Where Hui stands
All seasons · Jungle · Domestic games
Lei Hui-Guo (雷辉国)
Also known as: Hui · Hui (Lei Hui-Guo)
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 179 games without a complete snapshot are excluded.
Explore Hui’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 35 of 189 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 35 games. Games without the required stats are excluded. | CS / min: 3.52. Minions and monsters killed per minute, averaged across games. Based on 21 of 35 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 31 of 189 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 12. Number of games won in this selection. Based on 31 of 31 games. | Losses: 19. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 31 games. Games without the required stats are excluded. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 31 games. Games without the required stats are excluded. | CS / min: 3.37. Minions and monsters killed per minute, averaged across games. Based on 23 of 31 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 31 games. Games without the required stats are excluded. |
| 20 of 189 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 20 games. Games without the required stats are excluded. | CS / min: 3.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 20 games. Games without the required stats are excluded. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
| 17 of 189 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 17 games. Games without the required stats are excluded. | CS / min: 3.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 17 games. Games without the required stats are excluded. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 189 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 189 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 12 games. Games without the required stats are excluded. | CS / min: 3.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 12 games. Games without the required stats are excluded. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 11 of 189 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 11 games. Games without the required stats are excluded. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 7 of 189 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 189 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 189 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 2.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 6 games. Games without the required stats are excluded. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LDL 2018 · Spring - N | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LSPL 2017 · Summer | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 50.0%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 3.80. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LPL 2016 · Spring Promotion | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 2.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LSPL 2016 · Spring Relegation | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 23.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LSPL 2016 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 24 games. Games without the required stats are excluded. | CS / min: 3.92. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LSPL 2016 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Demacia Cup 2015 · Summer Season | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 2.80. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2015 · Spring Season | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 21 games. | CS / min: 3.08. Minions and monsters killed per minute, averaged across games. Based on 9 of 21 games. Games without the required stats are excluded. |
| LPL 2015 · Summer Promotion | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 25 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTeam WE Academy | Xin Zhao | Loss | 1 / 7 / 5 |
| 25 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTeam WE Academy | Jarvan IV | Loss | 0 / 3 / 0 |
| 25 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTeam WE Academy | Jarvan IV | Win | 2 / 2 / 10 |
| 19 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsShu Dai Xiong Gaming | Skarner | Loss | 0 / 6 / 1 |
| 19 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsShu Dai Xiong Gaming | Trundle | Loss | 1 / 3 / 8 |
| 19 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsShu Dai Xiong Gaming | Skarner | Win | 1 / 2 / 7 |
| 17 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsYoung Miracles | Gragas | Loss | 2 / 8 / 4 |
| 17 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsYoung Miracles | Jarvan IV | Loss | 0 / 4 / 5 |
| 14 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsEDG Youth Team | Sylas | Loss | 5 / 5 / 13 |
| 14 Jul 2019 | LDL 2019 · Summer | Dominus Esports YoungvsEDG Youth Team | Karthus | Loss | 0 / 4 / 9 |
| 29 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsRoyal Club | Trundle | Loss | 1 / 4 / 6 |
| 29 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsRoyal Club | Trundle | Win | 7 / 1 / 13 |
| 29 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsRoyal Club | Xin Zhao | Loss | 0 / 4 / 3 |
| 27 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsSinoDragon Gaming | Olaf | Loss | 2 / 1 / 1 |
| 27 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsSinoDragon Gaming | Lee Sin | Loss | 3 / 4 / 2 |
| 27 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsSinoDragon Gaming | Xin Zhao | Win | 2 / 1 / 5 |
| 22 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsSinoDragon Gaming | Xin Zhao | Loss | 6 / 6 / 6 |
| 22 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsSinoDragon Gaming | Xin Zhao | Loss | 2 / 4 / 3 |
| 20 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsRoyal Club | Skarner | Loss | 0 / 3 / 1 |
| 20 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsRoyal Club | Skarner | Loss | 1 / 4 / 2 |
| 16 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsVictory Song Gaming | Skarner | Loss | 0 / 3 / 1 |
| 16 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsVictory Song Gaming | Skarner | Win | 2 / 0 / 6 |
| 16 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsVictory Song Gaming | Skarner | Loss | 0 / 3 / 1 |
| 14 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsBig One Gaming | Skarner | Win | 4 / 2 / 8 |
| 14 Apr 2018 | LDL 2018 · Spring - N | VC GamingvsBig One Gaming | Olaf | Loss | 0 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.08 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 75.5% | 90.3 | 66 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 2.85 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2015–2019 · All seasons · 25 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Rek'Sai | 35 | |||||
| Gragas | 31 | |||||
| Jarvan IV | 20 | |||||
| Lee Sin | 17 | |||||
| Skarner | 13 | |||||
| Nunu & Willump | 12 | |||||
| Sejuani | 11 | |||||
| Zac | 7 | |||||
| All games | 79 | 32 | 34 | 34 | 10 | 189 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.20. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.40. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.20. Average assists per game. Based on 10 of 10 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 287. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.65. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.65. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.74. Average assists per game. Based on 34 of 34 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
| 2017 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 17. Number of games won in this selection. Based on 34 of 34 games. | Losses: 17. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 50.0%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.56. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.68. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.79. Average assists per game. Based on 34 of 34 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 3.80. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2016 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 14. Number of games won in this selection. Based on 32 of 32 games. | Losses: 18. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 43.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 1.75. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.06. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.53. Average assists per game. Based on 32 of 32 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 32 games. Games without the required stats are excluded. | CS / min: 3.79. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 20 of 32 games. Games without the required stats are excluded. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2015 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 33. Number of games won in this selection. Based on 79 of 79 games. | Losses: 46. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 41.8%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 79 games. Games without the required stats are excluded. | Kills / game: 2.18. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.34. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.53. Average assists per game. Based on 78 of 79 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games. | CS / min: 3.00. Minions and monsters killed per minute, averaged across games. Based on 31 of 79 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 79 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.