Games Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.50
Win rate Win rate: 40.0%. The percentage of games won. Based on 50 of 50 games.40.0%
KDA KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.3.67
Damage / min Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.609
CS / min CS / min: 10.40. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.10.40
Kill participation Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded.75.0%49 / 50 games
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 50 of 50 games.
LossesLosses: 30. Number of games lost in this selection. Based on 50 of 50 games.
KillsKills: 238. Total kills in games where kills are available. Based on 50 of 50 games.
DeathsDeaths: 120. Total deaths in games where deaths are available. Based on 50 of 50 games.
AssistsAssists: 202. Total assists in games where assists are available. Based on 50 of 50 games.
Gold / minGold / min: 473. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Damage shareDamage share: 33.2%. The player's share of team damage to enemy champions, averaged across games. Based on 50 of 50 games.
Earned gold shareEarned gold share: 31.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 50 of 50 games.
Gold diff @15Gold diff @15: +192. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
XP diff @15XP diff @15: +86. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
Vision score / minVision score / min: 1.17. Vision score per minute, averaged across games where the statistic is supported. Based on 50 of 50 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where HyBriD stands.
2022 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 609 damage per minute. Percentile: 79%. Rank: 25th of 116609
Value: 609 damage per minute. Percentile: 79%. Rank: 25th of 116
Value: 10.40 CS per minute. Percentile: 100%. Rank: 1st of 11610.40
Value: 10.40 CS per minute. Percentile: 100%. Rank: 1st of 116
Value: 75.0% kill participation. Percentile: 97%. Rank: 4th of 11675.0%
Value: 75.0% kill participation. Percentile: 97%. Rank: 4th of 116
Value: 33.2% damage share. Percentile: 99%. Rank: 2nd of 11633.2%
Value: 33.2% damage share. Percentile: 99%. Rank: 2nd of 116
Value: +192 gold difference @15. Percentile: 71%. Rank: 29th of 96. LPL data missing · Percentile among 96 players with sufficient data.+192
Value: +192 gold difference @15. Percentile: 71%. Rank: 29th of 96. LPL data missing · Percentile among 96 players with sufficient data.
Value: 1.17 vision score per minute. Percentile: 28%. Rank: 84th of 1161.17
Value: 1.17 vision score per minute. Percentile: 28%. Rank: 84th of 116
GD15 · LPL data missing · Percentile among 96 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%25%50%
Damage
?
Aphelios14 games
Aphelios: 30.9% earned gold share and 31.9% damage share. Means across the same 14 games with both values available; 14 total champion games.32%
?
Jinx9 games
Jinx: 33.1% earned gold share and 35.9% damage share. Means across the same 9 games with both values available; 9 total champion games.36%
?
Zeri9 games
Zeri: 32.4% earned gold share and 35.3% damage share. Means across the same 9 games with both values available; 9 total champion games.35%
?
Ezreal5 games
Ezreal: 33.4% earned gold share and 43.2% damage share. Means across the same 5 games with both values available; 5 total champion games.43%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
50 games
Opponent
WinsLosses
Win rate
RJRascal JesterRascal Jester: 4 wins, 10 losses in 14 recorded games, 28.6% win rate. 2022.29%
AXAXIZAXIZ: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2022.67%
BCTBurning Core ToyamaBurning Core Toyama: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2022.67%
DFDetonatioN FocusMeDetonatioN FocusMe: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2022.0%
QDQT DIG∞QT DIG∞: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2022.17%
VEV3 EsportsV3 Esports: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
50 games
63.6%win rate when ahead at 15 minutes 14 wins from 22 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore HyBriD’s 2022 performances. Select a point to open its story.
50 plotted games
WinLoss— Median in selection
50 / 50 selected games have both values.Median damage / min: 602
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 50 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
?9 of 50 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 11.41. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 50 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 50 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 50 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 50 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 50 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 11.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 979. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 11.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 10.68. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
387
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
10.90
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
72.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
26.4%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−746
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.06
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
527
56.7
65 games · 121 peers
2020
Tier 1
CS / min
9.98
96.7
65 games · 123 peers
2020
Tier 1
Kill participation
63.7%
20.5
64 games · 123 peers
2020
Tier 1
Damage share
29.4%
70.0
65 games · 121 peers
2020
Tier 1
Gold diff @15
−288
20.8
64 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.09
13.3
65 games · 121 peers
2021
Tier 1
Damage / min
370
2.3
35 games · 131 peers
2021
Tier 1
CS / min
9.52
83.1
35 games · 131 peers
2021
Tier 1
Kill participation
59.2%
9.2
35 games · 131 peers
2021
Tier 1
Damage share
21.2%
0.8
35 games · 131 peers
2021
Tier 1
Gold diff @15
−200
33.0
35 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.28
45.0
35 games · 130 peers
2022
Tier 1
Damage / min
609
79.1
50 games · 116 peers
2022
Tier 1
CS / min
10.40
100.0
50 games · 116 peers
2022
Tier 1
Kill participation
75.0%
97.4
49 games · 116 peers
2022
Tier 1
Damage share
33.2%
99.1
50 games · 116 peers
2022
Tier 1
Gold diff @15
+192
70.5
50 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2022 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
Total
?Ezreal
42
?Kai'Sa
40
?Aphelios
37
?Jinx
18
?Varus
18
?Samira
17
?Kalista
14
?Xayah
14
All games
82
41
68
62
50
303
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 20. Number of games won in this selection. Based on 50 of 50 games.
Losses: 30. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 40.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 4.76. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.40. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.04. Average assists per game. Based on 50 of 50 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 10.40. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 473. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 27. Number of games won in this selection. Based on 62 of 62 games.
Losses: 35. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 43.5%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 4.11. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.24. Average deaths per game. Based on 62 of 62 games.
Assists / game: 4.13. Average assists per game. Based on 62 of 62 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 22. Number of games won in this selection. Based on 68 of 68 games.
Losses: 46. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 32.4%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.74. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games.
Assists / game: 2.96. Average assists per game. Based on 68 of 68 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 24. Number of games won in this selection. Based on 41 of 41 games.
Losses: 17. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 4.20. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.02. Average deaths per game. Based on 41 of 41 games.
Assists / game: 3.88. Average assists per game. Based on 41 of 41 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 41. Number of games won in this selection. Based on 82 of 82 games.
Losses: 41. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 50.0%. The percentage of games won. Based on 82 of 82 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.63. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.01. Average deaths per game. Based on 82 of 82 games.
Assists / game: 3.89. Average assists per game. Based on 82 of 82 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.