Where Karis stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
Explore Karis’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 28 of 151 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 18 of 151 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 151 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 151 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 1. Number of games won in this selection. Based on 13 of 13 games. | Losses: 12. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 7.7%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 151 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 151 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 151 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 151 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 151 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 151 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LPL 2026 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LPL 2026 · Split 2 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
| LPL 2026 · Split 3 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 278 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.68 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 40.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 20.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −591 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 430 | 12.2 | 89 games · 116 peers |
| 2022 | Tier 1 | CS / min | 7.96 | 12.2 | 89 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 65.9% | 40.9 | 86 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.3% | 43.5 | 89 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −274 | 13.2 | 89 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.03 | 33.0 | 89 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 496 | 11.4 | 79 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.85 | 83.8 | 79 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.3% | 45.7 | 79 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.9% | 47.6 | 79 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −217 | 16.7 | 79 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.05 | 23.8 | 79 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 543 | 2.0 | 57 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.14 | 64.0 | 57 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.7% | 70.0 | 55 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.0% | 22.0 | 57 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −268 | 14.6 | 57 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.07 | 16.0 | 57 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 630 | 29.7 | 127 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.29 | 15.6 | 127 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 69.0% | 68.8 | 127 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.1% | 6.3 | 127 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.12 | 59.4 | 127 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 605 | 13.6 | 133 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.78 | 28.8 | 133 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 64.1% | 42.4 | 133 games · 67 peers |
| 2026 | Tier 1 | Damage share | 23.5% | 19.7 | 133 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −315 | 3.3 | 119 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.33 | 47.0 | 133 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
2021–2026 · All seasons · 38 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 86 | ||||||
| Ryze | 56 | ||||||
| Akali | 48 | ||||||
| Ahri | 46 | ||||||
| Viktor | 35 | ||||||
| Orianna | 32 | ||||||
| Taliyah | 31 | ||||||
| Aurora | 29 | ||||||
| All games | 21 | 89 | 90 | 79 | 143 | 151 | 573 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 151. Number of individual games played in this selection. Based on 151 of 151 games. | Wins: 63. Number of games won in this selection. Based on 151 of 151 games. | Losses: 88. Number of games lost in this selection. Based on 151 of 151 games. | Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games. | Kills / game: 3.73. Average kills per game. Based on 151 of 151 games. | Deaths / game: 3.09. Average deaths per game. Based on 151 of 151 games. | Assists / game: 5.08. Average assists per game. Based on 151 of 151 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 151 of 151 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games. |
| 2025 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 56. Number of games won in this selection. Based on 143 of 143 games. | Losses: 87. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 39.2%. The percentage of games won. Based on 143 of 143 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games. | Kills / game: 3.59. Average kills per game. Based on 143 of 143 games. | Deaths / game: 2.95. Average deaths per game. Based on 143 of 143 games. | Assists / game: 6.34. Average assists per game. Based on 143 of 143 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 143 of 143 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games. |
| 2024 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 20. Number of games won in this selection. Based on 79 of 79 games. | Losses: 59. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 25.3%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.75. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.56. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.14. Average assists per game. Based on 79 of 79 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 79 games. Games without the required stats are excluded. |
| 2023 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 30. Number of games won in this selection. Based on 90 of 90 games. | Losses: 60. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 33.3%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.60. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.93. Average deaths per game. Based on 90 of 90 games. | Assists / game: 3.53. Average assists per game. Based on 90 of 90 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 24. Number of games won in this selection. Based on 89 of 89 games. | Losses: 65. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 27.0%. The percentage of games won. Based on 89 of 89 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.92. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.42. Average deaths per game. Based on 89 of 89 games. | Assists / game: 4.06. Average assists per game. Based on 89 of 89 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded. |
| 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.05. Average kills per game. Based on 21 of 21 games. | Deaths / game: 1.86. Average deaths per game. Based on 21 of 21 games. | Assists / game: 6.48. Average assists per game. Based on 21 of 21 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Spring Playoffs | Gen.G | 3 |
| LCK 2022 Spring Playoffs | Hanwha Life Esports | 43 |
| LCK 2022 Summer Playoffs | Hanwha Life Esports | 46 |
| LCK 2023 Spring Playoffs | BRION | 44 |
| LCK 2023 Summer Playoffs | OKSavingsBank BRION | 35 |
| LCK 2024 Spring Playoffs | OKSavingsBank BRION | 40 |
| LCK 2024 Summer Playoffs | OKSavingsBank BRION | 17 |
| LPL 2025 Grand Finals | Team WE | 42 |
| LPL 2025 Split 1 Playoffs | Team WE | 10 |
| LPL 2025 Split 2 Playoffs | Team WE | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026 · 4 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Team WE | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
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| LPL 2026 Split 2 Playoffs2026 · LPL · Team WE | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
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| Demacia Cup 20252025 · LPL · Team WE | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
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| LPL 2025 Split 2 Playoffs2025 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
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| Demacia Cup 20242024 · LPL · Team WE | Places 13–16 | Source detailsNamed actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
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| LCK 2024 Spring Playoffs2024 · LCK · OKSavingsBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
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| LCK 2024 Summer Playoffs2024 · LCK · Ok SavingBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
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| LCK 2023 Spring Playoffs2023 · LCK · Fredit Brion | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| LCK 2023 Summer Playoffs2023 · LCK · Fredit Brion | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
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| LCK 2022 Spring Playoffs2022 · LCK · Hanwha Life Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
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| LCK 2022 Summer Playoffs2022 · LCK · Hanwha Life Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
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| LCK 2021 Spring Playoffs2021 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
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| KeSPA Cup 20202020 · LCK · Gen.G | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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No results in this selection.