Where Hizto stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore Hizto’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 119 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 119 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 119 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 119 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 12. Number of games won in this selection. Based on 14 of 14 games. | Losses: 2. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 119 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 8 of 119 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 119 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 119 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 119 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 119 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 16.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. |
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| First Stand 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCP 2026 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 78.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCP 2026 · Split 2 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 79.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCP 2026 · Split 3 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| Mid-Season Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Worlds 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2026 | Worlds 2026 | Team Secret WhalesvsLØS | Series ↗ | Vi | Loss | 2 / 4 / 6 |
| 26 Oct 2026 | Worlds 2026 | Team Secret WhalesvsLØS | Series ↗ | Lee Sin | Loss | 0 / 3 / 3 |
| 24 Oct 2026 | Worlds 2026 | Team Secret WhalesvsInvictus Gaming | Series ↗ | Qiyana | Loss | 2 / 3 / 4 |
| 24 Oct 2026 | Worlds 2026 | Team Secret WhalesvsLyon | Series ↗ | Lee Sin | Loss | 0 / 4 / 3 |
| 1 Oct 2026 | Asian Games 2026 | Vietnam (National Team)vsChinese Taipei (National Team) | — | Trundle | Loss | 3 / 4 / 2 |
| 1 Oct 2026 | Asian Games 2026 | Vietnam (National Team)vsChinese Taipei (National Team) | — | Jarvan IV | Loss | 4 / 7 / 21 |
| 29 Sept 2026 | Asian Games 2026 | Vietnam (National Team)vsUnited Arab Emirates (National Team) | — | Qiyana | Win | 11 / 1 / 7 |
| 29 Sept 2026 | Asian Games 2026 | Vietnam (National Team)vsMalaysia (National Team) | — | Jarvan IV | Win | 4 / 2 / 23 |
| 29 Sept 2026 | Asian Games 2026 | Vietnam (National Team)vsSaudi Arabia (National Team) | — | Vi | Win | 7 / 2 / 9 |
| 30 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Vi | Win | 5 / 3 / 8 |
| 30 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Lee Sin | Win | 2 / 1 / 6 |
| 30 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Jarvan IV | Win | 4 / 1 / 18 |
| 23 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Graves | Win | 5 / 4 / 7 |
| 23 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Vi | Win | 8 / 1 / 9 |
| 23 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Lee Sin | Win | 4 / 0 / 14 |
| 21 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsGAM Esports | Series ↗ | Lee Sin | Win | 1 / 4 / 12 |
| 21 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsGAM Esports | Series ↗ | Qiyana | Win | 9 / 3 / 7 |
| 21 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsGAM Esports | Series ↗ | Pantheon | Win | 4 / 0 / 11 |
| 21 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsGAM Esports | Series ↗ | Jarvan IV | Loss | 1 / 5 / 9 |
| 16 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Trundle | Loss | 1 / 5 / 7 |
| 16 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Shyvana | Loss | 12 / 5 / 5 |
| 16 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Vi | Win | 9 / 4 / 14 |
| 16 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Qiyana | Loss | 2 / 7 / 3 |
| 16 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Jarvan IV | Win | 2 / 3 / 15 |
| 2 Aug 2026 | LCP 2026 · Split 3 | Team Secret WhalesvsCTBC Flying Oyster | Series ↗ | Olaf | Win | 5 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 419 | 49.2 | 72 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.73 | 69.8 | 72 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.0% | 44.4 | 72 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.7% | 36.5 | 72 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +111 | 77.8 | 72 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.55 | 68.3 | 72 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 538 | 100.0 | 79 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.63 | 100.0 | 79 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.2% | 52.5 | 79 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.6% | 80.3 | 79 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +262 | 92.7 | 79 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.76 | 34.4 | 79 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded. Season labels follow the competition season.
2023–2026 · All seasons · 24 recorded champions
| Champion | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|
| Jarvan IV | 29 | |||
| Vi | 26 | |||
| Xin Zhao | 23 | |||
| Lee Sin | 16 | |||
| Wukong | 16 | |||
| Naafiri | 14 | |||
| Pantheon | 11 | |||
| Qiyana | 11 | |||
| All games | 6 | 78 | 119 | 203 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 79. Number of games won in this selection. Based on 119 of 119 games. | Losses: 40. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 4.12. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.55. Average deaths per game. Based on 119 of 119 games. | Assists / game: 8.60. Average assists per game. Based on 119 of 119 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2025 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 43. Number of games won in this selection. Based on 78 of 78 games. | Losses: 35. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 55.1%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.79. Average kills per game. Based on 78 of 78 games. | Deaths / game: 3.03. Average deaths per game. Based on 78 of 78 games. | Assists / game: 7.47. Average assists per game. Based on 78 of 78 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2023 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 6.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | Finals MVP | LCP 2026 Split 3 | Tournament honor | Source ↗ |
| 2026 | All-Pro 1st team | LCP 2026 Split 3 | Season honor | Source ↗ |
| 2026 | Finals MVP | LCP 2026 Split 2 Playoffs | Tournament honor | Source ↗ |
| 2026 | Team of the Split | LCP 2026 Split 1 Playoffs | Tournament honor | Source ↗ |
| 2026 | Regular-season MVP | LCP 2026 Split 3 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LCP 2026 Split 2 | Season honor | Source ↗ |
| 2026 | Regular-season MVP | LCP 2026 Split 2 | Season honor | Source ↗ |
| 2026 | Team of the Split | LCP 2026 Split 2 Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 8 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCP · current-honors:LCP/2026 Season/Split 3. Hizto.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
2026 · Team of the Split · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. Team of the Split: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 1 Playoffs. Hizto.
postseason · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2026 · LCP · current-honors:LCP/2026 Season/Split 3. Hizto.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2026 · All-Pro 1st team · 1.33 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. All-Pro 1st team: 8/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Hizto.
regular · edition · selection: unknown. Base points 8/3; credited 4/3. Overlap: complement-half.
2026 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Hizto.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2026 · Team of the Split · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. Team of the Split: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 2 Playoffs. Hizto.
postseason · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2025 · LCP 2025 Season Finals Playoffs · 16 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 2/5 = 16 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Finals MVP: Finals MVP value pending reviewed tournament championship value.
2026 · Finals MVP: Finals MVP value pending reviewed tournament championship value.
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Vietnam (National Team) | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| First Stand 20262026 · International · Team Secret Whales | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Mid-Season Invitational 20262026 · International · Team Secret Whales | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Esports World Cup 2026 |
| Places 13–16 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| worlds 20252025 · worlds · Secret Whales | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Team Secret Whales | First place | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Team Secret Whales | First place | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 32026 · LCP · Team Secret Whales | First place | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · Team Secret Whales | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Team of the Splitsource ↗2026 · LCP · Team Secret Whales · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 12 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LCP · Team Secret Whales · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2026 · LCP · Team Secret Whales · split mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
|
| Finals MVPsource ↗2026 · LCP · Team Secret Whales · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 12 games played. Selection: unknown.
|
| Team of the Splitsource ↗2026 · LCP · Team Secret Whales · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 12 games played. Selection: unknown.
|
| Finals MVPsource ↗2026 · LCP · Team Secret Whales · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LCP · Team Secret Whales · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2026 · LCP · Team Secret Whales · split mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|