Where Kaiser stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kaiser’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 131 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 18. Number of games won in this selection. Based on 22 of 22 games. | Losses: 4. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 131 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 131 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 131 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 131 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 131 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 131 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 131 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 131 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 10.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 131 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| CCWS 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| EMEA Masters 2026 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EMEA Masters 2026 · Winter | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| PRM 2026 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| PRM 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PRM 2026 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| World Star Challengers Invitational 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsGalions | Series ↗ | Nautilus | Loss | 1 / 3 / 8 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsGalions | Series ↗ | Nami | Loss | 0 / 5 / 5 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsGalions | Series ↗ | Seraphine | Loss | 0 / 4 / 0 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsNightbirds | Series ↗ | Lulu | Win | 1 / 2 / 13 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsNightbirds | Series ↗ | Leona | Win | 0 / 1 / 13 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsSenshi eSports | Series ↗ | Lulu | Win | 1 / 1 / 16 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsBomba Team | Series ↗ | Rakan | Loss | 1 / 3 / 8 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsMagaza Esports | Series ↗ | Seraphine | Win | 0 / 0 / 9 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsValerion | Series ↗ | Renata Glasc | Loss | 0 / 3 / 1 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsFrites Esports Club | Series ↗ | Seraphine | Win | 1 / 2 / 12 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Bard | Loss | 2 / 4 / 11 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Rell | Win | 0 / 1 / 18 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Lulu | Loss | 0 / 3 / 8 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Rakan | Win | 1 / 3 / 14 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Seraphine | Loss | 0 / 4 / 9 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Renata Glasc | Win | 0 / 2 / 22 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Braum | Loss | 0 / 3 / 5 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Alistar | Win | 2 / 4 / 16 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Rakan | Loss | 0 / 6 / 8 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Karma | Win | 1 / 0 / 19 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Rakan | Win | 1 / 2 / 26 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Alistar | Win | 1 / 1 / 13 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Bard | Win | 1 / 2 / 14 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Karma | Loss | 2 / 7 / 7 |
| 27 Aug 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Lulu | Loss | 0 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 170 | 78.0 | 59 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.54 | 92.5 | 59 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 67.8% | 60.8 | 59 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.7% | 66.9 | 59 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +147 | 80.5 | 58 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.71 | 83.9 | 59 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 161 | 75.8 | 59 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.25 | 49.2 | 59 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.2% | 77.5 | 59 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.8% | 50.0 | 59 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −49 | 37.9 | 59 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.72 | 75.8 | 59 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 149 | 40.0 | 45 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.89 | 8.2 | 45 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 77.6% | 96.4 | 45 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.9% | 56.4 | 45 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +89 | 75.6 | 45 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.71 | 77.3 | 45 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 171 | 55.6 | 45 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.84 | 5.6 | 45 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 71.7% | 33.3 | 44 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.5% | 40.7 | 45 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −50 | 30.7 | 45 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.77 | 13.0 | 45 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 225 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 1.26 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 10.6% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +64 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.60 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. Season labels follow the competition season.
2018–2026 · All seasons · 37 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 72 | |||||||||
| Leona | 65 | |||||||||
| Rakan | 58 | |||||||||
| Alistar | 52 | |||||||||
| Bard | 38 | |||||||||
| Braum | 37 | |||||||||
| Lulu | 24 | |||||||||
| Rell | 24 | |||||||||
| All games | 7 | 9 | 69 | 92 | 57 | 45 | 14 | 121 | 131 | 545 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 84. Number of games won in this selection. Based on 131 of 131 games. | Losses: 47. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 64.1%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 1.07. Average kills per game. Based on 131 of 131 games. | Deaths / game: 3.15. Average deaths per game. Based on 131 of 131 games. | Assists / game: 12.75. Average assists per game. Based on 131 of 131 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games. |
| 2025 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 76. Number of games won in this selection. Based on 121 of 121 games. | Losses: 45. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 62.8%. The percentage of games won. Based on 121 of 121 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 0.79. Average kills per game. Based on 121 of 121 games. | Deaths / game: 3.32. Average deaths per game. Based on 121 of 121 games. | Assists / game: 11.93. Average assists per game. Based on 121 of 121 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 0.50. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.57. Average deaths per game. Based on 14 of 14 games. | Assists / game: 9.57. Average assists per game. Based on 14 of 14 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.56. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.64. Average deaths per game. Based on 45 of 45 games. | Assists / game: 9.04. Average assists per game. Based on 45 of 45 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 29. Number of games won in this selection. Based on 57 of 57 games. | Losses: 28. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.58. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.88. Average deaths per game. Based on 57 of 57 games. | Assists / game: 9.49. Average assists per game. Based on 57 of 57 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 56. Number of games won in this selection. Based on 92 of 92 games. | Losses: 36. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 1.00. Average kills per game. Based on 92 of 92 games. | Deaths / game: 3.25. Average deaths per game. Based on 92 of 92 games. | Assists / game: 10.23. Average assists per game. Based on 92 of 92 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2020 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 35. Number of games won in this selection. Based on 69 of 69 games. | Losses: 34. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 1.09. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.88. Average deaths per game. Based on 69 of 69 games. | Assists / game: 8.38. Average assists per game. Based on 69 of 69 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2019 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.00. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games. | Assists / game: 8.89. Average assists per game. Based on 9 of 9 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2018 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 0.29. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.14. Average deaths per game. Based on 7 of 7 games. | Assists / game: 6.29. Average assists per game. Based on 7 of 7 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2020 Spring Playoffs | MAD Lions | 30 |
| LEC 2020 Summer Playoffs | MAD Lions | 29 |
| LEC 2021 Spring Playoffs | MAD Lions | 31 |
| LEC 2021 Summer Playoffs | MAD Lions | 29 |
| LEC 2022 Spring Playoffs | MAD Lions | 18 |
| LEC 2022 Summer Playoffs | MAD Lions | 27 |
| LEC 2023 Spring Playoffs | Team Vitality | 20 |
| LEC 2023 Summer Playoffs | Team Vitality | 9 |
| LEC 2023 Winter Playoffs | Team Vitality | 16 |
| LEC 2024 Winter Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Kaiser.
regular · edition_role · selection: audience. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-summer. Kaiser.
regular · edition_role · selection: audience. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-summer. Kaiser.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-summer. Kaiser.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LEC · lec-2020-spring. Kaiser.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · MAD Lions | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · MAD Lions | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20212021 · worlds · MAD Lions | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20202020 · worlds · MAD Lions | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Spring Playoffs2023 · LEC · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Community 3rd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: audience. |
Recorded results · no title or major milestone in this year.
9 games played.
| LEC 2022 Spring Playoffs2022 · LEC · MAD Lions | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| Community 3rd All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 3rd All Pro Teamsource ↗2020 · LEC · lec-2020-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2020 · LEC · lec-2020-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|