Where JimieN stands
2026 · Mid · Domestic games
Tseng Hao-Chun曾浩鈞
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore JimieN’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 57 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 39.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 57 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCP 2026 · Split 1 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCP 2026 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Annie | Loss | 1 / 4 / 6 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | LeBlanc | Loss | 4 / 5 / 1 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Aurora | Win | 6 / 3 / 6 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsMVK Esports | Series ↗ | Ryze | Loss | 1 / 5 / 3 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsMVK Esports | Series ↗ | Anivia | Loss | 3 / 3 / 10 |
| 9 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Jayce | Loss | 2 / 4 / 3 |
| 9 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Ryze | Loss | 0 / 4 / 4 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Twisted Fate | Loss | 2 / 4 / 7 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Viktor | Loss | 0 / 3 / 5 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Ryze | Win | 6 / 3 / 11 |
| 2 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsMVK Esports | Series ↗ | Orianna | Loss | 2 / 6 / 4 |
| 2 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsMVK Esports | Series ↗ | Ryze | Loss | 2 / 2 / 3 |
| 25 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsTeam Secret Whales | Series ↗ | Orianna | Loss | 3 / 3 / 8 |
| 25 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsTeam Secret Whales | Series ↗ | Anivia | Loss | 2 / 2 / 3 |
| 19 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsGAM Esports | Series ↗ | Cassiopeia | Loss | 3 / 7 / 4 |
| 19 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsGAM Esports | Series ↗ | Ahri | Loss | 5 / 3 / 3 |
| 12 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Akali | Loss | 8 / 6 / 2 |
| 12 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ryze | Loss | 1 / 6 / 2 |
| 4 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Ahri | Win | 3 / 3 / 15 |
| 4 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Ryze | Win | 3 / 4 / 11 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Mel | Loss | 2 / 2 / 1 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Anivia | Win | 5 / 0 / 9 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Aurora | Loss | 0 / 4 / 0 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Orianna | Loss | 0 / 3 / 5 |
| 15 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Yone | Loss | 0 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 417 | 8.2 | 21 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.29 | 46.8 | 21 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.8% | 56.9 | 21 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.0% | 22.1 | 21 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −399 | 7.4 | 21 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.01 | 35.0 | 21 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 525 | 79.0 | 71 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.61 | 72.6 | 71 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.4% | 63.7 | 71 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.7% | 62.1 | 71 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +269 | 83.8 | 70 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.08 | 50.8 | 71 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 585 | 52.4 | 77 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.07 | 92.4 | 77 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.3% | 29.5 | 76 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.0% | 74.3 | 77 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +248 | 85.7 | 77 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.36 | 90.5 | 77 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 709 | 67.0 | 67 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.16 | 68.0 | 67 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 63.0% | 15.0 | 67 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.5% | 35.0 | 67 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +38 | 52.4 | 67 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.37 | 81.0 | 67 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 530 | 0.0 | 47 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.24 | 9.4 | 47 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 64.9% | 25.0 | 46 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.5% | 17.2 | 47 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −475 | 0.0 | 47 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.05 | 28.1 | 47 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 625 | 30.3 | 52 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.60 | 10.6 | 52 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 62.9% | 24.2 | 52 games · 67 peers |
| 2026 | Tier 1 | Damage share | 22.7% | 4.5 | 52 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −306 | 4.9 | 52 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.39 | 75.8 | 52 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
2019–2026 · All seasons · 45 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 51 | ||||||||
| Ahri | 42 | ||||||||
| Ryze | 38 | ||||||||
| Sylas | 36 | ||||||||
| Akali | 29 | ||||||||
| LeBlanc | 29 | ||||||||
| Viktor | 28 | ||||||||
| Yone | 23 | ||||||||
| All games | 17 | 21 | 71 | 117 | 84 | 67 | 47 | 57 | 481 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 21. Number of games won in this selection. Based on 57 of 57 games. | Losses: 36. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 36.8%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.14. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.61. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.61. Average assists per game. Based on 57 of 57 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2025 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 9. Number of games won in this selection. Based on 47 of 47 games. | Losses: 38. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 19.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 1.96. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.21. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.62. Average assists per game. Based on 47 of 47 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 39. Number of games won in this selection. Based on 67 of 67 games. | Losses: 28. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 58.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.40. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.40. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.37. Average assists per game. Based on 67 of 67 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 48. Number of games won in this selection. Based on 84 of 84 games. | Losses: 36. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.35. Average kills per game. Based on 84 of 84 games. | Deaths / game: 1.74. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.27. Average assists per game. Based on 84 of 84 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2022 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 68. Number of games won in this selection. Based on 117 of 117 games. | Losses: 49. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 58.1%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 3.79. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.72. Average deaths per game. Based on 117 of 117 games. | Assists / game: 5.38. Average assists per game. Based on 117 of 117 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 117 games. Games without the required stats are excluded. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 47. Number of games won in this selection. Based on 71 of 71 games. | Losses: 24. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.70. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.45. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.65. Average assists per game. Based on 71 of 71 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.00. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.19. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.71. Average assists per game. Based on 21 of 21 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2019 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.29. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.47. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.06. Average assists per game. Based on 17 of 17 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 17 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · PCS 2020 Spring Playoffs · 4 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 8 points. PCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · CTBC Flying Oyster | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Ground Zero Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · Frank Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Frank Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Machi Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Machi Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · Hong Kong Attitude | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.