Where Inspired stands
2026 · Jungle · Domestic games
Kacper Słoma
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Inspired’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 127 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 127 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 127 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 127 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 127 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 127 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 127 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 127 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 127 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 5 of 127 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS 2026 · Lock-In | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCS 2026 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Trundle | Loss | 4 / 3 / 4 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Wukong | Loss | 4 / 6 / 1 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Lee Sin | Loss | 0 / 4 / 4 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Nocturne | Win | 2 / 0 / 10 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Lee Sin | Win | 2 / 0 / 3 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Pantheon | Loss | 2 / 1 / 4 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Xin Zhao | Loss | 2 / 2 / 3 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Qiyana | Win | 4 / 1 / 5 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Nocturne | Loss | 1 / 6 / 1 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Maokai | Loss | 0 / 3 / 5 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Vi | Loss | 1 / 5 / 6 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Xin Zhao | Win | 1 / 0 / 8 |
| 24 Oct 2026 | Worlds 2026 | LyonvsKarmine Corp | Series ↗ | Wukong | Win | 2 / 3 / 11 |
| 24 Oct 2026 | Worlds 2026 | LyonvsTeam Secret Whales | Series ↗ | Nocturne | Win | 2 / 2 / 11 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Sejuani | Loss | 1 / 5 / 0 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Jarvan IV | Win | 5 / 1 / 11 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Skarner | Loss | 0 / 5 / 3 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Trundle | Loss | 2 / 3 / 3 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Trundle | Win | 0 / 3 / 9 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Qiyana | Win | 6 / 0 / 2 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Kha'Zix | Win | 4 / 2 / 3 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Xin Zhao | Loss | 3 / 5 / 2 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Jarvan IV | Win | 3 / 4 / 15 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Lee Sin | Loss | 2 / 2 / 3 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Xin Zhao | Win | 4 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 225 | 31.2 | 25 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.69 | 16.0 | 25 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 65.6% | 12.0 | 25 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.0% | 24.8 | 25 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −67 | 36.0 | 25 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.57 | 29.9 | 25 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 219 | 16.4 | 55 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.12 | 31.5 | 55 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.1% | 47.6 | 54 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.8% | 21.3 | 55 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +101 | 67.2 | 55 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.60 | 55.7 | 55 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 328 | 39.2 | 64 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.20 | 70.8 | 64 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.2% | 5.8 | 64 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.8% | 35.8 | 64 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +165 | 71.8 | 64 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.63 | 79.2 | 64 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 276 | 43.9 | 86 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.19 | 91.2 | 86 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.2% | 57.0 | 86 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.6% | 32.5 | 86 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +22 | 47.3 | 86 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.41 | 41.2 | 86 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 330 | 61.2 | 25 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.47 | 67.0 | 25 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 73.7% | 73.8 | 25 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.3% | 35.9 | 25 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −20 | 47.0 | 25 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.62 | 38.8 | 25 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 381 | 46.7 | 64 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.74 | 92.4 | 64 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 73.0% | 52.4 | 64 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.2% | 44.8 | 64 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +63 | 63.1 | 64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.34 | 11.4 | 64 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 437 | 61.9 | 54 games · 64 peers |
| 2025 | Tier 1 | CS / min | 7.13 | 98.4 | 54 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 68.2% | 6.3 | 54 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.3% | 27.0 | 54 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +128 | 82.2 | 54 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.32 | 12.7 | 54 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 382 | 8.2 | 73 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.57 | 98.4 | 73 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 67.9% | 9.8 | 72 games · 62 peers |
| 2026 | Tier 1 | Damage share | 14.8% | 8.2 | 73 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +129 | 83.6 | 73 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.65 | 13.1 | 73 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. Season labels follow the competition season.
2018–2026 · All seasons · 51 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 62 | |||||||||
| Sejuani | 51 | |||||||||
| Lee Sin | 39 | |||||||||
| Wukong | 38 | |||||||||
| Trundle | 37 | |||||||||
| Jarvan IV | 36 | |||||||||
| Viego | 33 | |||||||||
| Vi | 30 | |||||||||
| All games | 36 | 50 | 61 | 72 | 123 | 25 | 88 | 91 | 127 | 673 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 75. Number of games won in this selection. Based on 127 of 127 games. | Losses: 52. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 59.1%. The percentage of games won. Based on 127 of 127 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 2.80. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.31. Average deaths per game. Based on 127 of 127 games. | Assists / game: 6.44. Average assists per game. Based on 127 of 127 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded. |
| 2025 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 64. Number of games won in this selection. Based on 91 of 91 games. | Losses: 27. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 70.3%. The percentage of games won. Based on 91 of 91 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.14. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.15. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.88. Average assists per game. Based on 91 of 91 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2024 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 52. Number of games won in this selection. Based on 88 of 88 games. | Losses: 36. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 59.1%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 2.30. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.20. Average deaths per game. Based on 88 of 88 games. | Assists / game: 8.49. Average assists per game. Based on 88 of 88 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2023 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 1.64. Average kills per game. Based on 25 of 25 games. | Deaths / game: 1.88. Average deaths per game. Based on 25 of 25 games. | Assists / game: 7.60. Average assists per game. Based on 25 of 25 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2022 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 75. Number of games won in this selection. Based on 123 of 123 games. | Losses: 48. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 61.0%. The percentage of games won. Based on 123 of 123 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 2.97. Average kills per game. Based on 123 of 123 games. | Deaths / game: 1.66. Average deaths per game. Based on 123 of 123 games. | Assists / game: 6.93. Average assists per game. Based on 123 of 123 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 42. Number of games won in this selection. Based on 72 of 72 games. | Losses: 30. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.31. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.24. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.40. Average assists per game. Based on 72 of 72 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 32. Number of games won in this selection. Based on 61 of 61 games. | Losses: 29. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 52.5%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 1.90. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.03. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.33. Average assists per game. Based on 61 of 61 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 30. Number of games won in this selection. Based on 50 of 50 games. | Losses: 20. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.56. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.32. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.92. Average assists per game. Based on 50 of 50 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 24. Number of games won in this selection. Based on 36 of 36 games. | Losses: 12. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.81. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.03. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.97. Average assists per game. Based on 36 of 36 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | Finals MVP | LCS 2026 Lock-In | Tournament honor | Source ↗ |
| 2026 | All-Pro 2nd team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
1 Domestic · 2 major honors
2 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Evil Geniuses.NA | 12 |
| LCS 2022 Spring Playoffs | Evil Geniuses.NA | 37 |
| LCS 2022 Championship | Evil Geniuses.NA | 37 |
| LCS 2023 Spring Playoffs | Evil Geniuses.NA | 25 |
| LCS 2024 Spring Playoffs | FlyQuest | 26 |
| LCS 2024 Championship | FlyQuest | 38 |
| LEC 2019 Summer Playoffs | Rogue (European Team) | 25 |
| LEC 2020 Spring Playoffs | Rogue (European Team) | 26 |
| LEC 2020 Summer Playoffs | Rogue (European Team) | 29 |
| LEC 2021 Spring Playoffs | Rogue (European Team) | 35 |
| LEC 2021 Summer Playoffs | Rogue (European Team) | 29 |
| LTA 2025 Championship | FlyQuest | 7 |
| LTA 2025 Split 1 Playoffs | FlyQuest | 13 |
| LTA North 2025 Split 2 Playoffs | FlyQuest | 29 |
| LTA North 2025 Split 3 | FlyQuest | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 17.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1 = 120/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2022 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. Inspired.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2022 LCS Summer Split MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 2022 LCS Summer Split MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 LCS Summer Split MVP · 2022 · LCS · lcs-2022-summer. Inspired.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Inspired.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Inspired.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Inspired.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Inspired.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Community 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Inspired.
regular · edition_role · selection: audience. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Kia MVP of 2021 LEC Summer · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Kia MVP of 2021 LEC Summer: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia MVP of 2021 LEC Summer · 2021 · LEC · lec-2021-summer. Inspired.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Inspired.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LTA North · lta-north-2025-split-2. Inspired.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Finals MVP · 1.2 points. Finals MVP: 15% × tournament champion value 8 = 6/5 points.
Finals MVP · 2026 · LCS · current-honors:LCS/2026 Season/Lock-In. Inspired.
finals · edition · selection: unknown. Base points 6/5; credited 6/5. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Inspired.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 16 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 6.4 points. LCS 2026 Summer Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 8 points. LCS 2026 Lock-In: champion 8 × final placement 1 = 8 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LYON (2024 American Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Mid-Season Invitational 20262026 · International · LYON (2024 American Team) | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Esports World Cup 20262026 · International · LYON (2024 American Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · FlyQuest | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20252025 · worlds · FlyQuest | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · FlyQuest | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20242024 · worlds · FlyQuest | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Evil Geniuses | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20222022 · worlds · Evil Geniuses | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · Rogue | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20202020 · worlds · Rogue | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · LYON (2024 American Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LTA 2025 Championship |
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · LCS · LYON (2024 American Team) · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · FlyQuest | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LTA North 2025 Split 32025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Championship2024 · LCS · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Evil Geniuses | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LCS 2022 Lock In2022 · LCS · Evil Geniuses | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Evil Geniuses | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2022 Championship2022 · LCS · Evil Geniuses | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Rogue (European Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · Rogue (European Team) | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Rogue (European Team) | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Rogue (European Team) | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| proteamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2022 LCS Summer Split MVPsource ↗2022 · LCS · lcs-2022-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
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| Community 1st All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
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| Kia MVP of 2021 LEC Summersource ↗2021 · LEC · lec-2021-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
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| 2nd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
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