Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
98
Win rate Win rate: 37.8%. The percentage of games won. Based on 98 of 98 games.37.8%
KDA KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.3.42
Damage / min Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.430
CS / min CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.6.77
Kill participation Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.76.2%
More statistics Totals, economy & laning +
WinsWins: 37. Number of games won in this selection. Based on 98 of 98 games.
LossesLosses: 61. Number of games lost in this selection. Based on 98 of 98 games.
KillsKills: 327. Total kills in games where kills are available. Based on 98 of 98 games.
DeathsDeaths: 325. Total deaths in games where deaths are available. Based on 98 of 98 games.
AssistsAssists: 784. Total assists in games where assists are available. Based on 98 of 98 games.
Gold / minGold / min: 384. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Damage shareDamage share: 16.0%. The player's share of team damage to enemy champions, averaged across games. Based on 98 of 98 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 98 of 98 games.
Gold diff @15Gold diff @15: +70. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 98 of 98 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 98 of 98 games.
XP diff @15XP diff @15: +37. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 98 of 98 games.
Vision score / minVision score / min: 1.68. Vision score per minute, averaged across games where the statistic is supported. Based on 98 of 98 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Jackal stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 422 damage per minute. Percentile: 18%. Rank: 10th of 12422
Value: 422 damage per minute. Percentile: 18%. Rank: 10th of 12
Value: 6.77 CS per minute. Percentile: 55%. Rank: 6th of 126.77
Value: 6.77 CS per minute. Percentile: 55%. Rank: 6th of 12
Value: 76.9% kill participation. Percentile: 100%. Rank: 1st of 1276.9%
Value: 76.9% kill participation. Percentile: 100%. Rank: 1st of 12
Value: 15.9% damage share. Percentile: 36%. Rank: 8th of 1215.9%
Value: 15.9% damage share. Percentile: 36%. Rank: 8th of 12
Value: 1.69 vision score per minute. Percentile: 9%. Rank: 11th of 121.69
Value: 1.69 vision score per minute. Percentile: 9%. Rank: 11th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV21 games
Jarvan IV: 20.5% earned gold share and 15.3% damage share. Means across the same 21 games with both values available; 21 total champion games.15%
?
Xin Zhao16 games
Xin Zhao: 19.8% earned gold share and 17.6% damage share. Means across the same 16 games with both values available; 16 total champion games.18%
?
Nocturne13 games
Nocturne: 20.2% earned gold share and 16.6% damage share. Means across the same 13 games with both values available; 13 total champion games.17%
?
Vi12 games
Vi: 19.8% earned gold share and 13.0% damage share. Means across the same 12 games with both values available; 12 total champion games.13%
?
Wukong10 games
Wukong: 20.8% earned gold share and 15.1% damage share. Means across the same 10 games with both values available; 10 total champion games.15%
?
Pantheon7 games
Pantheon: 19.7% earned gold share and 16.6% damage share. Means across the same 7 games with both values available; 7 total champion games.17%
?
Skarner5 games
Skarner: 18.1% earned gold share and 15.6% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
98 games
Opponent
WinsLosses
Win rate
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2026.38%
BFYBNK FEARX YouthBNK FEARX Youth: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2026.21%
NEANongshim Esports AcademyNongshim Esports Academy: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
GGAGen.G Global AcademyGen.G Global Academy: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
TEAT1 Esports AcademyT1 Esports Academy: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
DKCDplus Kia ChallengersDplus Kia Challengers: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
98 games
68.4%win rate when ahead at 15 minutes 26 wins from 38 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Jackal’s 2026 performances. Select a point to open its story.
98 plotted games
WinLoss— Median in selection
98 / 98 selected games have both values.Median damage / min: 418
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 98 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 10. Number of games won in this selection. Based on 21 of 21 games.
Losses: 11. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 87.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?16 of 98 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 98 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 98 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 98 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 98 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 98 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 86.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 98 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 96.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 98 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 98 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 27.3%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Vi
49
?Xin Zhao
34
?Jarvan IV
28
?Skarner
20
?Wukong
20
?Naafiri
18
?Nocturne
18
?Sejuani
17
All games
23
33
128
98
282
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 37. Number of games won in this selection. Based on 98 of 98 games.
Losses: 61. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 37.8%. The percentage of games won. Based on 98 of 98 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 3.34. Average kills per game. Based on 98 of 98 games.
Deaths / game: 3.32. Average deaths per game. Based on 98 of 98 games.
Assists / game: 8.00. Average assists per game. Based on 98 of 98 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 73. Number of games won in this selection. Based on 128 of 128 games.
Losses: 55. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 57.0%. The percentage of games won. Based on 128 of 128 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 4.84. Average kills per game. Based on 128 of 128 games.
Deaths / game: 3.73. Average deaths per game. Based on 128 of 128 games.
Assists / game: 9.51. Average assists per game. Based on 128 of 128 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.
CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 20. Number of games won in this selection. Based on 33 of 33 games.
Losses: 13. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 4.45. Average kills per game. Based on 33 of 33 games.
Deaths / game: 3.00. Average deaths per game. Based on 33 of 33 games.
Assists / game: 9.79. Average assists per game. Based on 33 of 33 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 8. Number of games won in this selection. Based on 23 of 23 games.
Losses: 15. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 34.8%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.43. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.96. Average deaths per game. Based on 23 of 23 games.
Assists / game: 7.26. Average assists per game. Based on 23 of 23 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.