Where JNX stands
2017 · Mid · Domestic games
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore JNX’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,103. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2017 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Jan 2017 | EU CS 2017 | ALTERNATE aTTaXvsTeam Larssen | — | Ezreal | Win | 9 / 4 / 10 |
| 13 Jan 2017 | EU CS 2017 | ALTERNATE aTTaXvsTricked Esport | Series ↗ | Orianna | Loss | 3 / 4 / 1 |
| 12 Jan 2017 | EU CS 2017 | ALTERNATE aTTaXvsdevils.one inStreamly | Series ↗ | Corki | Win | 2 / 0 / 8 |
| 12 Jan 2017 | EU CS 2017 | ALTERNATE aTTaXvsTeam Forge | Series ↗ | Katarina | Loss | 2 / 3 / 3 |
| 11 Jan 2017 | EU CS 2017 | ALTERNATE aTTaXvsAlienTech eSports | Series ↗ | Cassiopeia | Loss | 8 / 6 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 396 | 39.7 | 21 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.48 | 44.2 | 21 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 59.6% | 57.8 | 21 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.9% | 56.3 | 21 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −500 | 4.0 | 21 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 44.4 | 21 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 408 | 27.4 | 40 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.10 | 81.5 | 40 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 53.8% | 16.1 | 40 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.1% | 53.2 | 40 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −1 | 51.4 | 40 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.00 | 59.7 | 40 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 466 | 42.7 | 36 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.71 | 95.7 | 36 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 62.8% | 97.4 | 36 games · 118 peers |
| 2022 | Tier 1 | Damage share | 26.1% | 84.6 | 36 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +141 | 65.6 | 36 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.12 | 82.1 | 36 games · 118 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 347 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 7.84 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 56.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 19.9% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −285 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 511 | 8.1 | 28 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.96 | 64.5 | 28 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 48.5% | 1.6 | 28 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.7% | 56.5 | 28 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −195 | 20.0 | 28 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.96 | 37.1 | 28 games · 63 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. Season labels follow the competition season.
2017–2026 · All seasons · 69 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sion | 45 | ||||||||||
| Aatrox | 37 | ||||||||||
| Gnar | 37 | ||||||||||
| K'Sante | 37 | ||||||||||
| Rumble | 37 | ||||||||||
| Renekton | 36 | ||||||||||
| Gragas | 30 | ||||||||||
| Jayce | 29 | ||||||||||
| All games | 5 | 7 | 24 | 39 | 40 | 36 | 79 | 103 | 77 | 101 | 511 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 58. Number of games won in this selection. Based on 101 of 101 games. | Losses: 43. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 57.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.87. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.97. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.55. Average assists per game. Based on 101 of 101 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2025 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 34. Number of games won in this selection. Based on 77 of 77 games. | Losses: 43. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 44.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.70. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.26. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.17. Average assists per game. Based on 77 of 77 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2024 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 76. Number of games won in this selection. Based on 103 of 103 games. | Losses: 27. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 73.8%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.93. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.63. Average deaths per game. Based on 103 of 103 games. | Assists / game: 6.51. Average assists per game. Based on 103 of 103 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2023 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 53. Number of games won in this selection. Based on 79 of 79 games. | Losses: 26. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 67.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.00. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.84. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.35. Average assists per game. Based on 79 of 79 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.33. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.42. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.22. Average assists per game. Based on 36 of 36 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 14. Number of games won in this selection. Based on 40 of 40 games. | Losses: 26. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 35.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.40. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.55. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.30. Average assists per game. Based on 40 of 40 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.21. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.77. Average deaths per game. Based on 39 of 39 games. | Assists / game: 3.69. Average assists per game. Based on 39 of 39 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 4.46. Average kills per game. Based on 24 of 24 games. | Deaths / game: 1.92. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.08. Average assists per game. Based on 24 of 24 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2018 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.14. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.43. Average assists per game. Based on 7 of 7 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2017 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 4.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.20. Average assists per game. Based on 5 of 5 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Summer Playoffs | SK Gaming | 7 |
| LEC 2020 Spring Playoffs | SK Gaming | 18 |
| LEC 2020 Summer Playoffs | SK Gaming | 21 |
| LEC 2021 Spring Playoffs | SK Gaming | 22 |
| LEC 2021 Summer Playoffs | SK Gaming | 18 |
| LEC 2022 Spring Playoffs | SK Gaming | 18 |
| LEC 2022 Summer Playoffs | SK Gaming | 18 |
| LEC 2024 Winter Playoffs | Team BDS | 5 |
| LEC 2025 Spring Playoffs | SK Gaming | 19 |
| LEC 2025 Winter Playoffs | SK Gaming | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LEC 2024 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Winter Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · SK Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · SK Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · SK Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · SK Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
No results in this selection.