Where Hinn stands
All seasons · Support · Domestic games
Đinh Quang Huy
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Hinn’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 86 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 86 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 86 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 2.69. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 86 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 86 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 86 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 86 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 86 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 86 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 86 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 59. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2021 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| VCS 2020 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 2.38. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| VCS 2020 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.96. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| VCS 2019 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| VCS 2019 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 May 2021 | VCS 2021 · Summer | Genius EsportsvsMGN Blue Esports | Series ↗ | Kai'Sa | Loss | 3 / 4 / 5 |
| 18 May 2021 | VCS 2021 · Summer | Genius EsportsvsLuxury Esports | Series ↗ | Kai'Sa | Loss | 2 / 4 / 0 |
| 8 Aug 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Lux | Loss | 3 / 2 / 12 |
| 8 Aug 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Lulu | Win | 2 / 2 / 17 |
| 8 Aug 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Lux | Loss | 0 / 5 / 3 |
| 1 Aug 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Galio | Loss | 1 / 4 / 9 |
| 1 Aug 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Braum | Loss | 0 / 3 / 3 |
| 26 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsPercent Esports | Series ↗ | Galio | Win | 2 / 2 / 8 |
| 26 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsPercent Esports | Series ↗ | Mordekaiser | Win | 5 / 2 / 8 |
| 19 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsOverPower Esports | Series ↗ | Leona | Win | 1 / 3 / 12 |
| 19 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsOverPower Esports | Series ↗ | Braum | Win | 1 / 1 / 17 |
| 18 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsEVOS Esports | Series ↗ | Sett | Loss | 2 / 8 / 6 |
| 18 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsEVOS Esports | Series ↗ | Pantheon | Loss | 0 / 7 / 13 |
| 11 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsCERBERUS Esports | Series ↗ | Braum | Loss | 0 / 6 / 5 |
| 11 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsCERBERUS Esports | Series ↗ | Thresh | Loss | 1 / 2 / 2 |
| 11 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsCERBERUS Esports | Series ↗ | Lulu | Win | 2 / 0 / 17 |
| 5 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Nautilus | Loss | 0 / 5 / 1 |
| 5 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Nautilus | Loss | 1 / 4 / 9 |
| 3 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Bard | Loss | 1 / 6 / 6 |
| 3 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Karma | Win | 0 / 4 / 11 |
| 3 Jul 2020 | VCS 2020 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Pantheon | Loss | 6 / 5 / 5 |
| 28 Jun 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Nautilus | Loss | 2 / 3 / 1 |
| 28 Jun 2020 | VCS 2020 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Thresh | Loss | 3 / 4 / 5 |
| 26 Jun 2020 | VCS 2020 · Summer | Saigon BuffalovsPercent Esports | Series ↗ | Thresh | Win | 0 / 0 / 10 |
| 26 Jun 2020 | VCS 2020 · Summer | Saigon BuffalovsPercent Esports | Series ↗ | Bard | Win | 1 / 1 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 184 | 85.9 | 40 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.27 | 17.2 | 41 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 65.2% | 27.3 | 41 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.1% | 53.9 | 40 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −62 | 35.9 | 40 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.66 | 94.5 | 41 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 190 | 93.2 | 43 games · 119 peers |
| 2020 | Tier 1 | CS / min | 2.13 | 99.2 | 43 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 64.4% | 25.0 | 43 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.7% | 89.8 | 43 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +164 | 84.7 | 43 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.39 | 41.5 | 43 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2019–2021 · All seasons · 22 recorded champions
| Champion | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|
| Thresh | 15 | |||
| Braum | 13 | |||
| Galio | 11 | |||
| Nautilus | 7 | |||
| Rakan | 7 | |||
| Tahm Kench | 5 | |||
| Leona | 4 | |||
| Bard | 2 | |||
| All games | 41 | 43 | 2 | 86 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 17. Number of games won in this selection. Based on 43 of 43 games. | Losses: 26. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 39.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.09. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.44. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.12. Average assists per game. Based on 43 of 43 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 2.13. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.95. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.27. Average deaths per game. Based on 41 of 41 games. | Assists / game: 10.15. Average assists per game. Based on 41 of 41 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.