Where Instinct stands
All seasons · Bot · Domestic games
Tony Ng
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Instinct’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 320 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 17. Number of games won in this selection. Based on 36 of 36 games. | Losses: 19. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 47.2%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 36 of 320 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 32 of 320 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 9. Number of games won in this selection. Based on 32 of 32 games. | Losses: 23. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 28.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 30 of 320 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 7. Number of games won in this selection. Based on 30 of 30 games. | Losses: 23. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 23.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. |
| 28 of 320 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 23 of 320 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 17 of 320 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 320 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 320 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 320 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| LRN 2025 · Split 1 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| NACL 2025 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| NACL 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| AmCh 2024 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| NACL 2024 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| NACL 2024 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 921. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NACL 2023 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 14.7%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| NACL 2023 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2022 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2022 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Sivir | Loss | 2 / 4 / 5 |
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Kai'Sa | Win | 9 / 3 / 11 |
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Varus | Loss | 1 / 1 / 3 |
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Yunara | Loss | 3 / 5 / 3 |
| 15 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsConviction | Series ↗ | Yunara | Loss | 1 / 5 / 1 |
| 14 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsConviction | Series ↗ | Varus | Loss | 10 / 4 / 14 |
| 8 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsVancouver Impact | Series ↗ | Xayah | Win | 2 / 1 / 3 |
| 8 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsBlue Otter | Series ↗ | Jhin | Win | 3 / 1 / 10 |
| 6 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsDarkZero Dragonsteel | Series ↗ | Lucian | Loss | 2 / 2 / 3 |
| 2 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Varus | Win | 6 / 3 / 6 |
| 1 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsLuminosity Gaming | Series ↗ | Jhin | Loss | 2 / 4 / 4 |
| 26 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsCCG Esports | Series ↗ | Miss Fortune | Loss | 1 / 3 / 4 |
| 24 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsDorado Gaming | Series ↗ | Jhin | Win | 8 / 1 / 7 |
| 19 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsConviction | Series ↗ | Lucian | Loss | 4 / 5 / 4 |
| 17 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsWinthrop University | Series ↗ | Caitlyn | Win | 4 / 4 / 3 |
| 20 Jun 2025 | NACL 2025 | Citadel GamingvsApex Mission Impossible | Series ↗ | Varus | Win | 9 / 3 / 6 |
| 20 Jun 2025 | NACL 2025 | Citadel GamingvsApex Mission Impossible | Series ↗ | Xayah | Win | 6 / 0 / 8 |
| 20 Jun 2025 | NACL 2025 | Citadel GamingvsApex Mission Impossible | Series ↗ | Caitlyn | Win | 4 / 2 / 4 |
| 19 Jun 2025 | NACL 2025 | Citadel GamingvsCupid Esports | Series ↗ | Kalista | Win | 10 / 2 / 6 |
| 19 Jun 2025 | NACL 2025 | Citadel GamingvsCupid Esports | Series ↗ | Varus | Win | 6 / 0 / 9 |
| 14 Apr 2025 | LRN 2025 · Split 1 | SDM TigresvsFuego | Series ↗ | Zeri | Loss | 2 / 5 / 2 |
| 14 Apr 2025 | LRN 2025 · Split 1 | SDM TigresvsFuego | Series ↗ | Ezreal | Loss | 4 / 6 / 4 |
| 22 Sept 2024 | AmCh 2024 | Fear x StarforgevspaiN Gaming Academy | Series ↗ | Ashe | Loss | 1 / 1 / 6 |
| 21 Sept 2024 | AmCh 2024 | Fear x StarforgevspaiN Gaming Academy | Series ↗ | Jinx | Win | 4 / 1 / 8 |
| 21 Sept 2024 | AmCh 2024 | Fear x StarforgevspaiN Gaming Academy | Series ↗ | Xayah | Loss | 1 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 482 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.38 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 69.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 24.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −634 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2020–2025 · All seasons · 24 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 36 | ||||||
| Varus | 36 | ||||||
| Jinx | 32 | ||||||
| Ezreal | 30 | ||||||
| Zeri | 28 | ||||||
| Senna | 23 | ||||||
| Miss Fortune | 17 | ||||||
| Xayah | 17 | ||||||
| All games | 38 | 75 | 81 | 38 | 66 | 22 | 320 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 4.50. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.91. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.45. Average assists per game. Based on 22 of 22 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2024 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 38. Number of games won in this selection. Based on 66 of 66 games. | Losses: 28. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 57.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.08. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.33. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.20. Average assists per game. Based on 66 of 66 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2023 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 5. Number of games won in this selection. Based on 38 of 38 games. | Losses: 33. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 13.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.68. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.21. Average deaths per game. Based on 38 of 38 games. | Assists / game: 3.82. Average assists per game. Based on 38 of 38 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2022 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 26. Number of games won in this selection. Based on 81 of 81 games. | Losses: 55. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 32.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.90. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.20. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.98. Average assists per game. Based on 81 of 81 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2021 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 35. Number of games won in this selection. Based on 75 of 75 games. | Losses: 40. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 46.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.09. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.29. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.69. Average assists per game. Based on 75 of 75 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 18. Number of games won in this selection. Based on 38 of 38 games. | Losses: 20. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 4.74. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.68. Average deaths per game. Based on 38 of 38 games. | Assists / game: 6.61. Average assists per game. Based on 38 of 38 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | TSM | 4 |
| LCS 2022 Championship | TSM | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
No results in this selection.