Where Jeskla stands
All seasons · Bot · Domestic games
Jesper Klarin Strömberg
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 36 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 16 games without a complete snapshot are excluded.
Explore Jeskla’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 69 of 566 games in this selection. | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 34. Number of games won in this selection. Based on 69 of 69 games. | Losses: 35. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 49.3%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 57 of 566 games in this selection. | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 42. Number of games won in this selection. Based on 57 of 57 games. | Losses: 15. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 73.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 53 of 566 games in this selection. | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 35. Number of games won in this selection. Based on 53 of 53 games. | Losses: 18. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 66.0%. The percentage of games won. Based on 53 of 53 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 39 of 566 games in this selection. | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 39 games. Games without the required stats are excluded. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 38 of 566 games in this selection. | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 21. Number of games won in this selection. Based on 38 of 38 games. | Losses: 17. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 55.3%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 38 games. Games without the required stats are excluded. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 37 of 566 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 21. Number of games won in this selection. Based on 37 of 37 games. | Losses: 16. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 56.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 27 of 566 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 27 games. Games without the required stats are excluded. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 26 of 566 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 19. Number of games won in this selection. Based on 26 of 26 games. | Losses: 7. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 26 of 566 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 14. Number of games won in this selection. Based on 26 of 26 games. | Losses: 12. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 23 of 566 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 8.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Split 2 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| NL 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| EMEA Masters 2025 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| PRM 2025 · Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| PRM 2025 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| PRM 2025 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| PRMP 2025 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| EPL 2024 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LVP SL 2024 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| PRM 2024 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Kai'Sa | Loss | 1 / 2 / 3 |
| 19 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Jhin | Loss | 1 / 3 / 3 |
| 19 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Ashe | Loss | 1 / 5 / 1 |
| 5 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Caitlyn | Loss | 2 / 1 / 1 |
| 5 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Yunara | Loss | 0 / 5 / 3 |
| 5 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Sivir | Loss | 5 / 3 / 3 |
| 5 Sept 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Ashe | Win | 2 / 0 / 6 |
| 30 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Ashe | Win | 9 / 3 / 6 |
| 30 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Varus | Loss | 2 / 5 / 3 |
| 30 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvspaiN Gaming | Series ↗ | Jhin | Win | 4 / 0 / 10 |
| 22 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsLeviatan | Series ↗ | Corki | Win | 5 / 1 / 6 |
| 22 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsLeviatan | Series ↗ | Ashe | Win | 3 / 0 / 10 |
| 15 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsLØS | Series ↗ | Jhin | Loss | 1 / 2 / 6 |
| 15 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsLØS | Series ↗ | Ezreal | Loss | 1 / 2 / 1 |
| 9 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsLOUD | Series ↗ | Viktor | Loss | 1 / 5 / 8 |
| 9 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsLOUD | Series ↗ | Ezreal | Loss | 2 / 2 / 0 |
| 7 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsFluxo W7M | Series ↗ | Caitlyn | Win | 3 / 0 / 3 |
| 7 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsFluxo W7M | Series ↗ | Viktor | Win | 2 / 0 / 9 |
| 7 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsFluxo W7M | Series ↗ | Ezreal | Loss | 3 / 2 / 2 |
| 1 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsFURIA | Series ↗ | Ezreal | Win | 10 / 2 / 8 |
| 1 Aug 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsFURIA | Series ↗ | Corki | Win | 2 / 0 / 6 |
| 26 Jul 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Ziggs | Win | 1 / 2 / 9 |
| 26 Jul 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Viktor | Loss | 0 / 4 / 2 |
| 26 Jul 2026 | CBLOL 2026 · Split 2 | Vivo Keyd StarsvsRED Canids | Series ↗ | Ezreal | Win | 4 / 1 / 3 |
| 6 Jun 2026 | NL 2026 | Caldya EsportvsProject Conquerors | Series ↗ | Corki | Loss | 4 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 440 | 15.7 | 32 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.89 | 18.2 | 32 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 61.6% | 17.4 | 31 games · 122 peers |
| 2019 | Tier 1 | Damage share | 27.5% | 44.6 | 32 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −325 | 13.2 | 32 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.05 | 21.0 | 32 games · 106 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 525 | 60.8 | 36 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.64 | 26.9 | 36 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 63.4% | 38.5 | 36 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.1% | 77.7 | 36 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −471 | 11.6 | 36 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.23 | 33.3 | 36 games · 130 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 653 | 4.8 | 24 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.45 | 11.1 | 24 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 63.1% | 17.5 | 24 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.7% | 39.7 | 24 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −335 | 13.6 | 24 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.09 | 6.3 | 24 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2016–2026 · All seasons · 36 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 69 | ||||||||||
| Aphelios | 57 | ||||||||||
| Kai'Sa | 53 | ||||||||||
| Xayah | 39 | ||||||||||
| Varus | 38 | ||||||||||
| Kalista | 37 | ||||||||||
| Caitlyn | 27 | ||||||||||
| Jhin | 26 | ||||||||||
| All games | 3 | 74 | 32 | 87 | 36 | 110 | 54 | 60 | 65 | 45 | 566 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 22. Number of games won in this selection. Based on 45 of 45 games. | Losses: 23. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 48.9%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.29. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.42. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.20. Average assists per game. Based on 45 of 45 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 455. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 34. Number of games won in this selection. Based on 65 of 65 games. | Losses: 31. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 52.3%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.49. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.40. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.26. Average assists per game. Based on 65 of 65 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2024 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 33. Number of games won in this selection. Based on 60 of 60 games. | Losses: 27. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 55.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 4.78. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.62. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.42. Average assists per game. Based on 60 of 60 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 30. Number of games won in this selection. Based on 54 of 54 games. | Losses: 24. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.17. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.02. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.52. Average assists per game. Based on 54 of 54 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 76. Number of games won in this selection. Based on 110 of 110 games. | Losses: 34. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 69.1%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 4.77. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.45. Average deaths per game. Based on 110 of 110 games. | Assists / game: 6.75. Average assists per game. Based on 110 of 110 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.22. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.83. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.50. Average assists per game. Based on 36 of 36 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 57. Number of games won in this selection. Based on 87 of 87 games. | Losses: 30. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 65.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.15. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.21. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.61. Average assists per game. Based on 87 of 87 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 9. Number of games won in this selection. Based on 32 of 32 games. | Losses: 23. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 28.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.56. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.72. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.03. Average assists per game. Based on 32 of 32 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 2018 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 50. Number of games won in this selection. Based on 74 of 74 games. | Losses: 24. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 67.6%. The percentage of games won. Based on 74 of 74 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.35. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.68. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.97. Average assists per game. Based on 74 of 74 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 74 games. Games without the required stats are excluded. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 468. Total gold gained per minute, averaged across games. Based on 61 of 74 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 4.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Spring Playoffs | Excel Esports | 18 |
| LEC 2019 Summer Playoffs | Excel Esports | 14 |
| LEC 2021 Spring Playoffs | Astralis | 18 |
| LEC 2021 Summer Playoffs | Astralis | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · CBLOL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2026 Split 2 Playoffs2026 · CBLOL · Vivo Keyd Stars | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Excel Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
No results in this selection.