Where Jett stands
2024 · Mid · Domestic games
Bae Ho-young배호영
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jett’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 32 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 32 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 32 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,064. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 92.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2024 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| PCS 2024 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Aug 2024 | PCS 2024 · Summer | QT DIG∞vsGround Zero Gaming | Series ↗ | Lucian | Loss | 2 / 5 / 5 |
| 8 Aug 2024 | PCS 2024 · Summer | QT DIG∞vsGround Zero Gaming | Series ↗ | Yone | Loss | 3 / 5 / 3 |
| 6 Aug 2024 | PCS 2024 · Summer | QT DIG∞vsCTBC Flying Oyster | Series ↗ | Tristana | Loss | 2 / 2 / 1 |
| 6 Aug 2024 | PCS 2024 · Summer | QT DIG∞vsCTBC Flying Oyster | Series ↗ | Corki | Loss | 2 / 5 / 4 |
| 6 Aug 2024 | PCS 2024 · Summer | QT DIG∞vsCTBC Flying Oyster | Series ↗ | Corki | Win | 6 / 0 / 9 |
| 27 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Ezreal | Loss | 0 / 7 / 4 |
| 27 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Corki | Loss | 5 / 4 / 5 |
| 27 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Zeri | Loss | 8 / 5 / 5 |
| 21 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Lucian | Win | 8 / 3 / 8 |
| 21 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Lucian | Win | 7 / 2 / 5 |
| 20 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Lucian | Loss | 1 / 5 / 3 |
| 20 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Corki | Loss | 2 / 3 / 6 |
| 14 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Azir | Loss | 3 / 5 / 2 |
| 14 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Tristana | Loss | 5 / 2 / 3 |
| 13 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Tristana | Loss | 4 / 5 / 5 |
| 13 Jul 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Lucian | Loss | 0 / 6 / 1 |
| 30 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Corki | Win | 3 / 3 / 9 |
| 30 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Corki | Win | 6 / 3 / 6 |
| 29 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsBurning Core Toyama | Series ↗ | Tristana | Loss | 7 / 4 / 9 |
| 29 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsBurning Core Toyama | Series ↗ | Corki | Win | 5 / 0 / 10 |
| 23 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsAXIZ CREST | Series ↗ | Lucian | Win | 6 / 2 / 7 |
| 23 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsAXIZ CREST | Series ↗ | Corki | Loss | 4 / 4 / 2 |
| 22 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Corki | Loss | 6 / 3 / 5 |
| 22 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Corki | Loss | 4 / 5 / 4 |
| 16 Jun 2024 | LJL 2024 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Yone | Loss | 4 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 398 | 11.5 | 31 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.28 | 25.4 | 31 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.8% | 29.5 | 31 games · 123 peers |
| 2019 | Tier 1 | Damage share | 21.9% | 2.5 | 31 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −111 | 27.9 | 29 games · 123 peers |
| 2019 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 379 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 6.94 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 67.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 24.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −341 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.87 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 334 | 0.0 | 21 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.13 | 31.5 | 21 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 59.0% | 5.6 | 21 games · 125 peers |
| 2021 | Tier 1 | Damage share | 18.9% | 0.0 | 21 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −158 | 27.6 | 21 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.80 | 0.8 | 21 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 599 | 93.0 | 66 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.00 | 90.4 | 66 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 72.0% | 93.9 | 66 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.9% | 93.0 | 66 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +229 | 76.9 | 66 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.95 | 17.4 | 66 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 652 | 84.8 | 74 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.44 | 98.1 | 74 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.8% | 68.6 | 74 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.4% | 93.3 | 74 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +581 | 98.8 | 74 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.98 | 16.2 | 74 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 744 | 78.0 | 32 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.32 | 84.0 | 32 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 73.9% | 98.0 | 32 games · 101 peers |
| 2024 | Tier 1 | Damage share | 31.3% | 98.0 | 32 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +280 | 87.8 | 32 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.99 | 11.0 | 32 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2019–2024 · All seasons · 39 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Sylas | 26 | ||||||
| Corki | 19 | ||||||
| Yone | 18 | ||||||
| Azir | 15 | ||||||
| Jayce | 13 | ||||||
| LeBlanc | 13 | ||||||
| Akali | 12 | ||||||
| Tristana | 12 | ||||||
| All games | 37 | 10 | 21 | 66 | 74 | 32 | 240 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 11. Number of games won in this selection. Based on 32 of 32 games. | Losses: 21. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 34.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 4.25. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.50. Average deaths per game. Based on 32 of 32 games. | Assists / game: 5.16. Average assists per game. Based on 32 of 32 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2023 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 49. Number of games won in this selection. Based on 74 of 74 games. | Losses: 25. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 66.2%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.55. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.20. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.47. Average assists per game. Based on 74 of 74 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2022 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.41. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.21. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.59. Average assists per game. Based on 66 of 66 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 4. Number of games won in this selection. Based on 21 of 21 games. | Losses: 17. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 19.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.33. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.48. Average deaths per game. Based on 21 of 21 games. | Assists / game: 3.76. Average assists per game. Based on 21 of 21 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2020 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.80. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.80. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.30. Average assists per game. Based on 10 of 10 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.08. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.16. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.35. Average assists per game. Based on 37 of 37 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 37 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 31 of 37 games. Games without the required stats are excluded. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Summer Playoffs | DRX | 21 |
| LPL 2019 Summer Playoffs | LNG Esports | 31 |
| LPL 2020 Spring Playoffs | Team WE | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LJL 2022 Spring Playoffs · 8 points. LJL 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 8 points. LJL 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 8 points. LJL 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 4 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 4 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Summer Playoffs2024 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2023 Spring Playoffs2023 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2022 Spring Playoffs2022 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DRX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| KeSPA Cup 20182018 · LCK · Seoul | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
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No results in this selection.