Where Kaiwing stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Kaiwing’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 57 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. |
| CBLOL 2026 · Cup | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| CBLOL 2026 · Split 1 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCP 2026 · Split 3 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Sept 2026 | Asian Games 2026 | Hong Kong (National Team)vsSouth Korea (National Team) | — | Alistar | Loss | 0 / 3 / 0 |
| 30 Sept 2026 | Asian Games 2026 | Hong Kong (National Team)vsChinese Taipei (National Team) | — | Thresh | Loss | 0 / 3 / 4 |
| 30 Sept 2026 | Asian Games 2026 | Hong Kong (National Team)vsIndia (National Team) | — | Milio | Win | 0 / 0 / 13 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Milio | Win | 0 / 1 / 8 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Leona | Win | 1 / 0 / 17 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Shen | Win | 2 / 3 / 18 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Seraphine | Loss | 0 / 8 / 4 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Shen | Loss | 0 / 4 / 4 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Alistar | Loss | 0 / 7 / 13 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Lulu | Win | 0 / 0 / 12 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Seraphine | Win | 2 / 1 / 15 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Shen | Win | 1 / 1 / 10 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Alistar | Win | 2 / 6 / 20 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Nautilus | Loss | 0 / 6 / 3 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Shen | Loss | 3 / 5 / 17 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Alistar | Win | 0 / 0 / 22 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Rell | Loss | 1 / 1 / 2 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Camille | Loss | 1 / 5 / 7 |
| 23 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLØS | Series ↗ | Karma | Loss | 0 / 4 / 6 |
| 23 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLØS | Series ↗ | Lulu | Loss | 0 / 3 / 5 |
| 23 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLØS | Series ↗ | Neeko | Loss | 1 / 3 / 4 |
| 9 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLOUD | Series ↗ | Neeko | Loss | 0 / 3 / 2 |
| 9 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLOUD | Series ↗ | Nami | Win | 1 / 1 / 8 |
| 9 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLOUD | Series ↗ | Rakan | Loss | 1 / 4 / 7 |
| 9 May 2026 | CBLOL 2026 · Split 1 | Vivo Keyd StarsvsLOUD | Series ↗ | Seraphine | Loss | 0 / 5 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 125 | 27.4 | 49 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.23 | 87.8 | 51 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 77.8% | 98.0 | 50 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.8% | 41.7 | 49 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +8 | 55.4 | 49 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 128 | 5.7 | 42 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.08 | 74.0 | 42 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 77.6% | 100.0 | 41 games · 124 peers |
| 2017 | Tier 1 | Damage share | 6.7% | 0.9 | 42 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +87 | 78.3 | 42 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.60 | 99.0 | 42 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 151 | 44.9 | 72 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.83 | 82.7 | 72 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.0% | 24.4 | 72 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.3% | 49.6 | 72 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −53 | 36.2 | 72 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.34 | 54.9 | 72 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 169 | 68.0 | 77 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.72 | 82.0 | 77 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.6% | 41.4 | 77 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.3% | 63.3 | 77 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +217 | 90.6 | 77 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.27 | 39.4 | 77 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 138 | 28.8 | 73 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.47 | 88.3 | 73 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 73.1% | 95.8 | 72 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.6% | 26.3 | 73 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +147 | 81.4 | 73 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.55 | 65.3 | 73 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 145 | 45.8 | 61 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.51 | 87.5 | 61 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.7% | 80.0 | 61 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.9% | 14.2 | 61 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +322 | 100.0 | 60 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.76 | 81.7 | 61 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 157 | 56.4 | 70 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.29 | 73.6 | 70 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 78.5% | 97.3 | 69 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.6% | 45.5 | 70 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +270 | 94.4 | 70 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.56 | 45.5 | 70 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 152 | 28.7 | 70 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.10 | 77.8 | 70 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.7% | 62.0 | 70 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.8% | 18.5 | 70 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +183 | 90.9 | 70 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.09 | 53.7 | 70 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 176 | 34.6 | 97 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.92 | 93.3 | 97 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.6% | 32.7 | 97 games · 105 peers |
| 2024 | Tier 1 | Damage share | 6.7% | 6.7 | 97 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +208 | 94.0 | 97 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.26 | 36.5 | 97 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 190 | 37.1 | 78 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.11 | 74.2 | 79 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 72.6% | 21.0 | 79 games · 63 peers |
| 2025 | Tier 1 | Damage share | 6.9% | 8.1 | 78 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +24 | 68.2 | 78 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.48 | 21.0 | 78 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 196 | 31.8 | 54 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.19 | 86.4 | 54 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.5% | 75.8 | 54 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.2% | 21.2 | 54 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −69 | 22.4 | 54 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.20 | 47.0 | 54 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. Season labels follow the competition season.
2016–2026 · All seasons · 37 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leona | 124 | |||||||||||
| Braum | 96 | |||||||||||
| Thresh | 84 | |||||||||||
| Nautilus | 78 | |||||||||||
| Rakan | 73 | |||||||||||
| Alistar | 65 | |||||||||||
| Rell | 56 | |||||||||||
| Tahm Kench | 53 | |||||||||||
| All games | 51 | 50 | 78 | 91 | 94 | 87 | 87 | 70 | 97 | 120 | 57 | 882 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 25. Number of games won in this selection. Based on 57 of 57 games. | Losses: 32. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 43.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.56. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.70. Average deaths per game. Based on 57 of 57 games. | Assists / game: 9.56. Average assists per game. Based on 57 of 57 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2025 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 81. Number of games won in this selection. Based on 120 of 120 games. | Losses: 39. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 67.5%. The percentage of games won. Based on 120 of 120 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 0.75. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.33. Average deaths per game. Based on 120 of 120 games. | Assists / game: 10.72. Average assists per game. Based on 120 of 120 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2024 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 59. Number of games won in this selection. Based on 97 of 97 games. | Losses: 38. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 60.8%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 0.82. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.36. Average deaths per game. Based on 97 of 97 games. | Assists / game: 9.52. Average assists per game. Based on 97 of 97 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.92. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 41. Number of games won in this selection. Based on 70 of 70 games. | Losses: 29. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 58.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 0.80. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.11. Average deaths per game. Based on 70 of 70 games. | Assists / game: 8.91. Average assists per game. Based on 70 of 70 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2022 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 56. Number of games won in this selection. Based on 87 of 87 games. | Losses: 31. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 64.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.77. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.79. Average deaths per game. Based on 87 of 87 games. | Assists / game: 9.62. Average assists per game. Based on 87 of 87 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 69. Number of games won in this selection. Based on 87 of 87 games. | Losses: 18. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 79.3%. The percentage of games won. Based on 87 of 87 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.78. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.01. Average deaths per game. Based on 87 of 87 games. | Assists / game: 11.40. Average assists per game. Based on 87 of 87 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 62. Number of games won in this selection. Based on 94 of 94 games. | Losses: 32. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 66.0%. The percentage of games won. Based on 94 of 94 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 0.55. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.64. Average deaths per game. Based on 94 of 94 games. | Assists / game: 9.43. Average assists per game. Based on 94 of 94 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 94 games. Games without the required stats are excluded. |
| 2019 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 50. Number of games won in this selection. Based on 91 of 91 games. | Losses: 41. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 54.9%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 0.73. Average kills per game. Based on 91 of 91 games. | Deaths / game: 1.90. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.59. Average assists per game. Based on 91 of 91 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2018 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 33. Number of games won in this selection. Based on 78 of 78 games. | Losses: 45. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 42.3%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 0.67. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.96. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.38. Average assists per game. Based on 78 of 78 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 78 games. Games without the required stats are excluded. | CS / min: 1.77. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2017 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.70. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.64. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.36. Average assists per game. Based on 50 of 50 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2016 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 19. Number of games won in this selection. Based on 51 of 51 games. | Losses: 32. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 37.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.71. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.49. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.29. Average assists per game. Based on 51 of 51 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 51 games. Games without the required stats are excluded. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 49 of 51 games. Games without the required stats are excluded. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
2 Domestic · 1 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · PCS · PCS/2021 Season/Summer Playoffs. Kaiwing.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Spring Playoffs. Kaiwing.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Kaiwing.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. Kaiwing.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Summer Season. Kaiwing.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 20 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 8 points. PCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 20 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 20 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 20 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 8 points. PCS 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 4 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 40 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1 = 40 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Kickoff Qualifying Series: Qualification result; no championship points.
2025 · LCP 2025 Mid Season Qualifying Series: Qualification result; no championship points.
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2026 · Asian Games 2026: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
2025 · Finals MVP: Confirmed Finals MVP in a qualification-only stage; the current policy assigns no championship value to this stage.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Hong Kong (National Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| First Stand 20252025 · International · CTBC Flying Oyster | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · CTBC Flying Oyster | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20252025 · worlds · CTBC Flying Oyster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · PSG Talon | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · PSG Talon | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20212021 · worlds · PSG Talon | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · PSG Talon | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20192019 · worlds · Hong Kong Attitude | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · Hong Kong Attitude | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · Vivo Keyd Stars | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · Vivo Keyd Stars | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LCP 2026 Split 32026 · LCP · Ground Zero Gaming | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCP 2025 Mid Season Qualifying Series |
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2025 · LCP · CTBC Flying Oyster · finals mvp | Split / final honor | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 13 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | support · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 13 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| First place |
Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 13 games played.
|
| LCP 2025 Season Kickoff Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 10 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · Frank Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Frank Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 31 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · Frank Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · Frank Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · TALON (Hong Kong Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · PSG Talon | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · Hong Kong Attitude | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · Hong Kong Attitude | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| All-Pro 2nd teamsource ↗2022 · PCS · PSG Talon · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 17 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2021 · PCS · PSG Talon · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · PCS · TALON (Hong Kong Team) · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 22 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · PCS · PSG Talon · all pro | support · Team 1 | Source detailsIndependent five-role table corroborates Rest/Kongyue/Uniboy/Unified/Kaiwing. Uniboy duplicated in bot slot is corrected, not counted twice. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.