Where Humanoid stands
2026 · Mid · Domestic games
Marek Brázda
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Humanoid’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 56 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 56 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 56 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,052. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 957. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LEC 2026 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LEC 2026 · Versus | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 May 2026 | LEC 2026 · Spring | Team VitalityvsGiantX | Series ↗ | Twisted Fate | Loss | 1 / 4 / 9 |
| 31 May 2026 | LEC 2026 · Spring | Team VitalityvsGiantX | Series ↗ | Annie | Loss | 8 / 6 / 11 |
| 31 May 2026 | LEC 2026 · Spring | Team VitalityvsGiantX | Series ↗ | Cassiopeia | Loss | 5 / 3 / 6 |
| 24 May 2026 | LEC 2026 · Spring | Team VitalityvsMovistar KOI | Series ↗ | Annie | Loss | 1 / 4 / 1 |
| 24 May 2026 | LEC 2026 · Spring | Team VitalityvsMovistar KOI | Series ↗ | Ryze | Loss | 2 / 3 / 0 |
| 24 May 2026 | LEC 2026 · Spring | Team VitalityvsMovistar KOI | Series ↗ | Syndra | Loss | 2 / 2 / 0 |
| 4 May 2026 | LEC 2026 · Spring | Team VitalityvsFnatic | Series ↗ | Annie | Win | 6 / 2 / 5 |
| 4 May 2026 | LEC 2026 · Spring | Team VitalityvsFnatic | Series ↗ | Syndra | Win | 8 / 0 / 5 |
| 4 May 2026 | LEC 2026 · Spring | Team VitalityvsFnatic | Series ↗ | Viktor | Loss | 2 / 2 / 10 |
| 2 May 2026 | LEC 2026 · Spring | Team VitalityvsSK Gaming | Series ↗ | Syndra | Win | 4 / 3 / 5 |
| 2 May 2026 | LEC 2026 · Spring | Team VitalityvsSK Gaming | Series ↗ | Ahri | Loss | 1 / 3 / 9 |
| 2 May 2026 | LEC 2026 · Spring | Team VitalityvsSK Gaming | Series ↗ | Azir | Win | 3 / 3 / 10 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsShifters | Series ↗ | Lissandra | Loss | 2 / 5 / 4 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsShifters | Series ↗ | Azir | Loss | 7 / 4 / 5 |
| 29 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsMovistar KOI | Series ↗ | Aurora | Loss | 9 / 7 / 8 |
| 29 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsMovistar KOI | Series ↗ | Syndra | Win | 4 / 5 / 4 |
| 29 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsMovistar KOI | Series ↗ | Orianna | Loss | 2 / 3 / 1 |
| 28 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsSolary | Series ↗ | Aurelion Sol | Win | 5 / 3 / 4 |
| 28 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsSolary | Series ↗ | Aurora | Loss | 3 / 4 / 2 |
| 28 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team VitalityvsSolary | Series ↗ | Ahri | Win | 4 / 3 / 5 |
| 19 Apr 2026 | LEC 2026 · Spring | Team VitalityvsGiantX | Series ↗ | Syndra | Win | 3 / 1 / 4 |
| 19 Apr 2026 | LEC 2026 · Spring | Team VitalityvsGiantX | Series ↗ | Cassiopeia | Win | 1 / 4 / 13 |
| 12 Apr 2026 | LEC 2026 · Spring | Team VitalityvsShifters | Series ↗ | Galio | Win | 8 / 0 / 7 |
| 12 Apr 2026 | LEC 2026 · Spring | Team VitalityvsShifters | Series ↗ | Akali | Win | 5 / 4 / 4 |
| 12 Apr 2026 | LEC 2026 · Spring | Team VitalityvsShifters | Series ↗ | Azir | Loss | 1 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 518 | 65.2 | 27 games · 136 peers |
| 2018 | Tier 1 | CS / min | 10.15 | 99.3 | 27 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 64.3% | 17.8 | 27 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.9% | 80.7 | 27 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +139 | 77.0 | 27 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 44.1 | 27 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 490 | 68.9 | 58 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.50 | 99.2 | 58 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 56.5% | 4.9 | 58 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.1% | 69.7 | 58 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +58 | 57.4 | 57 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.01 | 32.7 | 58 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 525 | 73.8 | 59 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.67 | 74.2 | 59 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 64.3% | 23.6 | 59 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.4% | 64.8 | 59 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −19 | 50.8 | 58 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 28.5 | 59 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 539 | 86.3 | 59 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.80 | 83.1 | 59 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.7% | 48.4 | 59 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.1% | 68.5 | 59 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +128 | 66.7 | 59 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.00 | 28.2 | 59 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 584 | 87.0 | 65 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.86 | 80.9 | 65 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 60.6% | 10.4 | 65 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.1% | 72.2 | 65 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +245 | 84.6 | 65 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.13 | 56.5 | 65 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 716 | 97.1 | 66 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.74 | 75.2 | 66 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.3% | 75.2 | 66 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.2% | 96.2 | 66 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +30 | 50.0 | 66 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.97 | 12.4 | 66 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 790 | 95.0 | 85 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.28 | 78.0 | 85 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 67.6% | 58.0 | 85 games · 101 peers |
| 2024 | Tier 1 | Damage share | 30.4% | 92.0 | 85 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +118 | 64.6 | 85 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.98 | 9.0 | 85 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 730 | 87.5 | 57 games · 65 peers |
| 2025 | Tier 1 | CS / min | 9.11 | 96.9 | 57 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 60.8% | 6.3 | 57 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.8% | 75.0 | 57 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +193 | 85.4 | 57 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.92 | 4.7 | 57 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 749 | 95.5 | 48 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.28 | 78.8 | 48 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 57.7% | 1.5 | 48 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.3% | 69.7 | 48 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −69 | 34.4 | 47 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.14 | 7.6 | 48 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2018–2026 · All seasons · 48 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 80 | |||||||||
| Orianna | 61 | |||||||||
| Ryze | 44 | |||||||||
| LeBlanc | 43 | |||||||||
| Syndra | 40 | |||||||||
| Corki | 36 | |||||||||
| Viktor | 35 | |||||||||
| Taliyah | 32 | |||||||||
| All games | 60 | 78 | 69 | 92 | 76 | 75 | 107 | 60 | 56 | 673 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 30. Number of games won in this selection. Based on 56 of 56 games. | Losses: 26. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.48. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.23. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.27. Average assists per game. Based on 56 of 56 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2025 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.90. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.78. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.88. Average assists per game. Based on 60 of 60 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2024 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 57. Number of games won in this selection. Based on 107 of 107 games. | Losses: 50. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 53.3%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 4.38. Average kills per game. Based on 107 of 107 games. | Deaths / game: 3.23. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.33. Average assists per game. Based on 107 of 107 games. | Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 37. Number of games won in this selection. Based on 75 of 75 games. | Losses: 38. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 49.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.29. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.95. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.25. Average assists per game. Based on 75 of 75 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 44. Number of games won in this selection. Based on 76 of 76 games. | Losses: 32. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.09. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.53. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.04. Average assists per game. Based on 76 of 76 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 56. Number of games won in this selection. Based on 92 of 92 games. | Losses: 36. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.58. Average kills per game. Based on 92 of 92 games. | Deaths / game: 3.14. Average deaths per game. Based on 92 of 92 games. | Assists / game: 6.78. Average assists per game. Based on 92 of 92 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2020 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 35. Number of games won in this selection. Based on 69 of 69 games. | Losses: 34. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.43. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.16. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.46. Average assists per game. Based on 69 of 69 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 44. Number of games won in this selection. Based on 78 of 78 games. | Losses: 34. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 56.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.28. Average kills per game. Based on 78 of 78 games. | Deaths / game: 3.06. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.68. Average assists per game. Based on 78 of 78 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 37. Number of games won in this selection. Based on 60 of 60 games. | Losses: 23. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 61.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.85. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.58. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.32. Average assists per game. Based on 60 of 60 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Regional Finals | Splyce | 11 |
| LEC 2019 Spring Playoffs | Splyce | 26 |
| LEC 2019 Summer Playoffs | Splyce | 21 |
| LEC 2020 Spring Playoffs | MAD Lions | 30 |
| LEC 2020 Summer Playoffs | MAD Lions | 29 |
| LEC 2021 Spring Playoffs | MAD Lions | 31 |
| LEC 2021 Summer Playoffs | MAD Lions | 29 |
| LEC 2022 Spring Playoffs | Fnatic | 30 |
| LEC 2022 Summer Playoffs | Fnatic | 35 |
| LEC 2023 Season Finals | Fnatic | 19 |
| LEC 2023 Spring Playoffs | Fnatic | 15 |
| LEC 2023 Summer Playoffs | Fnatic | 23 |
| LEC 2023 Winter Playoffs | Fnatic | 9 |
| LEC 2024 Season Finals | Fnatic | 12 |
| LEC 2024 Spring Playoffs | Fnatic | 29 |
| LEC 2024 Summer Playoffs | Fnatic | 22 |
| LEC 2024 Winter Playoffs | Fnatic | 22 |
| LEC 2025 Spring Playoffs | Fnatic | 32 |
| LEC 2025 Winter Playoffs | Fnatic | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Humanoid.
regular · edition_role · selection: audience. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-summer. Humanoid.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. Humanoid.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-summer. Humanoid.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LEC · lec-2020-summer. Humanoid.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LEC · lec-2019-summer. Humanoid.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · LEC 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Fnatic | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20242024 · worlds · Fnatic | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · Fnatic | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played. |
| worlds 20222022 · worlds · Fnatic | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · MAD Lions | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20212021 · worlds · MAD Lions | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20202020 · worlds · MAD Lions | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20192019 · worlds · Splyce | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Team Vitality | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Team Vitality | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LEC 2025 Spring Playoffs2025 · LEC · Fnatic | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Season Finals2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Fnatic | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2023 Season Finals2023 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Fnatic | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Splyce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Splyce | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 2nd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| Community 3rd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: audience.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 3rd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|