Where K stands
2021 · Support · Domestic games
Ke Kai-Sheng柯凱盛
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore K’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 24 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 24 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 82. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 24 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 95. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 34.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2021 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Leona | Loss | 0 / 5 / 4 |
| 20 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Trundle | Loss | 0 / 3 / 5 |
| 20 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Thresh | Loss | 0 / 3 / 4 |
| 20 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Thresh | Win | 2 / 0 / 7 |
| 13 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBerjaya Dragons | Series ↗ | Trundle | Win | 1 / 4 / 17 |
| 13 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBerjaya Dragons | Series ↗ | Trundle | Win | 1 / 3 / 21 |
| 12 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsMachi Esports | Series ↗ | Rakan | Loss | 0 / 4 / 7 |
| 12 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsMachi Esports | Series ↗ | Braum | Loss | 0 / 2 / 0 |
| 12 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsMachi Esports | Series ↗ | Nautilus | Win | 1 / 2 / 14 |
| 7 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Braum | Win | 1 / 4 / 18 |
| 6 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsAlpha Esports | Series ↗ | Braum | Win | 1 / 1 / 17 |
| 5 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBeyond Gaming | Series ↗ | Rell | Win | 1 / 3 / 9 |
| 1 Aug 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBOOM Esports | Series ↗ | Leona | Loss | 1 / 3 / 3 |
| 31 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsMachi Esports | Series ↗ | Tahm Kench | Loss | 1 / 5 / 2 |
| 31 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBerjaya Dragons | Series ↗ | Braum | Loss | 0 / 4 / 17 |
| 30 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsLiyab Esports | Series ↗ | Braum | Loss | 0 / 4 / 4 |
| 25 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsImpunity | Series ↗ | Rakan | Loss | 0 / 5 / 4 |
| 24 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsPSG Talon | Series ↗ | Leona | Loss | 0 / 2 / 3 |
| 23 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsAlpha Esports | Series ↗ | Thresh | Win | 2 / 1 / 23 |
| 23 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | Leona | Loss | 0 / 4 / 7 |
| 18 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsMachi Esports | Series ↗ | Leona | Loss | 1 / 6 / 1 |
| 17 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBerjaya Dragons | Series ↗ | Rakan | Win | 1 / 4 / 4 |
| 16 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBOOM Esports | Series ↗ | Trundle | Loss | 1 / 2 / 11 |
| 16 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBeyond Gaming | Series ↗ | Nautilus | Loss | 0 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2021 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 190 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 1.21 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 74.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 11.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +466 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 174 | 37.7 | 47 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.81 | 13.8 | 47 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.3% | 26.0 | 47 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.4% | 73.6 | 47 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +44 | 66.0 | 47 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.73 | 84.0 | 47 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 131 | 21.3 | 88 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.68 | 63.0 | 88 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.3% | 28.3 | 87 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 22.0 | 88 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +88 | 81.9 | 88 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.52 | 80.5 | 88 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 151 | 43.0 | 79 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.46 | 48.4 | 79 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 69.5% | 69.5 | 78 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.9% | 49.2 | 79 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −183 | 14.1 | 79 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.42 | 66.1 | 79 games · 110 peers |
| 2021 | Tier 1 | Damage / min | 122 | 6.7 | 24 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.17 | 26.7 | 24 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 61.2% | 8.3 | 24 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.3% | 2.5 | 24 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −178 | 10.7 | 24 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.60 | 57.5 | 24 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. Season labels follow the competition season.
2015–2021 · All seasons · 58 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Tahm Kench | 43 | ||||||
| Braum | 40 | ||||||
| Rakan | 26 | ||||||
| Thresh | 24 | ||||||
| Alistar | 14 | ||||||
| Nautilus | 11 | ||||||
| Zyra | 11 | ||||||
| Lulu | 10 | ||||||
| All games | 34 | 35 | 65 | 96 | 82 | 24 | 336 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.63. Average kills per game. Based on 24 of 24 games. | Deaths / game: 3.17. Average deaths per game. Based on 24 of 24 games. | Assists / game: 8.42. Average assists per game. Based on 24 of 24 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 222. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 41. Number of games won in this selection. Based on 82 of 82 games. | Losses: 41. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 50.0%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.50. Average kills per game. Based on 82 of 82 games. | Deaths / game: 1.96. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.18. Average assists per game. Based on 82 of 82 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 82 games. Games without the required stats are excluded. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2018 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 47. Number of games won in this selection. Based on 96 of 96 games. | Losses: 49. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 49.0%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 0.52. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.88. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.43. Average assists per game. Based on 96 of 96 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 96 games. Games without the required stats are excluded. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2017 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 22. Number of games won in this selection. Based on 65 of 65 games. | Losses: 43. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 33.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 1.23. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.38. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.83. Average assists per game. Based on 65 of 65 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | CS / min: 2.06. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2016 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 6. Number of games won in this selection. Based on 35 of 35 games. | Losses: 29. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 17.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.09. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 3.89. Average assists per game. Based on 35 of 35 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 35 games. Games without the required stats are excluded. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 26 of 35 games. Games without the required stats are excluded. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2015 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 9. Number of games won in this selection. Based on 34 of 34 games. | Losses: 25. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 26.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.85. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.62. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.15. Average assists per game. Based on 34 of 34 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 34 games. Games without the required stats are excluded. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 24 of 34 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LMS · LMS/2019 Season/Spring Playoffs. K.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS 2018 Spring Playoffs · 4 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 8 points. LMS 2018 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 8 points. LMS 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · MAD Team | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LMS 2019 Spring Playoffs2019 · LMS · MAD Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · MAD Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · MAD Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · MAD Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · LMS · MAD Team · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|