Where Kangin stands
All seasons · Top · Domestic games
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 48 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kangin’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 52 of 403 games in this selection. | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 25. Number of games won in this selection. Based on 52 of 52 games. | Losses: 27. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 48.1%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 30 of 403 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 15. Number of games won in this selection. Based on 30 of 30 games. | Losses: 15. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 29 of 403 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 10. Number of games won in this selection. Based on 29 of 29 games. | Losses: 19. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 34.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 28 of 403 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 28 of 403 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 28 of 403 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 27 of 403 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 11. Number of games won in this selection. Based on 27 of 27 games. | Losses: 16. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 24 of 403 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 11. Number of games won in this selection. Based on 24 of 24 games. | Losses: 13. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 19 of 403 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 4. Number of games won in this selection. Based on 19 of 19 games. | Losses: 15. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 21.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 403 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCKC 2026 · Kickoff | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCKC 2026 · Rounds 1-2 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LCKC 2026 · Rounds 3-4 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| Asia Masters 2025 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCKC 2025 · Kickoff | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCKC 2025 · Rounds 1-2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 38.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCKC 2025 · Rounds 3-5 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LCKC 2024 · Spring | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LCKC 2024 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Renekton | Loss | 1 / 4 / 3 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Rumble | Loss | 1 / 3 / 1 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Jayce | Win | 3 / 3 / 8 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Olaf | Loss | 2 / 3 / 4 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | Varus | Win | 3 / 5 / 8 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | K'Sante | Win | 2 / 1 / 6 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | Aatrox | Win | 2 / 3 / 8 |
| 21 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsGen.G Global Academy | Series ↗ | Rumble | Win | 8 / 3 / 6 |
| 21 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsGen.G Global Academy | Series ↗ | Olaf | Win | 6 / 1 / 9 |
| 19 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | Camille | Win | 3 / 1 / 6 |
| 19 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | Olaf | Win | 9 / 2 / 11 |
| 14 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHANJIN BRION Challengers | Series ↗ | Dr. Mundo | Loss | 2 / 2 / 1 |
| 14 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHANJIN BRION Challengers | Series ↗ | Olaf | Loss | 0 / 5 / 2 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Rumble | Loss | 1 / 1 / 5 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Sion | Win | 3 / 0 / 9 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Ambessa | Loss | 2 / 3 / 1 |
| 5 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Aatrox | Loss | 2 / 2 / 4 |
| 5 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | K'Sante | Win | 2 / 2 / 14 |
| 5 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsKiwoom DRX Challengers | Series ↗ | Ambessa | Loss | 2 / 1 / 3 |
| 3 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHANJIN BRION Challengers | Series ↗ | Renekton | Win | 3 / 0 / 2 |
| 3 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHANJIN BRION Challengers | Series ↗ | Rumble | Loss | 4 / 2 / 8 |
| 3 Aug 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHANJIN BRION Challengers | Series ↗ | Ambessa | Win | 2 / 0 / 11 |
| 30 Jul 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | Renekton | Win | 7 / 1 / 5 |
| 30 Jul 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsHanwha Life Esports Challengers | Series ↗ | Ambessa | Win | 4 / 1 / 7 |
| 27 Jul 2026 | LCKC 2026 · Rounds 3-4 | BNK FEARX YouthvsGen.G Global Academy | Series ↗ | Renekton | Win | 3 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | LAS | Damage / min | 600 | 84.6 | 52 games · 14 peers |
| 2021 | LAS | CS / min | 7.50 | 69.2 | 52 games · 14 peers |
| 2021 | LAS | Kill participation | 56.1% | 100.0 | 52 games · 14 peers |
| 2021 | LAS | Damage share | 28.7% | 100.0 | 52 games · 14 peers |
| 2021 | LAS | Gold diff @15 | +327 | 69.2 | 52 games · 14 peers |
| 2021 | LAS | Vision / min | 0.61 | 0.0 | 52 games · 14 peers |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | LAS | Damage / min | 703 | 91.7 | 37 games · 13 peers |
| 2023 | LAS | CS / min | 8.41 | 91.7 | 37 games · 13 peers |
| 2023 | LAS | Kill participation | 53.7% | 66.7 | 37 games · 13 peers |
| 2023 | LAS | Damage share | 25.0% | 66.7 | 37 games · 13 peers |
| 2023 | LAS | Gold diff @15 | +540 | 83.3 | 37 games · 13 peers |
| 2023 | LAS | Vision / min | 0.80 | 8.3 | 37 games · 13 peers |
| 2024 | LCKC | Damage / min | 533 | 54.5 | 93 games · 12 peers |
| 2024 | LCKC | CS / min | 8.52 | 100.0 | 93 games · 12 peers |
| 2024 | LCKC | Kill participation | 58.7% | 100.0 | 91 games · 12 peers |
| 2024 | LCKC | Damage share | 24.3% | 100.0 | 93 games · 12 peers |
| 2024 | LCKC | Gold diff @15 | +6 | 45.5 | 93 games · 12 peers |
| 2024 | LCKC | Vision / min | 0.98 | 45.5 | 93 games · 12 peers |
| 2025 | LCKC | Damage / min | 620 | 36.4 | 97 games · 12 peers |
| 2025 | LCKC | CS / min | 7.83 | 54.5 | 97 games · 12 peers |
| 2025 | LCKC | Kill participation | 53.3% | 45.5 | 97 games · 12 peers |
| 2025 | LCKC | Damage share | 22.9% | 45.5 | 97 games · 12 peers |
| 2025 | LCKC | Gold diff @15 | −177 | 18.2 | 97 games · 12 peers |
| 2025 | LCKC | Vision / min | 0.84 | 9.1 | 97 games · 12 peers |
| 2026 | LCKC | Damage / min | 702 | 80.0 | 91 games · 11 peers |
| 2026 | LCKC | CS / min | 9.07 | 100.0 | 91 games · 11 peers |
| 2026 | LCKC | Kill participation | 47.8% | 50.0 | 91 games · 11 peers |
| 2026 | LCKC | Damage share | 24.0% | 90.0 | 91 games · 11 peers |
| 2026 | LCKC | Gold diff @15 | +162 | 80.0 | 91 games · 11 peers |
| 2026 | LCKC | Vision / min | 1.07 | 0.0 | 91 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
2021–2026 · All seasons · 48 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| K'Sante | 52 | ||||||
| Ambessa | 30 | ||||||
| Aatrox | 29 | ||||||
| Jayce | 28 | ||||||
| Rumble | 28 | ||||||
| Sion | 28 | ||||||
| Renekton | 27 | ||||||
| Kennen | 24 | ||||||
| All games | 52 | 3 | 59 | 93 | 101 | 95 | 403 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.91. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.84. Average deaths per game. Based on 95 of 95 games. | Assists / game: 5.03. Average assists per game. Based on 95 of 95 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 43. Number of games won in this selection. Based on 101 of 101 games. | Losses: 58. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 42.6%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.65. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.52. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.17. Average assists per game. Based on 101 of 101 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2024 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 40. Number of games won in this selection. Based on 93 of 93 games. | Losses: 53. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 43.0%. The percentage of games won. Based on 93 of 93 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.68. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.62. Average deaths per game. Based on 93 of 93 games. | Assists / game: 4.47. Average assists per game. Based on 93 of 93 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 93 games. Games without the required stats are excluded. |
| 2023 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 33. Number of games won in this selection. Based on 59 of 59 games. | Losses: 26. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 55.9%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.24. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.88. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.03. Average assists per game. Based on 59 of 59 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 5.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 12. Number of games won in this selection. Based on 52 of 52 games. | Losses: 40. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 23.1%. The percentage of games won. Based on 52 of 52 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.44. Average kills per game. Based on 52 of 52 games. | Deaths / game: 4.60. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.33. Average assists per game. Based on 52 of 52 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20212021 · LCK · DKJH | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.