Where Himmel stands
2023 · Mid · Domestic games
Đỗ Đình Sang
All leagues · All positions
2023 · Mid · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Himmel’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 29 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2023 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Jayce | Loss | 0 / 4 / 3 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Sylas | Win | 9 / 3 / 4 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Jayce | Loss | 0 / 1 / 1 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Lucian | Win | 7 / 2 / 3 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Jayce | Loss | 3 / 5 / 3 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Sylas | Win | 2 / 1 / 6 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Akali | Win | 9 / 4 / 5 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Azir | Loss | 2 / 3 / 1 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Jayce | Loss | 3 / 6 / 3 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | LeBlanc | Loss | 0 / 3 / 1 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Tristana | Win | 8 / 0 / 6 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Ahri | Win | 3 / 3 / 14 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Neeko | Win | 7 / 1 / 6 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | LeBlanc | Win | 5 / 2 / 7 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Jayce | Loss | 1 / 5 / 5 |
| 29 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Lucian | Win | 5 / 3 / 4 |
| 29 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Jayce | Win | 4 / 0 / 8 |
| 29 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Yone | Loss | 1 / 4 / 2 |
| 21 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Lucian | Win | 5 / 0 / 4 |
| 21 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Secret | Series ↗ | Jayce | Win | 6 / 2 / 6 |
| 9 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Tristana | Loss | 2 / 5 / 2 |
| 9 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Tristana | Loss | 4 / 2 / 3 |
| 8 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Jayce | Win | 6 / 3 / 7 |
| 8 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Ahri | Win | 2 / 1 / 8 |
| 2 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsCERBERUS Esports | Series ↗ | Jayce | Win | 5 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2025 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 582 | 88.9 | 68 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.56 | 75.6 | 68 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 67.6% | 41.5 | 68 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.7% | 88.9 | 68 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +214 | 83.7 | 68 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.11 | 39.8 | 68 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 535 | 89.3 | 36 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.21 | 95.9 | 36 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 68.3% | 82.8 | 36 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.2% | 82.0 | 36 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +184 | 79.5 | 36 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.96 | 23.1 | 36 games · 105 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 592 | 96.8 | 89 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.48 | 64.5 | 89 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.4% | 11.3 | 89 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.1% | 51.6 | 89 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +70 | 56.2 | 84 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.01 | 32.3 | 89 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 572 | 82.6 | 66 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.51 | 47.8 | 66 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 56.1% | 0.9 | 66 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.9% | 47.8 | 66 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −119 | 31.9 | 66 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.95 | 16.5 | 66 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 606 | 60.0 | 29 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.93 | 88.6 | 29 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 67.1% | 56.2 | 29 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.0% | 52.4 | 29 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +49 | 57.1 | 29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.13 | 39.0 | 29 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 702 | 65.0 | 26 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.76 | 24.0 | 26 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 69.3% | 77.0 | 26 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.5% | 34.0 | 26 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −240 | 19.5 | 26 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.17 | 41.0 | 26 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2018–2025 · All seasons · 46 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ryze | 31 | ||||||||
| Azir | 25 | ||||||||
| Viktor | 21 | ||||||||
| Jayce | 18 | ||||||||
| Ahri | 17 | ||||||||
| Zoe | 17 | ||||||||
| LeBlanc | 16 | ||||||||
| Sylas | 16 | ||||||||
| All games | 75 | 36 | 33 | 89 | 67 | 29 | 26 | 10 | 365 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.40. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 9.20. Average assists per game. Based on 10 of 10 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2024 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 20. Number of games won in this selection. Based on 26 of 26 games. | Losses: 6. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.81. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.65. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.23. Average assists per game. Based on 26 of 26 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2023 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 18. Number of games won in this selection. Based on 29 of 29 games. | Losses: 11. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.93. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.52. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.90. Average assists per game. Based on 29 of 29 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 19. Number of games won in this selection. Based on 67 of 67 games. | Losses: 48. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 28.4%. The percentage of games won. Based on 67 of 67 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.13. Average kills per game. Based on 67 of 67 games. | Deaths / game: 4.36. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.39. Average assists per game. Based on 67 of 67 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 45. Number of games won in this selection. Based on 89 of 89 games. | Losses: 44. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 50.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 4.03. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.57. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.96. Average assists per game. Based on 89 of 89 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 26. Number of games won in this selection. Based on 33 of 33 games. | Losses: 7. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 78.8%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.48. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.45. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.67. Average assists per game. Based on 33 of 33 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.61. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.58. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.58. Average assists per game. Based on 36 of 36 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 42. Number of games won in this selection. Based on 75 of 75 games. | Losses: 33. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 56.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.76. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.68. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.63. Average assists per game. Based on 75 of 75 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 75 games. Games without the required stats are excluded. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · VCS · VCS/2021 Season/Winter Season. Himmel.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
No results in this selection.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2021 · VCS · Luxury Esports · all pro | mid · Team 1 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 33 games played. Selection: unknown.
|