Where Jinoo stands
2017 · Top · Domestic games
Lim Jin-woo임진우
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 68 games without a complete snapshot are excluded.
Explore Jinoo’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 68 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 12 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 68 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 9 games. Games without the required stats are excluded. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 68 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 68 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 6 games. Games without the required stats are excluded. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 68 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 68 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 41.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2017 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Demacia Cup 2017 · Winter | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2017 · Summer Promotion | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2017 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 18 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LPL 2017 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 29 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| National Electronic Sports Tournament 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Dec 2017 | Demacia Cup 2017 · Winter | LGD GamingvsJD Gaming | — | Ornn | Loss | 0 / 3 / 7 |
| 30 Dec 2017 | Demacia Cup 2017 · Winter | LGD GamingvsJD Gaming | — | Gangplank | Win | 4 / 3 / 8 |
| 30 Dec 2017 | Demacia Cup 2017 · Winter | LGD GamingvsJD Gaming | — | Camille | Loss | 5 / 10 / 10 |
| 18 Nov 2017 | National Electronic Sports Tournament 2017 | LGD GamingvsSnake Esports | — | Fiora | Loss | 1 / 6 / 1 |
| 17 Nov 2017 | National Electronic Sports Tournament 2017 | LGD GamingvsJD Gaming | — | Kennen | Loss | 3 / 2 / 7 |
| 17 Nov 2017 | National Electronic Sports Tournament 2017 | LGD GamingvsJD Gaming | — | Gnar | Win | 7 / 5 / 10 |
| 17 Nov 2017 | National Electronic Sports Tournament 2017 | LGD GamingvsJD Gaming | — | Kennen | Loss | 7 / 6 / 8 |
| 20 Aug 2017 | LPL 2017 · Summer | LGD GamingvsOh My God | Series ↗ | Renekton | Loss | 2 / 4 / 4 |
| 20 Aug 2017 | LPL 2017 · Summer | LGD GamingvsOh My God | Series ↗ | Camille | Win | 7 / 3 / 2 |
| 20 Aug 2017 | LPL 2017 · Summer | LGD GamingvsOh My God | Series ↗ | Gnar | Loss | 1 / 7 / 3 |
| 18 Aug 2017 | LPL 2017 · Summer | LGD GamingvsRoyal Never Give Up | — | Trundle | Loss | 4 / 4 / 1 |
| 18 Aug 2017 | LPL 2017 · Summer | LGD GamingvsRoyal Never Give Up | — | Gnar | Loss | 0 / 5 / 0 |
| 22 Jul 2017 | LPL 2017 · Summer | LGD GamingvsSnake Esports | — | Renekton | Loss | 2 / 4 / 1 |
| 22 Jul 2017 | LPL 2017 · Summer | LGD GamingvsSnake Esports | — | Renekton | Win | 2 / 1 / 7 |
| 22 Jul 2017 | LPL 2017 · Summer | LGD GamingvsSnake Esports | — | Rumble | Loss | 0 / 4 / 2 |
| 15 Jul 2017 | LPL 2017 · Summer | LGD GamingvsI May | — | Jarvan IV | Win | 2 / 1 / 4 |
| 15 Jul 2017 | LPL 2017 · Summer | LGD GamingvsI May | — | Rumble | Win | 6 / 3 / 9 |
| 13 Jul 2017 | LPL 2017 · Summer | LGD GamingvsDAN Gaming | — | Renekton | Win | 7 / 2 / 3 |
| 13 Jul 2017 | LPL 2017 · Summer | LGD GamingvsDAN Gaming | — | Renekton | Win | 8 / 3 / 14 |
| 13 Jul 2017 | LPL 2017 · Summer | LGD GamingvsDAN Gaming | — | Jarvan IV | Loss | 0 / 3 / 1 |
| 30 Jun 2017 | LPL 2017 · Summer | LGD GamingvsTeam WE | — | Rumble | Loss | 2 / 6 / 9 |
| 30 Jun 2017 | LPL 2017 · Summer | LGD GamingvsTeam WE | — | Kled | Win | 1 / 2 / 6 |
| 30 Jun 2017 | LPL 2017 · Summer | LGD GamingvsTeam WE | — | Jarvan IV | Loss | 4 / 3 / 4 |
| 25 Jun 2017 | LPL 2017 · Summer | LGD GamingvsSuning | Series ↗ | Renekton | Win | 1 / 4 / 5 |
| 25 Jun 2017 | LPL 2017 · Summer | LGD GamingvsSuning | Series ↗ | Rumble | Win | 2 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 242 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 6.35 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 100.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 22.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 443 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.32 | 67.5 | 51 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 55.7% | 21.4 | 51 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.8% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 463 | 87.3 | 93 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.56 | 54.8 | 92 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.0% | 52.8 | 92 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.1% | 88.9 | 93 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +1 | 50.8 | 91 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 432 | 77.5 | 80 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.02 | 50.4 | 80 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 56.5% | 46.9 | 80 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.7% | 82.2 | 80 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +371 | 88.3 | 78 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.19 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 385 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.14 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 51.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 23.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −266 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.24 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2016–2020 · All seasons · 39 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Kennen | 22 | |||||
| Camille | 20 | |||||
| Gangplank | 20 | |||||
| Vladimir | 20 | |||||
| Renekton | 19 | |||||
| Aatrox | 13 | |||||
| Jayce | 13 | |||||
| Rumble | 13 | |||||
| All games | 1 | 68 | 93 | 80 | 14 | 256 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.93. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.00. Average assists per game. Based on 14 of 14 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2019 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 39. Number of games won in this selection. Based on 80 of 80 games. | Losses: 41. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 48.8%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.93. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.56. Average deaths per game. Based on 80 of 80 games. | Assists / game: 4.64. Average assists per game. Based on 80 of 80 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2018 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 38. Number of games won in this selection. Based on 93 of 93 games. | Losses: 55. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 40.9%. The percentage of games won. Based on 93 of 93 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.59. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.54. Average deaths per game. Based on 93 of 93 games. | Assists / game: 4.46. Average assists per game. Based on 93 of 93 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2017 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 34. Number of games won in this selection. Based on 68 of 68 games. | Losses: 34. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 50.0%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.38. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.24. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.15. Average assists per game. Based on 68 of 68 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 68 games. Games without the required stats are excluded. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2016 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 1.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Summer Playoffs | LGD Gaming | 1 |
| LPL 2017 Spring Playoffs | LGD Gaming | 18 |
| LPL 2017 Summer Playoffs | LGD Gaming | 29 |
| LPL 2018 Spring Playoffs | LGD Gaming | 49 |
| LPL 2018 Summer Playoffs | LGD Gaming | 44 |
| LPL 2019 Spring Playoffs | Victory Five | 36 |
| LPL 2019 Summer Playoffs | EDward Gaming | 44 |
| LPL 2020 Spring Playoffs | EDward Gaming | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · LGD Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
No results in this selection.