection. Based on 155 of 155 games. | Losses: 39. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 74.8%. The percentage of games won. Based on 155 of 155 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games. | Kills / game: 2.85. Average kills per game. Based on 155 of 155 games. | Deaths / game: 2.61. Average deaths per game. Based on 155 of 155 games. | Assists / game: 6.59. Average assists per game. Based on 155 of 155 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 155 of 155 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games. |
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.28. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.67. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.10. Average assists per game. Based on 58 of 58 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2019 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 99. Number of games won in this selection. Based on 145 of 145 games. | Losses: 46. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 68.3%. The percentage of games won. Based on 145 of 145 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 2.86. Average kills per game. Based on 145 of 145 games. | Deaths / game: 2.10. Average deaths per game. Based on 145 of 145 games. | Assists / game: 4.50. Average assists per game. Based on 145 of 145 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 145 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 140 of 145 games. Games without the required stats are excluded. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2018 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 75. Number of games won in this selection. Based on 115 of 115 games. | Losses: 40. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 65.2%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.57. Average kills per game. Based on 115 of 115 games. | Deaths / game: 1.81. Average deaths per game. Based on 115 of 115 games. | Assists / game: 4.07. Average assists per game. Based on 115 of 115 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 115 games. Games without the required stats are excluded. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. |
| 2017 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 39. Number of games won in this selection. Based on 57 of 57 games. | Losses: 18. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 68.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.30. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.21. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.58. Average assists per game. Based on 57 of 57 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2016 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.03. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.13. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.06. Average assists per game. Based on 32 of 32 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 32 games. Games without the required stats are excluded. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 19 of 32 games. Games without the required stats are excluded. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 2015 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.67. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.00. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.17. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2014 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.00. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.42. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.31. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 6 of 26 games. Games without the required stats are excluded. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 4 major honors
2 Domestic
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Summer Playoffs | Longzhu Gaming | 47 |
| Korea Regional Finals 2018 | Kingzone DragonX | 2 |
| LCK 2018 Spring Playoffs | Kingzone DragonX | 37 |
| LCK 2018 Summer Playoffs | Kingzone DragonX | 44 |
| LCK 2019 Spring Playoffs | SK Telecom T1 | 50 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 56 |
| LCK 2021 Spring Playoffs | DWG KIA | 49 |
| LCK 2021 Summer Playoffs | DWG KIA | 50 |
| LPL 2020 Spring Playoffs | FunPlus Phoenix | 16 |
| LPL 2020 Summer Playoffs | FunPlus Phoenix | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2021 · LCK · lck-2021-spring. Khan.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2021 · LCK · lck-2021-spring. Khan.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Khan.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2018 · LCK · lck-2018-summer. Khan.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2021 · LCK Final MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LCK Final MVP · 2021 · LCK · lck-2021-spring. Khan.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2017 · LCK Final MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LCK Final MVP · 2017 · LCK · lck-2017-summer. Khan.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2020 · Mid-Season Cup 2020 · 12 points. Mid-Season Cup 2020: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 4 points. KeSPA Cup 2017: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 10 points. KeSPA Cup 2020: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · DWG KIA | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
| worlds 20212021 · worlds · DWG KIA | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Cup 20202020 · International · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · King-Zone DragonX | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · Longzhu Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2021 Spring Playoffs2021 · LCK · DWG KIA | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DWG KIA | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| KeSPA Cup 20202020 · LCK · DAMWON Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. |
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK First Teamsource ↗2021 · LCK · lck-2021-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Position Player of the Yearsource ↗2021 · LCK · lck-2021-spring · position of year | TOP | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 99 games played. Selection: Expert vote. Season-wide award. |
11 games played.
| LPL 2020 Spring Playoffs2020 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| KeSPA Cup 20182018 · LCK · SK Telecom T1 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Kingzone DragonX | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Kingzone DragonX | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20172017 · LCK · Longzhu Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Longzhu Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20162016 · LCK · Seoul | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team WE Future | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Champions 2014 Spring2014 · LCK · Prime Optimus | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LCK Final MVPsource ↗2021 · LCK · DWG KIA · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Regular Season MVP (points)source ↗2018 · LCK · Kingzone DragonX · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: Official POG-points program.
|
| LCK Final MVPsource ↗2017 · LCK · Longzhu Gaming · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.