Where Jackal stands
2025 · Jungle · Domestic games
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jackal’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 128 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 17. Number of games won in this selection. Based on 21 of 21 games. | Losses: 4. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 16 of 128 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 128 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 128 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 128 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 128 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 128 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 128 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 128 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 128 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LAS 2025 · Champ 1 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Win rate: 61.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. |
| LAS 2025 · Champ 2 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | Nidalee | Loss | 1 / 4 / 5 |
| 15 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | Wukong | Loss | 0 / 2 / 5 |
| 15 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDplus Kia Academy | Series ↗ | Jarvan IV | Loss | 0 / 4 / 1 |
| 9 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Graves | Loss | 5 / 3 / 2 |
| 9 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Trundle | Loss | 3 / 4 / 11 |
| 9 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Vi | Loss | 1 / 4 / 4 |
| 8 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Sylas | Win | 6 / 5 / 13 |
| 8 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Graves | Win | 4 / 0 / 8 |
| 8 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Jarvan IV | Loss | 2 / 6 / 6 |
| 8 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Wukong | Win | 4 / 1 / 11 |
| 2 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsNongshim RedForce Academy | Series ↗ | Nidalee | Win | 13 / 1 / 9 |
| 2 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsNongshim RedForce Academy | Series ↗ | Vi | Win | 5 / 0 / 11 |
| 2 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsNongshim RedForce Academy | Series ↗ | Graves | Loss | 6 / 4 / 8 |
| 1 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Graves | Win | 11 / 4 / 11 |
| 1 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsHANJIN BRION Academy | Series ↗ | Xin Zhao | Win | 7 / 3 / 14 |
| 1 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsT1 Esports Academy Rookies | Series ↗ | Trundle | Loss | 2 / 4 / 6 |
| 1 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsT1 Esports Academy Rookies | Series ↗ | Lee Sin | Win | 5 / 3 / 10 |
| 1 Nov 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsT1 Esports Academy Rookies | Series ↗ | Xin Zhao | Loss | 2 / 6 / 3 |
| 25 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Naafiri | Loss | 2 / 2 / 1 |
| 25 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Lillia | Loss | 2 / 5 / 11 |
| 25 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsDN SOOPers Academy | Series ↗ | Vi | Win | 8 / 1 / 10 |
| 25 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsKiwoom DRX Academy | Series ↗ | Vi | Win | 5 / 4 / 12 |
| 25 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsKiwoom DRX Academy | Series ↗ | Wukong | Win | 2 / 1 / 11 |
| 19 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsGen.G Scholars | Series ↗ | Naafiri | Win | 6 / 2 / 8 |
| 19 Oct 2025 | LAS 2025 · Champ 2 | Hanwha Life Esports AcademyvsGen.G Scholars | Series ↗ | Lee Sin | Loss | 5 / 6 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | LAS | Damage / min | 361 | 27.3 | 23 games · 12 peers |
| 2023 | LAS | CS / min | 5.16 | 27.3 | 23 games · 12 peers |
| 2023 | LAS | Kill participation | 63.8% | 9.1 | 23 games · 12 peers |
| 2023 | LAS | Damage share | 13.8% | 18.2 | 23 games · 12 peers |
| 2023 | LAS | Gold diff @15 | −412 | 9.1 | 23 games · 12 peers |
| 2023 | LAS | Vision / min | 1.34 | 18.2 | 23 games · 12 peers |
| 2024 | LAS | Damage / min | 436 | 40.0 | 33 games · 11 peers |
| 2024 | LAS | CS / min | 5.72 | 10.0 | 33 games · 11 peers |
| 2024 | LAS | Kill participation | 71.4% | 80.0 | 33 games · 11 peers |
| 2024 | LAS | Damage share | 15.3% | 30.0 | 33 games · 11 peers |
| 2024 | LAS | Gold diff @15 | +342 | 90.0 | 33 games · 11 peers |
| 2024 | LAS | Vision / min | 1.54 | 90.0 | 33 games · 11 peers |
| 2025 | LAS | Damage / min | 577 | 90.0 | 128 games · 11 peers |
| 2025 | LAS | CS / min | 6.83 | 80.0 | 128 games · 11 peers |
| 2025 | LAS | Kill participation | 70.3% | 90.0 | 128 games · 11 peers |
| 2025 | LAS | Damage share | 17.5% | 70.0 | 128 games · 11 peers |
| 2025 | LAS | Gold diff @15 | +92 | 70.0 | 128 games · 11 peers |
| 2025 | LAS | Vision / min | 1.19 | 0.0 | 128 games · 11 peers |
| 2026 | LCKC | Damage / min | 422 | 18.2 | 90 games · 12 peers |
| 2026 | LCKC | CS / min | 6.77 | 54.5 | 90 games · 12 peers |
| 2026 | LCKC | Kill participation | 76.9% | 100.0 | 90 games · 12 peers |
| 2026 | LCKC | Damage share | 15.9% | 36.4 | 90 games · 12 peers |
| 2026 | LCKC | Gold diff @15 | +59 | 72.7 | 90 games · 12 peers |
| 2026 | LCKC | Vision / min | 1.69 | 9.1 | 90 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. Season labels follow the competition season.
2023–2026 · All seasons · 24 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Vi | 49 | ||||
| Xin Zhao | 34 | ||||
| Jarvan IV | 28 | ||||
| Skarner | 20 | ||||
| Wukong | 20 | ||||
| Naafiri | 18 | ||||
| Nocturne | 18 | ||||
| Sejuani | 17 | ||||
| All games | 23 | 33 | 128 | 98 | 282 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 37. Number of games won in this selection. Based on 98 of 98 games. | Losses: 61. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 37.8%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.34. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.32. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.00. Average assists per game. Based on 98 of 98 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2025 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 73. Number of games won in this selection. Based on 128 of 128 games. | Losses: 55. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 57.0%. The percentage of games won. Based on 128 of 128 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 4.84. Average kills per game. Based on 128 of 128 games. | Deaths / game: 3.73. Average deaths per game. Based on 128 of 128 games. | Assists / game: 9.51. Average assists per game. Based on 128 of 128 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2024 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 4.45. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.00. Average deaths per game. Based on 33 of 33 games. | Assists / game: 9.79. Average assists per game. Based on 33 of 33 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2023 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 8. Number of games won in this selection. Based on 23 of 23 games. | Losses: 15. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 34.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.43. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.96. Average deaths per game. Based on 23 of 23 games. | Assists / game: 7.26. Average assists per game. Based on 23 of 23 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Hanwha Life Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
No results in this selection.