Where Isles stands
2026 · Support · Domestic games
Jonah Rosario
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Isles’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 136 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 14 of 136 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 136 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 136 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 136 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 136 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 136 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 136 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS 2026 · Lock-In | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCS 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Alistar | Loss | 0 / 3 / 9 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Pyke | Loss | 0 / 6 / 4 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Nautilus | Loss | 1 / 3 / 5 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Milio | Win | 0 / 0 / 15 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Lulu | Win | 0 / 1 / 6 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Alistar | Loss | 0 / 3 / 4 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Milio | Loss | 1 / 0 / 2 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Alistar | Win | 0 / 4 / 12 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Karma | Loss | 0 / 5 / 3 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Milio | Loss | 1 / 3 / 6 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Lulu | Loss | 0 / 2 / 7 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Renata Glasc | Win | 0 / 1 / 9 |
| 24 Oct 2026 | Worlds 2026 | LyonvsKarmine Corp | Series ↗ | Lulu | Win | 0 / 5 / 13 |
| 24 Oct 2026 | Worlds 2026 | LyonvsTeam Secret Whales | Series ↗ | Alistar | Win | 3 / 2 / 18 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Rakan | Loss | 0 / 2 / 1 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Alistar | Win | 0 / 1 / 16 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Karma | Loss | 0 / 3 / 0 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Lulu | Loss | 0 / 4 / 5 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Alistar | Win | 0 / 3 / 13 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Renata Glasc | Win | 0 / 1 / 9 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Nautilus | Win | 0 / 1 / 15 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Milio | Loss | 0 / 4 / 2 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Seraphine | Win | 3 / 0 / 17 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Alistar | Loss | 0 / 2 / 5 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Renata Glasc | Win | 0 / 1 / 18 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 146 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.77 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 61.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 8.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +78 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.11 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 215 | 98.3 | 58 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.04 | 20.8 | 58 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 72.3% | 94.2 | 58 games · 121 peers |
| 2020 | Tier 1 | Damage share | 10.4% | 95.8 | 58 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +173 | 86.4 | 58 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.44 | 48.3 | 58 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 156 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.94 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 66.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 7.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −268 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.39 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 197 | 62.5 | 48 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.42 | 47.1 | 48 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 76.0% | 93.3 | 48 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.1% | 60.6 | 48 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −92 | 36.9 | 48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.42 | 57.7 | 48 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 202 | 58.1 | 39 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.12 | 79.0 | 39 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 75.8% | 59.7 | 39 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.6% | 85.5 | 39 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +24 | 65.9 | 39 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.60 | 59.7 | 39 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 177 | 16.7 | 82 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.96 | 7.6 | 82 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 72.1% | 24.2 | 81 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.0% | 13.6 | 82 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +34 | 62.1 | 82 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.15 | 37.9 | 82 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
2019–2026 · All seasons · 33 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 59 | |||||||
| Alistar | 34 | |||||||
| Karma | 31 | |||||||
| Lulu | 31 | |||||||
| Leona | 30 | |||||||
| Rakan | 29 | |||||||
| Bard | 23 | |||||||
| Braum | 21 | |||||||
| All games | 18 | 66 | 83 | 51 | 48 | 39 | 136 | 441 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 82. Number of games won in this selection. Based on 136 of 136 games. | Losses: 54. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 0.61. Average kills per game. Based on 136 of 136 games. | Deaths / game: 2.44. Average deaths per game. Based on 136 of 136 games. | Assists / game: 9.88. Average assists per game. Based on 136 of 136 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded. |
| 2025 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 10. Number of games won in this selection. Based on 39 of 39 games. | Losses: 29. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 25.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.44. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.67. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.92. Average assists per game. Based on 39 of 39 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2024 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.77. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.44. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.31. Average assists per game. Based on 48 of 48 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 32. Number of games won in this selection. Based on 51 of 51 games. | Losses: 19. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 62.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.75. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.57. Average deaths per game. Based on 51 of 51 games. | Assists / game: 9.12. Average assists per game. Based on 51 of 51 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2021 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 49. Number of games won in this selection. Based on 83 of 83 games. | Losses: 34. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 59.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.86. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.25. Average deaths per game. Based on 83 of 83 games. | Assists / game: 9.83. Average assists per game. Based on 83 of 83 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 50. Number of games won in this selection. Based on 66 of 66 games. | Losses: 16. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 75.8%. The percentage of games won. Based on 66 of 66 games. | KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.92. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.64. Average deaths per game. Based on 66 of 66 games. | Assists / game: 9.82. Average assists per game. Based on 66 of 66 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.28. Average kills per game. Based on 18 of 18 games. | Deaths / game: 1.83. Average deaths per game. Based on 18 of 18 games. | Assists / game: 10.06. Average assists per game. Based on 18 of 18 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LCS 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
2 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Cloud9 | 10 |
| LCS 2022 Spring Playoffs | Cloud9 | 6 |
| LCS 2024 Spring Playoffs | Dignitas | 18 |
| LCS 2024 Championship | Dignitas | 30 |
| LTA 2025 Split 1 Playoffs | Dignitas | 7 |
| LTA North 2025 Split 2 Playoffs | Dignitas | 21 |
| LTA North 2025 Split 3 | Dignitas | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Isles.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Isles.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2020 · OPL 2020 Split 1 Playoffs · 20 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 20 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 16 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 6.4 points. LCS 2026 Summer Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 8 points. LCS 2026 Lock-In: champion 8 × final placement 1 = 8 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LYON (2024 American Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Mid-Season Invitational 20262026 · International · LYON (2024 American Team) | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Esports World Cup 20262026 · International · LYON (2024 American Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| worlds 20202020 · worlds · Legacy Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · LYON (2024 American Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LTA North 2025 Split 3 |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | support · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | support · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown. |
| Places 7–8 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2024 Championship2024 · LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2022 Lock In2022 · LCS · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.