Games Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
i
30
Win rate Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games.46.7%
KDA KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.3.01
Damage / min Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.226
CS / min CS / min: 2.71. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.2.71
Kill participation Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.69.4%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 30 of 30 games.
LossesLosses: 16. Number of games lost in this selection. Based on 30 of 30 games.
KillsKills: 29. Total kills in games where kills are available. Based on 30 of 30 games.
DeathsDeaths: 92. Total deaths in games where deaths are available. Based on 30 of 30 games.
AssistsAssists: 248. Total assists in games where assists are available. Based on 30 of 30 games.
Gold / minGold / min: 278. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Damage shareDamage share: 9.8%. The player's share of team damage to enemy champions, averaged across games. Based on 30 of 30 games.
Earned gold shareEarned gold share: 12.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 30 of 30 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 30 games.0 / 30 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 30 games.0 / 30 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 30 games.0 / 30 games
Vision score / minVision score / min: 2.89. Vision score per minute, averaged across games where the statistic is supported. Based on 30 of 30 games.
A closer look
The season in focus
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Kaixuan stands
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 226 damage per minute. Percentile: 73%. Rank: 8th of 27226
Value: 226 damage per minute. Percentile: 73%. Rank: 8th of 27
Value: 2.71 CS per minute. Percentile: 100%. Rank: 1st of 272.71
Value: 2.71 CS per minute. Percentile: 100%. Rank: 1st of 27
Value: 69.4% kill participation. Percentile: 31%. Rank: 19th of 2769.4%
Value: 69.4% kill participation. Percentile: 31%. Rank: 19th of 27
Value: 9.8% damage share. Percentile: 88%. Rank: 4th of 279.8%
Value: 9.8% damage share. Percentile: 88%. Rank: 4th of 27
Value: 2.89 vision score per minute. Percentile: 8%. Rank: 25th of 272.89
Value: 2.89 vision score per minute. Percentile: 8%. Rank: 25th of 27
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 11 champions
Equal spacing per game
1×
Champion roles · 2024
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus6 games
Nautilus: 13.6% earned gold share and 7.2% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents, game by game or series by series.
30 games
Opponent
WinsLosses
Win rate
JJHJi Jie Hao (集结号)Ji Jie Hao (集结号): 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2024.40%
OMGOh My God AcademyOh My God Academy: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2024.25%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
IGYInvictus Gaming YoungInvictus Gaming Young: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
TECTop Esports ChallengerTop Esports Challenger: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
EYTEDG Youth TeamEDG Youth Team: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
JDJoy DreamJoy Dream: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
LALNG AcademyLNG Academy: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Kaixuan’s 2024 performances. Select a point to open its story.
30 plotted games
WinLoss— Median in selection
30 / 30 selected games have both values.Median damage / min: 183
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 30 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 30 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 36.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 30 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 83.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 30 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 30 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 2.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 3.17. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Support · 2020–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
127
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
1.32
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
64.6%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
7.1%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−780
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
2.46
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
172
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
0.94
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
73.6%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
10.8%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−207
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
2.31
—
At least 20 games and 20 valid observations required
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2020–2024 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
Total
?Nautilus
58
?Leona
25
?Rakan
21
?Alistar
17
?Lulu
15
?Thresh
13
?Renata Glasc
11
?Sett
10
All games
57
41
74
59
30
261
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 14. Number of games won in this selection. Based on 30 of 30 games.
Losses: 16. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 0.97. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.07. Average deaths per game. Based on 30 of 30 games.
Assists / game: 8.27. Average assists per game. Based on 30 of 30 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 2.71. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 28. Number of games won in this selection. Based on 59 of 59 games.
Losses: 31. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 47.5%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 0.61. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.54. Average deaths per game. Based on 59 of 59 games.
Assists / game: 8.73. Average assists per game. Based on 59 of 59 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 237. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 28. Number of games won in this selection. Based on 74 of 74 games.
Losses: 46. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 37.8%. The percentage of games won. Based on 74 of 74 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 0.47. Average kills per game. Based on 74 of 74 games.
Deaths / game: 3.24. Average deaths per game. Based on 74 of 74 games.
Assists / game: 8.39. Average assists per game. Based on 74 of 74 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 233. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 12. Number of games won in this selection. Based on 41 of 41 games.
Losses: 29. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 29.3%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 0.80. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.59. Average deaths per game. Based on 41 of 41 games.
Assists / game: 6.90. Average assists per game. Based on 41 of 41 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 223. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 41 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 22. Number of games won in this selection. Based on 57 of 57 games.
Losses: 35. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 38.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 0.77. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.60. Average deaths per game. Based on 57 of 57 games.
Assists / game: 8.70. Average assists per game. Based on 57 of 57 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 237. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.